<collectibles>
	<collectible id="1">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="2">
		<info notcollectible="2" text="Fires 3 tears in a cone shape"/>
		<info collectible="2" text="Fires 1 additional tear"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x3 locusts 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="3">
		<info text="Homing tears"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 homing locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="4">
		<info text="x1.5 damage multiplier"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 2x Isaac's damage"/>
	</collectible>
	<collectible id="5">
		<info text="Boomerang tears"/>
		<info text="x1.6 shot speed multiplier"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="6">
		<info text="-20% range"/>
		<info text='"Tears" turn yellow, and fire from lower'/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 fast locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="7">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="8">
		<info text="Familiar that fires basic tears"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="9">
		<info text="Many fly enemies become less dangerous"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 poop locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="10">
		<info text="Grants 2 Pretty Fly orbital familiars"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x2 shield locusts 1x Isaac's damage"/>
	</collectible>
	<collectible id="11">
		<info text="Grants 1 extra life"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="12">
		<info text="x1.5 damage multiplier"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 large locust 2x Isaac's damage"/>
	</collectible>
	<collectible id="13">
		<info text="Poisons enemies on contact"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 poison locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="14">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="15">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="16">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="17">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="18">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="19">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 explosive locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="20">
		<info text="Grants flight"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="21">
		<info text="Reveals special rooms on the map"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="22">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="23">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="24">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="25">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="26">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="27">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="28">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="29">
		<info text="Spawns 3-6 blue flies on pickup"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="30">
		<info text="Deals minor contact damage to enemies"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="31">
		<info text="Spawns a red heart on pickup"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="32">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="33">
		<info text="Gain flight for the current room"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 3 hp - 6 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Homing tears"/>
	</collectible>
	<collectible id="34">
		<info text="Gain damage up for the current room"/>
		<info text="Passively increases devil/angel room chance"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 6 damage"/>
	</collectible>
	<collectible id="35">
		<info text="Deals instant damage to all enemies in the room"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 necrotic locust .5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 4 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Fear tears, mass damage on death"/>
	</collectible>
	<collectible id="36">
		<info text="Spawns a poop"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 poop locust .5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 outer wisp - 1 hp - 1.5 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Turdy tears"/>
	</collectible>
	<collectible id="37">
		<info text="Spawns a large bomb"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 explosive locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 1 hp - 1.5 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Drops a small homing bomb on death"/>
	</collectible>
	<collectible id="38">
		<info text="Fires a ring of 10 tears"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 outer wisp - 1 hp - 1.5 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Shoots inaccurately with double fire rate"/>
	</collectible>
	<collectible id="39">
		<info text="Temporarily petrifies all enemies"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 petrifying locust .5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Petrifying tears"/>
	</collectible>
	<collectible id="40">
		<info text="Explode! Warning: damages Isaac too"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 explosive locust .5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 3 hp - 7 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Explosive tears, explodes on death"/>
	</collectible>
	<collectible id="41">
		<info text="Temporarily inflicts fear on all enemies and spawns a blue fly"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 frightening locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Fear tears"/>
	</collectible>
	<collectible id="42">
		<info text="Lets Isaac throw a poison bomb"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 explosive poison locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Explosive poison tears"/>
	</collectible>
	<collectible id="44">
		<info text="Teleports Isaac to another room"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 dashing locust .5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 3 hp - 4 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Tears teleport enemies"/>
	</collectible>
	<collectible id="45">
		<info text="Heals 1 full red heart"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Enemies have a chance to drop hearts"/>
	</collectible>
	<collectible id="46">
		<info text="Converts bad pill effects into good pill effects"/>
		<info text="Increases chance of getting room-clear rewards"/>
		<info text="Increases chance of winning rewards from bums and arcade games"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="47">
		<info text="Launches a targeted air strike"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 explosive locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 1 hp - 1.5 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Fires explosive tears at the target on use"/>
	</collectible>
	<collectible id="48">
		<info text="Piercing tears"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 piercing locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="49">
		<info text="Isaac fires a laser from his mouth"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 Brimstone locust 1x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 outer wisp - 1 hp - doesn't shoot"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Fires a laser when item is used"/>
	</collectible>
	<collectible id="50">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="51">
		<info text="Increases devil/angel room chance"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="52">
		<info text="Replaces tears with sliding bomb shots"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 explosive locust 2x Isaac's damage"/>
	</collectible>
	<collectible id="53">
		<info text="Pulls pickup items toward Isaac"/>
		<info text="Automatically opens nearby chests except locked and stone chests"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 magnetic locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="54">
		<info text="Reveals the layout of rooms on the map"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="55">
		<info text="Chance to fire additional tears from the back of Isaac's head"/>
		<info text="Chance increases with luck"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="56">
		<info text="Create a small pool of damaging yellow creep that lasts for the room"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 creep locust .5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 1 hp - 4.5 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Wisp leaves creep"/>
	</collectible>
	<collectible id="57">
		<info text="Distant orbital fly that deals contact damage"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="58">
		<info text="Gain a damage-nullifying shield for 10 seconds"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shield locust 1.5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 1 hp - 2 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Wisp is immune to projectile damage"/>
	</collectible>
	<collectible id="60">
		<info text="Creates bridges over small gaps"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="62">
		<info text="Heals 1/2 red heart for every 13 enemies killed"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 bleeding locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="63">
		<info text="Allows active items to store up to 2 charges"/>
		<info collectible="494, 559" text="Increases the number of sparks generated"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shocking locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="64">
		<info text="Shop prices are reduced by half"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 golden locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="65">
		<info text="Summons 6 randomly placed troll bombs"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 explosive locust .5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 1 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Drops a troll bomb on death"/>
	</collectible>
	<collectible id="66">
		<info text="Slows enemies for 8 seconds"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 slowing locust .5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 1 hp - 1.5 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Slows all enemies when killed"/>
	</collectible>
	<collectible id="67">
		<info text="Familiar that fires tears for 6 damage"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="68">
		<info text="Replaces tears with an unlimited-range piercing laser"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shocking locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="69">
		<info text="Replaces tears with a charge shot that increases in size and damage the longer it is held"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 slow locust 3x Isaac's damage"/>
	</collectible>
	<collectible id="70">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="71">
		<info text="Size down"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 fast locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="72">
		<info text="Adds copies of The Bible to all item pools"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="73">
		<info text="Levels up each time it is collected"/>
		<info text="1 - Orbital familiar that blocks shots and deals contact damage"/>
		<info text="2 - Orbital familiar that blocks shots, deals contact damage, and fires shots"/>
		<info text="3 - Familiar that chases and damages enemies"/>
		<info text="4 - Bigger familiar that chases and damages enemies"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shield locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="74">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 golden locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="75">
		<info text="Converts bad pill effects into their good counterparts"/>
		<info text="Identifies pills before using them"/>
		<info text="Spawns a pill on pickup"/>
		<info text="Donating blood grants more coins"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="76">
		<info text="Reveals and opens secret room entrances"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="77">
		<info text="Gain invincibility and bonus speed for 6 seconds"/>
		<info text="Disables tears and grants contact damage while active"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shield locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 3 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Deals +8 additional contact damage"/>
	</collectible>
	<collectible id="78">
		<info text="+1 soul heart"/>
		<info text="Activating replaces the floor boss with a Harbinger boss, if possible"/>
		<info text="Passively increases devil and angel rooms chances"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 inner wisp - 5 hp - doesn't shoot"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Spawns a Lil' Harbinger on death for the room"/>
	</collectible>
	<collectible id="79">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="80">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="81">
		<info text="Grants 9 extra lives, but reduces red heart containers to 1"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="82">
		<info text="Grants flight"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="83">
		<info text="Damage up and speed down for the current room"/>
		<info text="Deal contact damage while active"/>
		<info text="Can break rocks by walking into them while active"/>
		<info text="Activation grants 1/2 black heart"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 stone locust 1x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 inner wisp - 3 hp - 6 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Knockback tears"/>
	</collectible>
	<collectible id="84">
		<info text="Creates a trapdoor to the next floor or to a crawl space"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 5 hp - 3 damage"/>
	</collectible>
	<collectible id="85">
		<info text="Grants a random card"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 inner wisp - 3 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Spawns a card on death"/>
	</collectible>
	<collectible id="86">
		<info text="Summons Monstro to slam down on a random enemy"/>
		<info text="Targets Isaac if no enemies are present"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 12 damage"/>
	</collectible>
	<collectible id="87">
		<info text="Chance to fire tears in all 4 cardinal directions at once"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="88">
		<info text="Familiar that charges in the direction Isaac is firing"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="89">
		<info text="Chance to fire slowing tears"/>
		<info text="Chance increases with luck"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 slowing locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="90">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="91">
		<info text="Reveals the map up to 2 rooms away"/>
		<info text="Reveals icons for nearby special rooms on the map"/>
		<info text="Prevents damage from falling projectiles"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="92">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="93">
		<info text="Grants invincibility for 6 seconds"/>
		<info text="Disables tears and grants contact damage while active"/>
		<info text="Fears enemies while active"/>
		<info text="Consuming enemies may heal Isaac"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shield locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 inner wisp - 3 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Anti-gravity tears"/>
	</collectible>
	<collectible id="94">
		<info text="Familiar that drops a coin every 2 rooms"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="95">
		<info text="Familiar that fires lasers"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shocking locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="96">
		<info text="Familiar that drops a half red heart every 3 rooms"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="97">
		<info text="Spawns a random pickup"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Spawns a random wisp from 8 types"/>
	</collectible>
	<collectible id="98">
		<info text="Familiar that drops a soul heart every 7-8 rooms"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="99">
		<info text="Familiar that fires slowing tears"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 slowing locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="100">
		<info text="Familiar that fires homing tears"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 homing locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="101">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="102">
		<info text="Grants a random pill"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 inner wisp - 4 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Randomly spawns 1 of 6 wisps"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Spawns a pill on death"/>
	</collectible>
	<collectible id="103">
		<info text="Chance to fire poison tears"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 poison locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="104">
		<info text="Tears split in two on contact"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x3 locusts 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="105">
		<info text="Rerolls all pedestal items in the room with a different item from the room's item pool"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;1x rerolling locust 2x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 4 hp - 3 damage"/>
	</collectible>
	<collectible id="106">
		<info text="Bombs gain a bigger blast radius and deal more damage"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 explosive locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="107">
		<info text="Severs Isaac's head for the current room, granting flight"/>
		<info text="While active, Isaac's body becomes a familiar that chases enemies"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3.5 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Piercing tears"/>
	</collectible>
	<collectible id="108">
		<info text="Reduces all damage taken to 1/2 heart"/>
		<info player="14, 33" text="&lt;color=0xFFc30404&gt;No effect"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shield locust 2x Isaac's damage"/>
	</collectible>
	<collectible id="109">
		<info text="Grants a small damage up for each coin held"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="110">
		<info text="Chance to fire petrifying tears"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 petrifying locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="111">
		<info text="Release a fart that poisons enemies and deflects projectiles in close range"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 farting locust .5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 outer wisp - 1 hp - 1.5 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Lasts for the room"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Creates a poison fart on death"/>
	</collectible>
	<collectible id="112">
		<info text="Orbital familiar that deals contact damage and blocks enemy shots"/>
		<info text="Orbits fast and increases the speed of other orbital familiars"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shield locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="113">
		<info text="Familiar that automatically targets and fires at enemies in close range"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="114">
		<info text="Replaces Isaac's tears with a knife"/>
		<info text="The knife can be charged and thrown, or held and used as a melee weapon at close range"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 knife locust 2x Isaac's damage"/>
	</collectible>
	<collectible id="115">
		<info text="Spectral tears"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="116">
		<info text="Automatically restores 1 charge bar after active item use"/>
		<info text="Items with a 1-room recharge become an automatic timed recharge"/>
		<info text="Fully charges Isaac's active item on pickup"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shocking locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="117">
		<info text="Familiar that activates only when Isaac takes damage"/>
		<info text="When active, chases and damages enemies for the current room"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="118">
		<info text="Replaces Isaac's tears with a charged beam attack"/>
		<info collectible="118" text="Beam becomes larger and deals additional damage"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 Brimstone locust 2x Isaac's damage"/>
	</collectible>
	<collectible id="119">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="120">
		<info text="Damage down multiplier"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="121">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="122">
		<info text="Activates a demon form that grants damage and speed up when at 1/2 red heart remaining or less"/>
		<info text="Effect is permanently active if Isaac has no red hearts"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="123">
		<info text="Summons a random familiar that lasts for the rest of the floor"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 inner wisp - 4 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Random tear effects"/>
	</collectible>
	<collectible id="124">
		<info text="Triggers another active item effect chosen at random"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 glitched locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Wisp matches the item mimicked"/>
	</collectible>
	<collectible id="125">
		<info text="Placed bombs gain a homing effect"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 homing explosive locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="126">
		<info text="Damages Isaac to grant a damage up for the current room"/>
		<info text="Unlimited use, but damages every time"/>
		<info text="Damages red hearts before other heart types"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 8 hp - 3 damage"/>
	</collectible>
	<collectible id="127">
		<info text="Restarts the current floor with all new rooms"/>
		<info text="Activating this item consumes it"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 100 hp - 10 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Lasts for the replayed floor"/>
	</collectible>
	<collectible id="128">
		<info text="Familiar that orbits at a far distance and deals contact damage"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="129">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="130">
		<info text="Dash across the screen"/>
		<info text="Isaac is invulnerable and deals contact damage while dashing"/>
		<info text="Grants flight while held"/>
		<info text="Increases speed to 1.5 while held, if speed stat is below that"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 dashing locust 1x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - doesn't shoot"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Wisp charges forward and deals contact damage"/>
	</collectible>
	<collectible id="131">
		<info text="Familiar that drops a bomb pickup every 3 rooms"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="132">
		<info text="Makes tears increase in damage and size the farther they travel"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="133">
		<info text="Permanently removes 1 HP to grant 3 soul hearts"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x3 middle wisps - 20 hp - 3.5 damage"/>
	</collectible>
	<collectible id="134">
		<info text="Increases chance of chests as room-clear rewards, but also increases chance of no reward at all"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="135">
		<info notplayer="14, 33" text="Deals 1/2 heart of self damage to spawn 1-3 coins"/>
		<info notplayer="14, 33" text="Damages red hearts before other heart types"/>
		<info player="14, 33" text="Deals self damage to spawn 0-1 coins"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 outer wisp - 1 hp - 3 damage"/>
	</collectible>
	<collectible id="136">
		<info text="Places a decoy that draws enemies to it and explodes"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 explosive locust .5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 1 hp - 3.5 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Baiting tears"/>
	</collectible>
	<collectible id="137">
		<info text="Detonates all placed bombs"/>
		<info text="While held, bombs do not detonate on an automatic timer"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 explosive locust .5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 inner wisp - .5 hp - 2.5 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Wisp's tears can be detonated"/>
	</collectible>
	<collectible id="138">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="139">
		<info text="Allows 2 trinkets to be held at a time"/>
		<info text="Spawns 1 random trinket on pickup"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="140">
		<info text="Bomb damage poisons enemies and bomb explosions leave behind poison gas"/>
		<info text="Isaac is immune to poison effects"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 explosive poison locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="141">
		<info text="Spawns 7 random coins and one random penny trinket on pickup"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="142">
		<info text="When damaged down to the last half heart, automatically gain 1 soul heart"/>
		<info text="Can activate only once per room"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="143">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="144">
		<info text="Familiar that collects coin pickups and occasionally pays out with pickups, trinkets, or items"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="145">
		<info text="Spawn 2-4 blue flies"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Outer wisp - 1 hp - 1.5 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Item spawns wisps instead of flies"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Spawns a blue fly on death"/>
	</collectible>
	<collectible id="146">
		<info text="+1 eternal heart"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 3 hp - 6 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Homing tears"/>
	</collectible>
	<collectible id="147">
		<info text="Wield the pickaxe. Press attack buttons to swing it"/>
		<info text="Can break rocks and damage enemies but has limited uses per floor"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 stone locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Chance to spawn various wisp types when destroying obstacles"/>
	</collectible>
	<collectible id="148">
		<info text="Spawn 2-6 blue flies whenever Isaac takes damage"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="149">
		<info text="Replaces tears with an arcing explosive poison shot"/>
		<info text="Explosions can deal self damage"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 explosive poison creep locust 2x Isaac's damage"/>
	</collectible>
	<collectible id="150">
		<info text="Chance to fire tooth shots that deal 3.2x Isaac's damage"/>
		<info text="Chance increases with luck"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 critical locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="151">
		<info text="Chance to spawn a blue fly each time a shot damages an enemy"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="152">
		<info text="Replaces tears from the left eye with a continuous unlimited-range laser"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="153">
		<info text="Fires 4 tears at once in an arc pattern"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x4 locusts 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="154">
		<info notplayer="2" text="Increases the damage of tears fired from Isaac's left eye by 2"/>
		<info player="2" text="50% chance to fire tears with +2 damage"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 critical locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="155">
		<info text="Familiar that bounces around the room and deals contact damage to enemies"/>
		<info text="Increases damage of tears fired from Isaac's left eye by 35%"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="156">
		<info text="Recharges 1 bar of Isaac's active item each time he takes damage"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="157">
		<info text="Grants a stacking damage bonus each time Isaac takes damage"/>
		<info text="Maximum 6 stacks"/>
		<info text="Damage bonus resets when entering a new floor"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="158">
		<info text="Reveals the map and drops a card, rune, or soul heart"/>
		<info text="Increases the chance of a planetarium appearing"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 5 hp - 3.5 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Targeting tears"/>
	</collectible>
	<collectible id="159">
		<info text="Grants flight and spectral tears"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="160">
		<info text="Summons 5 beams of light from above that deal heavy damage to enemies"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 holy locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 4 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Spawns holy beams on contact"/>
	</collectible>
	<collectible id="161">
		<info text="Grants an extra life, but Isaac resurrects as ??? when it triggers"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 5x Isaac's damage"/>
	</collectible>
	<collectible id="162">
		<info text="Chance of gaining an invulnerability shield for 7 seconds upon taking damage"/>
		<info text="Chance increases with luck"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shield locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="163">
		<info text="Familiar that fires spectral tears"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="164">
		<info text="Launches a blue flame forward that damages enemies in its path and destroys enemy shots"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 burning locust 1x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 1 hp - 2.5 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Wisp lasts for the room"/>
	</collectible>
	<collectible id="165">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 fast locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="166">
		<info text="Rerolls all pickups, trinkets, and chests in the current room"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 rerolling locust 1x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 4 hp - 4 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Destroys pickups and has a chance to convert them to random wisps"/>
	</collectible>
	<collectible id="167">
		<info text="Familiar that fires 2 tears in a split pattern"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="168">
		<info text="Replaces tears with an unlimited-use heavy damage missile strike"/>
		<info text="Wield the pickaxe. Press attack buttons to swing it"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 explosive locust 2x Isaac's damage"/>
	</collectible>
	<collectible id="169">
		<info text="Massively increases tear damage and decreases fire rate"/>
		<info text="Tears that destroy an enemy continue traveling on with their remaining damage"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 giant locust 4.4x Isaac's damage"/>
	</collectible>
	<collectible id="170">
		<info text="Familiar that floats high above the room and regularly targets and stomps down on enemies"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="171">
		<info text="Deals 10 damage to all enemies in the room and slows them for 4 seconds"/>
		<info text="Enemies killed by this effect spawn blue spiders"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 slowing necrotic locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 1 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Slowing tears"/>
	</collectible>
	<collectible id="172">
		<info text="Orbital knife familiar that deals heavy contact damage and blocks enemy shots"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="173">
		<info text="33% chance of converting red hearts drops into soul hearts"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="174">
		<info text="Familiar that fires tears with many randomized effects from other familiars"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="175">
		<info text="Opens all closed doors in the current room"/>
		<info text="Bypasses locks and most doors with special requirements"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 1.5 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Unlocks locks on contact"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Can be donated to Keymaster"/>
	</collectible>
	<collectible id="176">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 fast locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="177">
		<info text="Consumes 1 coin for a chance to grant a pickup or a pretty fly"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Outer wisp - 2 hp - 1.5 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Wisps spawn based on item payout"/>
	</collectible>
	<collectible id="178">
		<info text="Familiar that charges in the direction Isaac is firing"/>
		<info text="Shatters upon hitting an enemy, dealing damage and spawning a pool of creep that petrifies enemies"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 holy petrifying creep locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="179">
		<info text="Grants flight and an eternal heart"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="180">
		<info text="Upon taking damage, Isaac releases several farts that damage, poison, and push back enemies"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 farting locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="181">
		<info text="Dash across the screen, spawning a trail of damaging light beams"/>
		<info text="Isaac is invulnerable and deals contact damage while dashing"/>
		<info text="Grants flight while held"/>
		<info text="Increases speed to 1.5 while held, if speed stat is below that"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 holy dashing locust 1.5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Holy light tears"/>
	</collectible>
	<collectible id="182">
		<info text="Homing tears"/>
		<info text="2.3x damage multiplier"/>
		<info text="Fully heals red hearts"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 holy homing locust 2x Isaac's damage"/>
	</collectible>
	<collectible id="183">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 fast locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="184">
		<info text="Grants flight"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="185">
		<info text="Grants flight"/>
		<info text="Spectral tears"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="186">
		<info text="Take 1 heart of self damage to gain a tears up and deal 40 damage to all enemies in the current room"/>
		<info text="subsequent uses in the same room cost 1/2 heart"/>
		<info text="Consumes red hearts before other heart types"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 necrotic locust .5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 8 hp - 3 damage"/>
	</collectible>
	<collectible id="187">
		<info text="Familiar that follows Isaac and can be swung around to deal contact damage"/>
		<info text="Blocks enemy shots"/>
		<info text="Gains size and damage each time it kills an enemy"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="188">
		<info text="Familiar that mirrors Isaac's movements and fires normal tears in Isaac's direction"/>
		<info player="2" text="Abel deals increased damage when playing as Cain"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="189">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="190">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 explosive locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="191">
		<info text="Grants random tear effects that cycle every 6 seconds"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 glitched locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="192">
		<info text="Gain homing tears and increased range for the current room"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 homing locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Homing tears"/>
	</collectible>
	<collectible id="193">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="194">
		<info text="Increases chance of planetariums spawning by 15%"/>
		<info text="Spawns a random card on pickup"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 fast locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="195">
		<info text="Spawns 4 random pills on pickup"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="196">
		<info text="+2 soul hearts"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="197">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="198">
		<info text="Spawns 1 red heart, key, bomb, coin, pill, card or rune, and a trinket on pickup"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="199">
		<info text="Doubles the amount of pickups dropped by most chests"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="200">
		<info text="Chance to fire charming tears"/>
		<info text="Chance increases with luck"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 charming locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="201">
		<info text="Chance to fire concussive tears"/>
		<info text="Chance increases with luck"/>
		<info collectible="147" text="Refills the charge bar"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 confusing locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="202">
		<info text="Petrifies and turns enemies to gold on touch"/>
		<info text="Deals contact damage that increases with coin count"/>
		<info text="Gilded enemies drop coins when killed"/>
		<info text="Chance for spawned poops to be golden"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 golden locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="203">
		<info text="50% chance for pennies, bombs, keys, and red hearts to be doubled"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="204">
		<info text="50% chance to drop a pickup when taking damage"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="205">
		<info text="Using an uncharged item will exchange 1/2 red heart for each missing charge segment"/>
		<info text="Uses red hearts first"/>
		<info text="Stops working when Isaac is at 1/2 health"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="206">
		<info text="Turns Isaac's head into an orbital familiar that blocks shots and deals contact damage"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="207">
		<info text="Levels up each time it is collected"/>
		<info text="1 - Orbital familiar that blocks shots and deals contact damage"/>
		<info text="2 - Orbital familiar that blocks shots, deals contact damage, and fires charm shots"/>
		<info text="3 - Familiar that fires charm tears, chases enemies, and deals contact damage"/>
		<info text="4 - Bigger familiar that deals increased damage and has a chance to drop hearts when killing enemies"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shield locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="208">
		<info text="Increases champion monster spawns by 15%"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="209">
		<info text="Explosions damage and concuss all enemies"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 explosive poison locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="210">
		<info text="Standing still for 1 second will turn Isaac into stone and grant invincibility"/>
		<info text="Taking any action breaks the invincibility"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shield locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="211">
		<info text="Spawns 3-5 blue spiders when taking damage"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="212">
		<info text="50% chance to be revived with 1/2 heart when taking lethal damage"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="213">
		<info text="Tears collide with and destroy enemy shots"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shield locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="214">
		<info text="Taking damage will make Isaac leave a trail of damaging creep for the room"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 creep locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="215">
		<info text="Guarantees all Devil Deals appear and remain open"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="216">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="217">
		<info text="Firing has a chance to spawn blue spiders"/>
		<info text="Chance increases with luck"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="218">
		<info text="50% chance to heal 1/2 red heart every minute"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="219">
		<info text="Chance to spawn a red heart when taking damage"/>
		<info text="Chance increases with luck"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="220">
		<info text="Bombs fire 10 shots outward when exploding"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 explosive locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="221">
		<info text="Tears bounce off of enemies and obstacles"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="222">
		<info text="Tears will hover in place while pressing attack button"/>
		<info text="Releasing attack button will shoot all hovering tears off in the direction they were fired in"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.75x Isaac's damage"/>
	</collectible>
	<collectible id="223">
		<info text="Immunity to explosions and fires"/>
		<info text="Getting hit with an explosion heals 1/2 red heart"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 2x Isaac's damage"/>
	</collectible>
	<collectible id="224">
		<info text="Tears split into 4 half-damage tears on hit"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x4 small locusts 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="225">
		<info text="Chance to drop a soul heart when taking damage"/>
		<info text="Chance to drop a 1/2 red heart when killing an enemy"/>
		<info text="Chance increases with luck"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="226">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="227">
		<info text="Spawns 1-2 coins when taking damage"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="228">
		<info text="Chance to fire fear tears"/>
		<info text="Chance increases with luck"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 frightening locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="229">
		<info text="Tears become a charge attack"/>
		<info text="Isaac spits a mouthful of shots in a cone shape"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x4 locusts 1x Isaac's damage"/>
	</collectible>
	<collectible id="230">
		<info text="Replaces all heart containers with black hearts"/>
		<info text="+2 black hearts"/>
		<info text="Chance to fire fear tears"/>
		<info text="Chance increases with luck"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 frightening locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="231">
		<info text="Chance to fire slowing tears"/>
		<info text="Chance increases with luck"/>
		<info text="Leave a trail of slowing creep"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 slowing locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="232">
		<info text="Permanently slows all enemy movement and attack speed by 20%"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 slowing locust 2x Isaac's damage"/>
	</collectible>
	<collectible id="233">
		<info text="Spectral tears"/>
		<info text="Tears fire in a circle around Isaac"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="234">
		<info text="Killing an enemy spawns a blue spider"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="236">
		<info text="Touching enemies turns them into poop"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 poop locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="237">
		<info text="x2 tear size"/>
		<info text="Piercing tears"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 piercing locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="238">
		<info text="Increased angel room chance"/>
		<info text="2.5% chance to convert red hearts into eternal hearts"/>
		<info text="When assembled, unlocks a special door"/>
	</collectible>
	<collectible id="239">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
		<info text="Increased angel room chance"/>
		<info text="2.5% chance to convert red hearts into eternal hearts"/>
		<info text="When assembled, unlocks a special door"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="240">
		<info text="Increases 4 random stats"/>
		<info text="Decreases 2 random stats"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="241">
		<info text="Decreases the likelihood of a room-clear reward by 33%"/>
		<info text="Doubles the room-clear reward when earned"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="242">
		<info text="50% chance to block projectiles"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shield locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="243">
		<info text="Blocks shots in the direction Isaac is firing"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shield locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="244">
		<info text="Fires random lasers in addition to Isaac's tears"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shocking locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="245">
		<info text="Fires 2 tears at a time"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x2 locusts 2x Isaac's damage"/>
	</collectible>
	<collectible id="246">
		<info text="Reveals secret rooms on the map"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="247">
		<info text="Doubles the damage of familiars and increases their size"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 giant locust 2x Isaac's damage"/>
	</collectible>
	<collectible id="248">
		<info text="Blue flies and spiders do double damage"/>
		<info text="Fly and spider familiars do increased damage"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 giant locust 2.5x Isaac's damage"/>
	</collectible>
	<collectible id="249">
		<info text="Bosses drop 2 items"/>
		<info text="Only 1 can be chosen"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="250">
		<info text="All bomb pickups become double bombs"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 explosive locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="251">
		<info text="Isaac can hold 2 cards at once"/>
		<info text="All future pill drops are replaced with cards"/>
		<info text="Spawns a random card on pickup"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="252">
		<info text="Isaac can hold 2 pills at once"/>
		<info text="All future card drops are replaced with pills"/>
		<info text="Spawns a random pill on pickup"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="253">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="254">
		<info text="+1 damage and +2.75 range for Isaac's left eye"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 critical locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="255">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="256">
		<info text="Placed bombs deal contact damage to enemies"/>
		<info text="Isaac's bomb explosions leave behind fires that can damage enemies and block enemy shots"/>
		<info text="Grants immunity to damage from stationary fires"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 explosive burning locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="257">
		<info text="Tears apply burning effect that damages enemies over time"/>
		<info text="Chance for tears to explode on hit"/>
		<info text="Chance increases with luck"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 burning locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="258">
		<info text="Rerolls Isaac's stats and all collected items on pickup"/>
		<info text="This reroll effect triggers again at the start of each new floor"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 glitched locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="259">
		<info text="Chance for tears to apply fear effect"/>
		<info text="Chance increases with luck"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 frightening locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="260">
		<info text="Immunity to floor curses"/>
		<info text="Immunity to negative effects from certain items"/>
		<info text="Increases chance of encountering devil or angel rooms"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="261">
		<info text="Tears gain a large damage bonus but have much shorter range"/>
		<info text="Tears rapidly shrink in size and damage as they travel"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="262">
		<info text="Deals room-wide damage upon taking a hit that reduces Isaac to 1 heart remaining"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 necrotic locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="263">
		<info text="Triggers the effect of Isaac's currently held rune or soul stone without consuming it"/>
		<info text="Drops a random rune on pick up"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Chance for enemies to drop runes on death"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Spawns a rune on death"/>
	</collectible>
	<collectible id="264">
		<info text="Orbital fly familiar that blocks enemy shots"/>
		<info text="When Isaac takes damage, it chases and damages enemies for the remainder of the room"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 homing locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="265">
		<info text="Following familiar that blocks enemy shots"/>
		<info text="Chance to deal instant room-wide damage each time it blocks a shot"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 necrotic shield locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="266">
		<info text="Following familiar that generates a trail of slowing creep"/>
		<info text="Spawns blue spiders each time a room is cleared"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 slowing locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="267">
		<info text="Familiar whose movements are controlled by the attack buttons"/>
		<info text="Automatically fires lasers at enemies in its line of sight"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shocking locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="268">
		<info text="Following familiar that generates blue flies"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="269">
		<info text="Following familiar that generates a trail of damaging creep"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 creep locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="270">
		<info text="Familiar that chases and damages enemies"/>
		<info text="Heals Isaac for 1/2 red heart when its damage kills an enemy"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="271">
		<info text="Familiar that drops a random pickup every 5-6 rooms"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="272">
		<info text="Familiar that bounces around the room and explodes on contact with an enemy"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 explosive locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="273">
		<info text="Familiar that charges in the direction Isaac is firing"/>
		<info text="Explodes and applies poison on contact with an enemy"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 explosive poison locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="274">
		<info text="Upon taking damage, spawns a fly familiar for the current room that orbits Isaac and deals contact damage"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="275">
		<info text="Following familiar that charges and fires a Brimstone beam attack"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="276">
		<info text="Following familiar that charges and fires rings of tears"/>
		<info text="Upon collecting this familiar, Isaac becomes immune to damage and the heart takes damage instead"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 knockback locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="277">
		<info text="Familiar that chases and damages enemies and sometimes applies fear"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 frightening locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="278">
		<info text="Familiar that consumes red heart pickups and drops black hearts, pills, cards, blue spiders, or hostile spiders in return"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 hungry locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="279">
		<info text="Orbital fly familiar that blocks enemy shots and deals contact damage"/>
		<info text="Orbits slowly and slows the speed of other orbital familiars"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 big slow locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="280">
		<info text="Wandering familiar that spawns friendly blue attack spiders"/>
		<info text="Applies charm to enemies on contact"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 charming locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="281">
		<info text="Wandering familiar that blocks enemy shots"/>
		<info text="Enemies will sometimes focus their attacks on it instead of Isaac"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 baiting shield locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="282">
		<info text="Isaac jumps in the direction he is currently moving"/>
		<info text="Can be used to jump over gaps, enemies, and most obstacles"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 dashing locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 stationary wisp - 1 hp - 6 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Wisp lasts for the room"/>
	</collectible>
	<collectible id="283">
		<info text="Rerolls nearly everything that can be rerolled"/>
		<info text="Activating this triggers the effects of the D1, D4, D6, D7, D8, D10, D12, and D20 all at once"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 glitched locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Rerolls all wisps, doesn't reroll Book of Virtues"/>
	</collectible>
	<collectible id="284">
		<info text="Rerolls each item currently held into a different item from the same pool"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 glitched locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Removes all wisps and adds a random one for every 2 items held"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Doesn't reroll Book of Virtues"/>
	</collectible>
	<collectible id="285">
		<info text="Devolves all enemies in the room into other enemies of lower difficulty"/>
		<info text="Does not affect bosses or mini-bosses"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 glitched locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Tears have a chance to reroll enemies"/>
	</collectible>
	<collectible id="286">
		<info text="Triggers the effect of the card held without consuming it"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Chance for enemies to drop cards on death"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Spawns a card on death"/>
	</collectible>
	<collectible id="287">
		<info text="Grants an effect that reveals new information on the map"/>
		<info text="May reveal the map layout, special room icons, or secret room locations"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Cracked Orb effect on death"/>
	</collectible>
	<collectible id="288">
		<info text="Spawns 4-8 blue spiders"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 1 hp - 2 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Item spawns wisps instead of spiders"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Spawns a blue spider on death"/>
	</collectible>
	<collectible id="289">
		<info text="Launches a directional flame attack that damages enemies in its path"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 burning locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 1 hp - 1 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Wisp lasts for the room"/>
	</collectible>
	<collectible id="290">
		<info text="Spawn red heart pickups stored in the jar"/>
		<info text="Collect red hearts while at full health to store them in the jar"/>
		<info text="Up to 4 hearts can be stored at once"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 1.5 hp - 2 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Each collected heart spawns a wisp"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Chance to spawn 1/2 heart on death"/>
	</collectible>
	<collectible id="291">
		<info text="Transform all normal enemies in the room into poop obstacles"/>
		<info text="Does not affect most bosses or mini-bosses, but instantly kills certain bosses"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 necrotic poop locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 1 hp - 2 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Flushed enemies spawn additional wisps"/>
	</collectible>
	<collectible id="292">
		<info text="+1 black heart on use"/>
		<info text="Activating this before defeating the current floor's boss will replace the boss reward with a Devil Deal item that costs health to claim"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Each Satanic Bible wisp adds 10% Devil Deal chance"/>
	</collectible>
	<collectible id="293">
		<info text="Fires a Brimstone laser attack in all 4 cardinal directions"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 Brimstone locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Fires 4-way Brimstone on death"/>
	</collectible>
	<collectible id="294">
		<info text="Release a fart that pushes away nearby enemies and reflects nearby enemy projectiles"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 farting locust .5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - .5 hp - doesn't shoot"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Farts on death"/>
	</collectible>
	<collectible id="295">
		<info text="Consumes 1 coin to damage all enemies in the room"/>
		<info text="Damage scales with tear damage"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 necrotic locust .5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 1 hp - 1 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Chance to spawn a coin when killed"/>
	</collectible>
	<collectible id="296">
		<info text="Consumes 1 soul heart or black heart to grant a red heart container"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 4 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Heal with red heart pickups"/>
	</collectible>
	<collectible id="297">
		<info text="The box is consumed to spawn a reward of pickup or pedestal items"/>
		<info text="The reward is based on which floor the item is activated on"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Spawns a wisp for each completed floor up to 8"/>
	</collectible>
	<collectible id="298">
		<info text="Gain invincibility and bonus speed for 5 seconds"/>
		<info text="Disables tears while active"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shield locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 1 hp - doesn't shoot"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Immune to contact damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Deals damage while the item is active"/>
	</collectible>
	<collectible id="299">
		<info text="While in a room with enemies, Isaac gains a stacking speed bonus over time"/>
		<info text="Once per room, when maximum speed is reached, Isaac gains invincibility for 5 seconds"/>
		<info text="When the invincibility is active, Isaac deals contact damage but tears are disabled"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="300">
		<info text="When moving fast enough, running into enemies will deal contact damage to the enemy and prevent contact damage dealt to Isaac"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 knockback locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="301">
		<info text="After taking damage, all additional damage in the room is reduced to 1/2 heart"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="302">
		<info text="Isaac can break most obstacles by walking over them"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 stone locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="303">
		<info text="Chance when taking damage to activate a shield for 10 seconds"/>
		<info text="Chance increases with luck"/>
		<info text="Converts negative pill effects into positive ones"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shield locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="304">
		<info text="Stat upgrades are balanced among all stats"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="305">
		<info text="Grants poison tears"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 poison locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="306">
		<info text="Grants piercing tears"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 piercing locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="307">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="308">
		<info text="Leaves a trail of creep that deals 66% of Isaac's damage and copies his tear effects"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 creep locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="309">
		<info text="+0.12 tear size"/>
		<info text="Increased knockback"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 knockback locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="310">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 big slow locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="311">
		<info text="After dying, respawn as Dark Judas with 2 black hearts and a 2x damage multiplier"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="312">
		<info text="Red heart pickups are worth double"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="313">
		<info text="Prevents the first hit of damage in each room"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shield locust 2x Isaac's damage"/>
	</collectible>
	<collectible id="314">
		<info text="Isaac can break most obstacles by walking over them"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 stone locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="315">
		<info text="Enemies and pickups are attracted to Isaac's tears"/>
		<info text="Effect increases with shot distance"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 magnetic locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="316">
		<info text="Charge shot that fires up to 5 tears in a burst"/>
		<info text="Taking damage mid-charge teleports Isaac to a random room"/>
		<info collectible="260" text="Teleport effect is removed"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="317">
		<info text="Tears leave creep where they land"/>
		<info text="Creep deals 30 damage per second"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 creep locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="318">
		<info text="Familiar that is bound to Isaac and will attack nearby enemies"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="319">
		<info text="Familiar that bounces around the room, firing shots with Isaac's tear effects"/>
		<info text="Tears deal 75% of Isaac's damage"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="320">
		<info text="Controllable familiar that deals contact damage"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="321">
		<info text="Ball and chain connected to Isaac that can be dragged around to damage enemies and destroy obstacles"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 stone locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="322">
		<info text="Familiar that fires tears at Isaac's base tear rate"/>
		<info text="Copies the tear effects of other familiars"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="323">
		<info text="Fires tears in 8 directions"/>
		<info text="Tears copy Isaac's tear effects and deal +5 damage"/>
		<info text="Each normal tear fired fills 1 charge segment"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x6 middle wisps - .5 hp - 1 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Wisps last for 3 seconds"/>
	</collectible>
	<collectible id="324">
		<info text="Teleports Isaac to the treasure room, secret room, super secret room, or error room"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 dashing locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Playdough Cookie tears"/>
	</collectible>
	<collectible id="325">
		<info text="Isaac's head detaches, remains stationary and fires tears"/>
		<info text="Isaac's body gushes blood shots and is controllable"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Blood spray tears"/>
	</collectible>
	<collectible id="326">
		<info text="Holding use depletes the charge bar"/>
		<info text="Isaac becomes invincible when the charge bar is empty"/>
		<info text="Touching enemies while invincible summons light beams"/>
		<info text="Touching an enemy at the same time the charge bar is empty fires a 4-way beam"/>
		<info text="Holding use after the charge bar is empty causes continual damage to Isaac"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shield locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x4 middle wisps - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Wisps only spawn during the 4-way beam attack"/>
	</collectible>
	<collectible id="327">
		<info text="Taking damage with 1/2 or less red hearts will trigger an invincibility bubble for 5 seconds"/>
		<info text="Allows access to higher stages"/>
		<info text="Can be used to open a strange door"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="328">
		<info text="Taking damage with 1/2 or less red hearts will trigger a mass damaging effect"/>
		<info text="Allows access to deeper stages"/>
		<info text="Can be used to open a strange door"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="329">
		<info text="Tears are transformed into a single controllable tear"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="330">
		<info text="-0.3 tear size"/>
		<info text="Significantly reduces knockback"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 small fast locust .2x Isaac's damage"/>
	</collectible>
	<collectible id="331">
		<info text="Homing tears"/>
		<info text="Tears have a holy aura that deals 60 damage per second"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 homing aura locust 2x Isaac's damage"/>
	</collectible>
	<collectible id="332">
		<info text="When dying, revive as Lazarus with 1 less max health"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="333">
		<info text="Reveals the entire map, secret rooms and compass locations"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="334">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="335">
		<info text="Repels nearby enemies and projectiles"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 repellant locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="336">
		<info text="+0.22 tear size"/>
		<info text="Piercing tears"/>
		<info text="Spectral tears"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 slow piercing locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="337">
		<info text="Every 4th room is slowed by 50%"/>
		<info text="13% chance to speed enemies up by 40% instead"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 slowing locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="338">
		<info text="Throws a boomerang that hits for 2x Isaac's damage, petrifies enemies and can collect pickups"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 petrifying locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 1 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Wisp lasts for the room"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;My Reflection tears"/>
	</collectible>
	<collectible id="339">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="340">
		<info text="Decreases Isaac's size"/>
		<info text="Spawns a random pill"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 75x Isaac's damage"/>
	</collectible>
	<collectible id="341">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="342">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="343">
		<info text="Spawns 2 keys"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="344">
		<info text="Spawns 3 bombs"/>
		<info text="Spawns matchstick trinket"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="345">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="346">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="347">
		<info text="Duplicates all pickups and item pedestals in the room"/>
		<info text="Single use"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x2 locusts 1.5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 12 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;20/20 tears"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Duplicates all other wisps"/>
	</collectible>
	<collectible id="348">
		<info text="Triggers the effect of the pill held without consuming it"/>
		<info text="Variable charge based on the last pill copied"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Spawns a pill when killed"/>
	</collectible>
	<collectible id="349">
		<info text="50% chance to spawn a coin"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 2 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;50% chance to spawn a coin when killed"/>
	</collectible>
	<collectible id="350">
		<info text="Poisons all enemies at the start of each room, dealing damage over time that scales with tear damage"/>
		<info text="Destroyed enemies also leave behind a small creep pool that can damage other enemies"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 poison creep locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="351">
		<info text="Release a giant fart that poisons, petrifies, knocks back and deals 100 damage to all enemies"/>
		<info text="Destroys obstacles and breaks open doors"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 poison farting knockback stone locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Creates a petrifying poison fart when killed"/>
	</collectible>
	<collectible id="352">
		<info text="Launches 1 large, high-damage spectral tear"/>
		<info text="Taking damage while holding this item breaks it, dealing 2 full hearts of damage to Isaac and granting the Anemic effect for the current room"/>
		<info text="Fully recharging the Broken Glass Cannon restores it to its usable state"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 critical locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - .5 hp - 8 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;All Glass Cannon wisps die when 1 is killed"/>
	</collectible>
	<collectible id="353">
		<info text="Bombs explode in a large cross-shaped pattern made up of multiple explosions"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 explosive locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="354">
		<info text="Spawns 1 random trinket"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="355">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="356">
		<info text="Doubles the effects of most active item activations"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shocking locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="357">
		<info text="Creates a duplicate of each of Isaac's familiars for the current room"/>
		<info text="If Isaac has no familiars to duplicate, grants 1 Demon Baby familiar for the room instead"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;All wisps are duplicated for the room"/>
	</collectible>
	<collectible id="358">
		<info text="Isaac fires 2 tears at once, but at split diagonal angles"/>
		<info text="Spectral tears"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="359">
		<info text="Replaces tears with nails that have increased knockback"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="360">
		<info text="Following familiar that fires tears that scale with Isaac's damage, tears and range stats and copy most tear-enhancing effects"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x2 locusts 2x Isaac's damage"/>
	</collectible>
	<collectible id="361">
		<info text="Following familiar that fires tears that scale with Isaac's damage stat and copy most tear-enhancing effects"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="362">
		<info text="Familiar that has a chance to drop a random pickup or trinket on each room clear"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="363">
		<info text="Orbital familiar that deals contact damage and blocks enemy shots"/>
		<info text="Enemy shots are drawn to it, and upon blocking 10 of them in a room, it drops an eternal heart"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shield locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="364">
		<info text="Orbital fly familiar that orbits at a medium distance and deals contact damage"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="365">
		<info text="Familiar that traces along the edges of walls and obstacles and deals contact damage to enemies"/>
		<info text="Draws nearby enemies to target it instead of Isaac"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="366">
		<info text="Bomb explosions release 2-4 mini bombs that deal half damage"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x2 small explosive locusts .75x Isaac's damage"/>
	</collectible>
	<collectible id="367">
		<info text="Bombs stick to enemies and release slowing white creep puddles on detonation"/>
		<info text="Enemies killed by bomb explosions spawn blue spiders"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 slowing explosive locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="368">
		<info text="Shooting continuously in 1 direction gradually increases fire rate, up to a 2x increase"/>
		<info text="This bonus is reset each time Isaac stops firing or fires in a different direction"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="369">
		<info text="Tears pass through walls and obstacles"/>
		<info text="Tears that travel off the edge of the screen reappear at the opposite edge and continue traveling"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="370">
		<info text="Spawns 3 random heart pickups"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="371">
		<info text="Spawns 6 troll bombs in random locations around the room each time Isaac takes damage"/>
		<info text="Does not trigger from demon beggars or blood donation machines"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 explosive locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="372">
		<info text="Familiar that occasionally spawns a battery pickup, grants a charge to Isaac's active item, or briefly petrifies all enemies in the room"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shocking locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="373">
		<info text="Grants a stacking damage bonus for each successive shot that hits an enemy, up to 2x damage"/>
		<info text="Each missed shot has a chance to reset the bonus"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="374">
		<info text="Chance to fire holy tears that summon a damaging beam of light upon striking an enemy"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 holy locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="375">
		<info text="Places a Host on Isaac's head which makes Isaac immune to explosion damage"/>
		<info text="Chance to block enemy shots, and fire 3 bullets back"/>
		<info text="Grants immunity to damage from projectiles that fall from above"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shield locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="376">
		<info text="Upon purchasing a shop item, a new item immediately takes its place"/>
		<info text="Prices incrementally increase with each purchase"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="377">
		<info text="Many spider enemies become less dangerous"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="378">
		<info text="Firing continuously for 3 seconds drops a Butt Bomb"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 explosive locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="379">
		<info text="Spectral tears"/>
		<info text="Increases tear size, giving them a wide shape"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 big locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="380">
		<info text="Doors and objects that normally require keys to open require coins instead"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="381">
		<info text="Grants a random item at the beginning of the next run"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="382">
		<info text="Throws a ball that will capture the first regular monster it strikes"/>
		<info text="Throw again to release the captured enemy as a permanently friendly monster"/>
		<info text="Cannot capture bosses or mini-bosses"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 charming locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Spawn a wisp when permacharmed enemies die"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;The wisp depends on the type of enemy"/>
	</collectible>
	<collectible id="383">
		<info text="Splits all friendly tears on screen into outward-launching rings of 6 tears each"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 2 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Wisp's tears detonate on item use"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Explodes into a tear ring when killed"/>
	</collectible>
	<collectible id="384">
		<info text="Familiar that charges up as Isaac continuously fires tears"/>
		<info text="On release, launches itself across the room, bouncing around and dealing contact damage to enemies struck"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="385">
		<info text="Familiar that wanders around consuming coin pickups from the ground"/>
		<info text="Levels up as it consumes coins, gaining new abilities that can damage enemies and spawn items"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 hungry locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="386">
		<info text="Rerolls all rocks and obstacles in the room into other random obstacles"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 rerolling locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 1.5 hp - 2 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Small chance to reroll obstacles when shot"/>
	</collectible>
	<collectible id="387">
		<info text="Following familiar with a large glowing aura that slows enemies and hostile projectiles within it"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 slowing locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="388">
		<info text="Wandering familiar that consumes key pickups from the ground and spawns random chests in return"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 hungry locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="389">
		<info text="Familiar that drops a random rune pickup every 7-8 rooms"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="390">
		<info text="Following familiar that fires slow homing tears"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="391">
		<info text="Enemy projectiles can damage other enemies"/>
		<info text="Enemies may target and attack other enemies that damaged them"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 charming locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="392">
		<info text="Grants 1 random Zodiac item effect"/>
		<info text="The granted Zodiac effect is rerolled at the start of each floor"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="393">
		<info text="Chance to fire poison tears"/>
		<info text="Making contact with an enemy also applies poison"/>
		<info text="Enemies poisoned by contact have a chance to drop a black heart when killed"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 poison locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="394">
		<info text="Tears automatically fire at a crosshair on the ground, controlled by the attack buttons"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="395">
		<info text="Replaces tears with charged laser rings"/>
		<info text="Damage and size of the rings increases with charge amount"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shocking locust 2x Isaac's damage"/>
	</collectible>
	<collectible id="396">
		<info text="Can create 2 linked tunnel openings which allow Isaac to teleport between them"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 dashing locust .5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 stationary wisp - 16 hp - doesn't shoot"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;1 wisp orbits around each portal"/>
	</collectible>
	<collectible id="397">
		<info text="Emits a beam from Isaac's face. Tears travel within the beam, syncing with Isaac's movement"/>
		<info text="Changing the direction of the beam also instantly relocates all tears within it"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="398">
		<info text="Chance to fire tears that temporarily shrink enemies"/>
		<info text="Shrunken enemies attempt to flee and can be crushed by walking over them"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shrinking locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="399">
		<info text="Grants an additional charged attack that creates a black ring around Isaac when released"/>
		<info text="The ring deals rapid damage to enemies in contact with it"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 void locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="400">
		<info text="Grants a spear melee weapon that deals contact damage to enemies"/>
		<info text="The spear sometimes inflicts fear on enemies it touches"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="401">
		<info text="25% chance to fire a sticky tear that will grow and explode for 60 damage when attached to an enemy"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 explosive locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="402">
		<info text="Spawns 1-6 pickups"/>
		<info text="All item pedestals draw from random item pools"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 glitched locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="403">
		<info text="Spider familiar that inflicts random status effects on contact"/>
		<info text="Displays health bars and damage numbers for all monsters"/>
		<info text="Chance to spawn a battery or blue spider when clearing a room"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 glitched locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="404">
		<info text="Familiar that blocks enemy projectiles"/>
		<info text="10% chance when blocking to fart and charm, poison, or knockback nearby enemies"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 farting locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="405">
		<info text="Double-tap an attack button to shoot familiar"/>
		<info text="Rerolls the first enemy, pickup, or trinket it contacts"/>
		<info text="Respawns after clearing the room"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 rerolling locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="406">
		<info text="Rerolls all stats with a multiplier between x0.5 and x2"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 rerolling locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Randomized damage and fire rate for each wisp"/>
	</collectible>
	<collectible id="407">
		<info text="Provides a large stat boost based on the color of the surrounding aura"/>
		<info text="Blue: +2 tears"/>
		<info text="Red: +4 damage"/>
		<info text="Orange: +3 range"/>
		<info text="Yellow: +0.5 speed"/>
		<info text="Taking damage removes the buff and applies a new one at the start of a new room"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="408">
		<info text="Chance to spawn a high damage ring when killing an enemy"/>
		<info text="Chance increases with luck"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 void locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="409">
		<info text="Grants flight when Isaac has no red hearts"/>
		<info text="Every 40 seconds grants a shield bubble for 10 seconds"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shield locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="410">
		<info text="Chance to fire an eye that travels forward and shoots in the same direction as Isaac"/>
		<info text="Chance increases with luck"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="411">
		<info text="+0.5 damage for each enemy killed to a maximum of +5"/>
		<info text="Damage resets each room"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="412">
		<info text="Taking damage 15 times spawns a demonic familiar"/>
		<info text="3rd and 4th familiars require 30 hits each"/>
		<info text="Maximum of 4 familiars can be spawned"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="413">
		<info text="Picking up 15 hearts spawns an angelic familiar"/>
		<info text="After 5 familiars are granted, every 15th heart pickup drops a soul heart"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="414">
		<info text="1 additional item will appear in treasure rooms"/>
		<info text="Only 1 item can be chosen"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="415">
		<info text="When all red hearts are full, tears become diamonds and deal double damage"/>
		<info text="Taking damage removes the effect for the room"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 holy locust 2x Isaac's damage"/>
	</collectible>
	<collectible id="416">
		<info text="Increase max coin count to 999"/>
		<info text="Rooms that would drop no reward, instead spawn 1-3 coins"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="417">
		<info text="Bouncing familiar with an aura that damages enemies"/>
		<info text="Standing in the aura grants a 1.5x damage multiplier"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 aura locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="418">
		<info text="Every tear fired has a random effect applied"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 glitched locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="419">
		<info text="Teleport to an uncleared room in order of priority"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 dashing locust 1.5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 4 hp - 6 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Teleporting tears"/>
		<info text="&lt;rooms=86&gt;&gt;&lt;rooms=9&gt;&gt;&lt;rooms=2&gt;&gt;&lt;rooms=0&gt;&gt;&lt;rooms=4&gt;&gt;&lt;rooms=13&gt;&gt;&lt;rooms=7&gt;&gt;&lt;rooms=3&gt;&gt;&lt;rooms=12&gt;&gt;&lt;rooms=8&gt;&gt;&lt;rooms=10&gt;&lt;rooms=11&gt;&gt;&lt;rooms=16&gt;&lt;rooms=17&gt;&gt;&lt;rooms=14&gt;&gt;&lt;rooms=15&gt;&gt;&lt;rooms=20&gt;&gt;&lt;rooms=1&gt;&gt;&lt;rooms=6&gt;&lt;rooms=5&gt;&gt;&lt;rooms=87&gt;"/>
	</collectible>
	<collectible id="420">
		<info text="Leave behind a powder trail that spawns damaging pentagrams when circles are drawn"/>
		<info text="Bombs have increased damage and size"/>
		<info text="Shooting out fires will cause them to explode"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 pentagram locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="421">
		<info text="Fart that charms nearby enemies"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 charming locust .5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Creates a charming fart on death"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Wisp lasts for the room"/>
	</collectible>
	<collectible id="422">
		<info text="Rewinds time and places Isaac in the previous room, undoing everything that occured in the room"/>
		<info text="After 3 uses, instead uses The Hourglass effect"/>
		<info text="Resets uses each floor"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 1 hp - 1.5 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Petrifying tears"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Wisps lost in the previous room are restored"/>
	</collectible>
	<collectible id="423">
		<info text="Creates a ring around Isaac that has a chance to reflect enemy projectiles"/>
		<info text="Enemies inside the ring take Isaac's damage once per second"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shield locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="424">
		<info text="Spawns a sack"/>
		<info text="Coins have a 10% chance to be converted to a sack"/>
		<info text="Other pickups have a 20% chance"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="425">
		<info text="Creates a cone of light in front of Isaac that slows enemies and projectiles"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="426">
		<info text="Fly familiar that follows Isaac's movements on a delay"/>
		<info text="Deals contact damage"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="427">
		<info text="Spawns a pushable TNT barrel"/>
		<info text="Using the item again detonates the barrel"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 explosive locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 wandering wisp - 2 hp - doesn't shoot"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Explodes when shot"/>
	</collectible>
	<collectible id="428">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="429">
		<info text="Tears that hit enemies have a 5% chance to spawn a coin"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 golden locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="430">
		<info text="Fly familiar that follows Isaac's movements on a delay"/>
		<info text="Fires once per second with Isaac's tear damage"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="431">
		<info text="Familiar that follows Isaac's movements on a delay"/>
		<info text="Friendly tears that pass through it are doubled and gain increased range and shot speed"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="432">
		<info text="63% chance for bombs to drop a pickup or trinket"/>
		<info text="Chance decreases by 1% for each detonation"/>
		<info text="Chance resets each floor"/>
		<info text="15% chance to charm random enemies on detonation"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 explosive glitched locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="433">
		<info text="Shadow familiar that spawns dark chargers on contact with enemies"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="434">
		<info text="Adds a blue fly to the jar for each enemy kill"/>
		<info text="Maximum of 20 flies can be stored"/>
		<info text="Using the jar releases all flies"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Wisps are spawned instead of flies"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Up to 5 flies are converted to a wisp with increasing damage"/>
	</collectible>
	<collectible id="435">
		<info text="Familiar that fires tears in a cross pattern"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="436">
		<info text="Familiar that follows Isaac and blocks projectiles"/>
		<info text="After 10 hits, the glass breaks and Isaac gains +1 fire rate for the floor"/>
		<info text="Resets each floor"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shield locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="437">
		<info text="Respawns all enemies in the room and rewards can be earned again"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 rerolling locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Wisp activates the D7 the first time it is damaged"/>
	</collectible>
	<collectible id="438">
		<info text="Size down"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="439">
		<info text="Spawns a trinket"/>
		<info text="Doubles the effects of trinkets"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
	</collectible>
	<collectible id="440">
		<info text="Occasionally tears will slow and stop, making Isaac flash red and charge an attack"/>
		<info text="Releasing this charge unleashes a barrage of tears and a kidney stone that deals 10x Isaac's damage"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="441">
		<info text="Fires a mega Brimstone laser for 15 seconds"/>
		<info text="The force pushes Isaac backwards"/>
		<info text="Persists between rooms"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 giant Brimstone locust 2x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 6 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Fires charged Brimstone beams"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Fires a continuous rotating beam when the item is used"/>
	</collectible>
	<collectible id="442">
		<info text="While at 1 red heart, the crown activates and gives"/>
		<info text="+2 fire rate"/>
		<info text="+1.2 range"/>
		<info text="+0.2 shot speed"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="443">
		<info text="Chance to fire a razor blade that deals 4x Isaac's damage"/>
		<info text="Chance increases with luck"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 critical locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="444">
		<info text="Every 15 shots, fire a burst of bloody tears"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="445">
		<info text="Howls when adjacent to a secret room"/>
		<info text="Barks in rooms with a hidden crawl space"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="446">
		<info text="Firing creates an aura around Isaac that poisons enemies"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 poison locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="447">
		<info text="Firing for 4 seconds releases a small fart cloud that can be pushed with tears"/>
		<info text="The cloud increases in size and decreases in damage over 10 seconds"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 farting locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="448">
		<info text="25% chance to spawn a red heart when damaged"/>
		<info text="Taking damage will make Isaac gush blood tears"/>
		<info text="Every 20 seconds while bleeding, lose 1/2 red heart"/>
		<info text="Running out of red hearts or healing red hearts will stop the bleeding"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 bleeding locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="449">
		<info text="25% chance to reflect enemy projectiles as a concussive shot"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shield locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="450">
		<info text="Every 20th tear fired consumes 1 coin to fire a coin tear"/>
		<info text="Coin tears deal double damage and apply the Midas Touch effect to enemies struck"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 golden locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="451">
		<info text="Doubles the effects of most cards"/>
		<info text="Drops 1 card on pickup"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="452">
		<info text="Launches a ring of 10 large tears each time Isaac takes damage"/>
		<info text="Chance to also briefly gain the Anemic effect when triggered"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="453">
		<info text="Replaces tears with bone shots that shatter into 1-3 bone fragments on impact"/>
		<info text="Bone fragments deal half Isaac's tear damage to enemies struck"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 bone locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="454">
		<info text="Allows holding 2 cards, pills, or runes at a time"/>
		<info text="Drops 1 random card, pill, or rune on pickup"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="455">
		<info text="Drops a lucky penny on pickup"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="456">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="457">
		<info text="20% chance to negate damage taken from any source"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shield locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="458">
		<info text="Allows holding 2 trinkets at a time"/>
		<info text="Spawns 1 random trinket on pickup"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="459">
		<info text="Chance to fire booger tears that stick to enemies and deal periodic poison damage"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 poison locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="460">
		<info text="Chance to fire concussive tears that confuse enemies struck"/>
		<info text="Confusion applied by this item lasts much longer than most status effects"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 confusing locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="461">
		<info text="Chance to fire egg sack tears that spawn 1 blue spider or fly upon striking an enemy"/>
		<info text="Egg sack tears also slow enemies struck and spawn a small pool of slowing creep on impact"/>
		<info text="Chance increases with luck"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="462">
		<info text="Piercing tears"/>
		<info text="Tears that pierce through at least 1 enemy gain homing and 2x Isaac's damage"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 piercing locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="463">
		<info text="Chance to fire acid tears that destroy rocks and most breakable objects on impact"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 stone locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="464">
		<info text="Alters pickup drops from room clears and champion enemies to prioritize those most lacking"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="465">
		<info text="Allows firing tears diagonally"/>
		<info text="If using a gamepad, allows full 360-degree aim"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="466">
		<info text="The first enemy killed in each room explodes and poisons nearby enemies"/>
		<info text="Poisoned enemies also explode on death, spreading the poison to more enemies"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 poison locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="467">
		<info text="Familiar that points in whichever direction Isaac is facing and deals damage to all enemies in its direct line of sight"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="468">
		<info text="Familiar that follows Isaac as a shadow and deals contact damage to enemies it touches"/>
		<info text="Upon dealing a certain amount of damage, the Shade is absorbed by Isaac and friendly dark chargers spawn in its place"/>
		<info text="Once absorbed, Isaac deals contact damage similar to the Shade's"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="469">
		<info text="Cloud familiar that follows Isaac and spawns a trail of damaging blue creep"/>
		<info text="Enemies that touch the cloud have a chance to be struck by a damaging light beam"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 creep locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="470">
		<info text="Familiar that bounces around the room, dealing contact damage and blocking enemy shots"/>
		<info text="Whenever Isaac is firing tears, Hushy freezes in place and launches rings of tears"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="471">
		<info text="Following familiar that charges and releases scattered bursts of tears"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="472">
		<info text="Following familiar that draws other following familiars to follow it instead of Isaac"/>
		<info text="When Isaac is firing, King Baby holds itself and its followers in place"/>
		<info text="Familiars following the King Baby automatically aim at nearby enemies"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="473">
		<info text="Familiar that charges slowly in the direction Isaac is firing"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 slow locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="474">
		<info text="Cannot be activated"/>
		<info text="Recharging this restores it to the Glass Cannon"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="475">
		<info text="Plan C is consumed to deal massive damage, killing everything in the current room"/>
		<info text="Isaac is also killed shortly after using it"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x8 middle wisps - 2 hp - 12 damage"/>
	</collectible>
	<collectible id="476">
		<info text="Duplicates 1 random pickup, trinket or chest in the current room"/>
		<info text="Some duplicates may be the same item type but not identical to the original"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 rerolling locust 1x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Spawns 2 wisps if used in a room with no duplicatable pickups"/>
	</collectible>
	<collectible id="477">
		<info text="Consumes any pedestal items in the room, and triggers the effects of all previously consumed active items"/>
		<info text="Consuming a passive item grants a permanent stat boost"/>
		<info text="Consuming an active item permanently adds its activation effect to Void's activation effect"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Spawns the wisps for each voided active item"/>
	</collectible>
	<collectible id="478">
		<info text="Freezes all enemies in the current room for up to 30 seconds"/>
		<info text="The freeze effect ends early if Isaac fires a tear"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 petrifying locust .5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Pauses enemies for 3 seconds on death"/>
	</collectible>
	<collectible id="479">
		<info text="Consumes the currently held trinket and grants its effect as a permanent passive effect"/>
		<info text="Slightly increases the chance of finding trinkets as room-clear rewards"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Chance to spawn a trinket on death"/>
	</collectible>
	<collectible id="480">
		<info text="Duplicates each blue spider and fly Isaac currently has"/>
		<info text="Destroys all pickups on the ground in the current room when picked up, and grants 1 blue spider or fly for each one destroyed"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Spawns a wisp when pickups are converted"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;HP is increased for each pickup converted"/>
	</collectible>
	<collectible id="481">
		<info text="Visually distorts entities in the room, grants a small stat increase or decrease, and grants the Fruit Cake effect for the room"/>
		<info text="Item pedestals are rerolled into glitched items"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 glitched locust .5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Tears have a chance to transform enemies into random wisps"/>
	</collectible>
	<collectible id="482">
		<info text="Transform the current character into another character, chosen at random"/>
		<info text="Activating has a 50% chance to remove the most recently collected passive item"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Spawns a random wisp"/>
	</collectible>
	<collectible id="483">
		<info text="This item is consumed to spawn a massive shockwave that deals huge damage and destroys all breakable objects in the room"/>
		<info text="The shockwave reverberates once through every room entered for the remainder of the floor"/>
		<info text="Can break open time-hardened walls"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 big explosive locust 1.5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x10 middle wisps - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Spawns a golden troll bomb on death"/>
	</collectible>
	<collectible id="484">
		<info text="Isaac farts, pushing away nearby enemies and reflecting projectiles, and spawns rings of damaging spike rocks"/>
		<info text="The spike rocks can also destroy rocks and most other breakable objects"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 farting stone locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - .5 hp - doesn't shoot"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Spawns a Wait What? fart on death"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Wisp lasts for the room"/>
	</collectible>
	<collectible id="485">
		<info text="50% chance to duplicate all items, pickups, and chests in the current room"/>
		<info text="If the duplication effect fails, it instead consumes all items, pickups, and chests in the room and spawns a penny"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;When taking damage, all Crooked Penny wisps are duplicated or killed"/>
	</collectible>
	<collectible id="486">
		<info text="Hurts Isaac without removing any health, granting a brief invulnerability and triggering effects that normally occur on taking damage"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 3 hp - doesn't shoot"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Chance to prevent damage to Isaac, destroying itself"/>
	</collectible>
	<collectible id="487">
		<info text="Consumes 1 red heart container to grant a permanent cube of meat familiar and a permanent damage up"/>
		<info text="Activation also grants the anemic effect for the current room"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - indestructible - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Chases and fires at enemies"/>
	</collectible>
	<collectible id="488">
		<info text="Grants the effect of 1 random item for the current room"/>
		<info text="Activating again in the same room replaces the previous item effect with a different one"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 glitched locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Spawns the wisp of the mimicked item"/>
	</collectible>
	<collectible id="489">
		<info text="Triggers the reroll effect of another dice item"/>
		<info text="Allows Isaac to select the dice effect for each activation"/>
		<info text="Press the drop key to cycle through the D1, D4, D6, D8, D10, D12, D20, and D100"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 rerolling locust 2x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Spawns an additional wisp with an effect based on the die used"/>
	</collectible>
	<collectible id="490">
		<info text="This item is consumed to spawn 2 random pedestal items from the current room's item pool"/>
		<info text="This item's charge is empty on pickup"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;If the item's wisp is killed, a replacement is spawned in the next room"/>
	</collectible>
	<collectible id="491">
		<info text="Following familiar that drops a pill every 7 rooms"/>
		<info text="Consuming a pill triggers Acid Baby to instantly damage all enemies in the current room and poison them for additional damage"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 necrotic locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="492">
		<info text="Fly familiar that wanders around the room and reveals the locations of tinted rocks, trapdoors under rocks, and secret room entrances"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="493">
		<info text="Increases Isaac's damage for each empty red heart container he currently has"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="494">
		<info text="Electrifies tears, causing them to emit damaging sparks on impact"/>
		<info text="Sparks can chain to multiple enemies"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shocking locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="495">
		<info text="Chance to fire a spectral flame projectile in place of a tear"/>
		<info text="Flame projectiles deal heavy damage to enemies and block enemy shots"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 burning locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="496">
		<info text="Chance to fire needle shots that deal 3x Isaac's damage"/>
		<info text="Chance increases with luck"/>
		<info text="Needle shots that strike a regular monster will kill it instantly and launch 10 needle shots in a ring"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="497">
		<info text="Upon entering each room, Isaac becomes camouflaged, confusing enemies and preventing them from attacking"/>
		<info text="Attacking removes the camouflage and grants increased damage and tears for a brief moment"/>
		<info text="Camouflage does not prevent bosses from attacking"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 confusing locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="498">
		<info text="Whenever an angel room or devil room entrance appears after a boss, the other also appears"/>
		<info text="Entering 1 of the 2 doors causes the other to disappear"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 holy Brimstone locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="499">
		<info text="Guarantees an angel room entrance will spawn after each boss where possible"/>
		<info text="This effect prevents devil room entrances from spawning"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="500">
		<info text="Familiar that drops a sack every 7-8 rooms"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="501">
		<info text="Grants an extra heart container for every 25 coins held"/>
		<info text="Max of 4 extra HP at the normal cap of 99 coins"/>
		<info text="Spending coins below these thresholds removes the extra HP"/>
		<info text="This effect allows Keeper to exceed his normal HP cap"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="502">
		<info text="Chance to fire a zit shot that deals 2x Isaac's damage and spawns pools of slowing white creep"/>
		<info text="Taking damage also launches a zit shot in a random direction"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 slowing locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="503">
		<info text="Chance to fire void tears that summon Big Horn's hand to attack enemies struck"/>
		<info text="Chance increases with luck"/>
		<info text="Big Horn's hand instantly kills normal monsters and deals heavy damage to bosses"/>
		<info text="Also causes Isaac to deal a small amount of contact damage to enemies"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 grasping locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="504">
		<info text="Spawn a stationary pooter fly that acts as a turret, automatically targeting and firing shots at nearby enemies"/>
		<info text="Pooters summoned by this item last for the remainder of the room"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 poop locust .5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Tracking tears"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Wisp lasts for the room"/>
	</collectible>
	<collectible id="505">
		<info text="Chance at the start of each new room to summon a permanently charmed monster"/>
		<info text="Charmed monsters spawned by this item last until they are destroyed by enemy or hazard damage"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="506">
		<info text="Striking an enemy from behind deals double damage and applies a bleed effect, dealing additional damage over time based on its movement speed and leaving a trail of creep"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 bleeding locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="507">
		<info text="Deals instant damage to all enemies in the room"/>
		<info text="The damage dealt is equal to Isaac's tear damage plus 10% of the enemy's max health"/>
		<info text="Chance to also spawn a half red heart each time it deals damage"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 necrotic locust 1x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 outer wisp - .5 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Defeated enemies have a chance to spawn a wisp"/>
	</collectible>
	<collectible id="508">
		<info text="Orbital familiar that blocks enemy shots, deals contact damage and applies a bleed effect to enemies it touches"/>
		<info text="Bleeding enemies take damage over time based on their movement speed, and leave trails of damaging red creep"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 bleeding locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="509">
		<info text="Orbital familiar that blocks enemy shots, deals contact damage, and fires shots at enemies in its direct line of sight"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="510">
		<info text="Summons Delirium in a random boss form to fight for Isaac"/>
		<info text="Delirium lasts until destroyed from taking enough damage"/>
		<info text="Only 1 Delirium summon can be active at a time and its health deteriorates over time"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 glitched locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Wisp has Monstro's Lung, Rotten Baby, Loki's Horns, or Brimstone tears"/>
	</collectible>
	<collectible id="511">
		<info text="Fly familiar that orbits a random enemy, dealing contact damage to other enemies"/>
		<info text="Orbits Isaac only when no enemies are present"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 homing locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="512">
		<info text="Throws a black hole that pulls in and damages enemies"/>
		<info text="While active it also pulls in pickup items and destroys nearby obstacles"/>
		<info text="Lasts 6 seconds"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 rift locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Magnetic tears"/>
	</collectible>
	<collectible id="513">
		<info text="Random chance to briefly apply fear or charm to an enemy in the room"/>
		<info text="Chance to spawn a rainbow poop on the ground when taking damage"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="514">
		<info text='Chance to "lag" enemies and enemy projectiles at random, briefly freezing them in place'/>
		<info text="Lagged projectiles disappear upon unfreezing"/>
		<info text="Chance to duplicate room-clear rewards"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 confusing petrifying locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="515">
		<info text="The gift is consumed to spawn a random pedestal item from the current room's item pool"/>
		<info text="Chance to spawn the poop or a lump of coal instead"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;If the item's wisp is killed, a replacement is spawned in the next room"/>
	</collectible>
	<collectible id="516">
		<info text="Places a stationary turret that fires shots in a rotating pattern for the rest of the room"/>
		<info text="Shots copy most of Isaac's tear effects"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 6 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Tears fire in 8 directions"/>
	</collectible>
	<collectible id="517">
		<info text="Removes the cooldown delay between placing bombs, allowing them to be placed much faster"/>
		<info text="Prevents placed bomb explosions from knocking other placed bombs around"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 explosive locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="518">
		<info text="Grants a following familiar with a randomized appearance, fire rate, damage, and bonus tear effects"/>
		<info text="The familiar's traits are randomized at the start of each new floor"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="519">
		<info text="Familiar that mimics the forms and attacks of many other familiars. Shifts to a new form every 10 seconds"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 glitched locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="520">
		<info text="Grants 1 bar of charge to the active item for every 15 enemies killed"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shocking locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="521">
		<info text="Makes 1 item in the shop or devil room free, selected at random"/>
		<info text="Holding this item passively guarantees that 1 item in the shop will be on sale for half price"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Triple shot"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Wisps are destroyed when anything is purchased"/>
	</collectible>
	<collectible id="522">
		<info text="Creates a ring around Isaac that repels enemies and catches enemy shots"/>
		<info text="After 3 seconds the ring disappears and all captured enemy shots are reflected outward"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 repellant locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 outer wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Absorbed shots are converted into wisps"/>
	</collectible>
	<collectible id="523">
		<info text="When empty, activation stores up to 10 pedestal or pickup items in the current room into the box"/>
		<info text="When there are items in the box, activation instead drops its contents onto the floor"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Wisp spawns when unpacking"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Spawns a pickup on death"/>
	</collectible>
	<collectible id="524">
		<info text="Tears have small beams of electricity that arc between them, dealing 30% tear damage to enemies"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shocking locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="525">
		<info text="Taking damage spawns a flesh orbital that deals contact damage to enemies and blocks enemy shots"/>
		<info text="Dealing damage or blocking shots can cause these orbitals to break"/>
		<info text="Can spawn up to 3 flesh orbitals at a time"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shield locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="526">
		<info text="Grants a wandering harbinger familiar that spawns locusts and deals contact damage"/>
		<info text="This familiar shifts forms every 10 seconds"/>
		<info text="Each form spawns locusts with a unique trait"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="527">
		<info text="Spawns a blue crosshair that summons a ghost that may do helpful things depending on what is targeted"/>
		<info text="The ghost can attack enemies, fetch items, press buttons, open most doors, and sometimes steal shop or Devil Deal items"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - doesn't shoot"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Wisps will unlock chests and open doors after room clear"/>
	</collectible>
	<collectible id="528">
		<info text="Orbital familiar that multiplies each tear that passes through it into 4 tears in an arc pattern"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="529">
		<info text="Replaces tears with eyeball shots that can bounce off of each other"/>
		<info text="Eyeball shots are not limited by range and last until they run out of momentum or until they hit an enemy or obstacle"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="530">
		<info text="Upon entering each room, a skull mark appears over a random enemy"/>
		<info text="Killing that enemy first moves the mark to another enemy"/>
		<info text="If all enemies are killed in the order of the mark, Isaac is rewarded with a pickup or a small permanent stat boost"/>
		<info text="Killing an enemy in the wrong order causes the mark to disappear and the bonus reward to be lost"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="531">
		<info text="Replaces tears with large arcing blood shots that burst into a spray of smaller blood shots on impact"/>
		<info text="The large shots deal increased damage but have a reduced fire rate"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 2x Isaac's damage"/>
	</collectible>
	<collectible id="532">
		<info text="Tears slow down and hover as they travel, and tears that touch other tears combine, increasing in size and damage"/>
		<info text="Tears that stop completely or hit an obstacle burst into a ring of 8 smaller tears that deal half damage"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="533">
		<info text="Replaces tears with large piercing bursts of holy energy"/>
		<info text="The bursts deal reduced damage but can damage enemies multiple times as they pass through"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 holy locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="534">
		<info text="Allows holding 2 active items at once"/>
		<info text="When holding 2 active items, press the swap button to switch between them"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="535">
		<info text="Grants the holy mantle effect each time Isaac enters a boss room"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="536">
		<info text="The altar is consumed to sacrifice up to 2 familiars, chosen at random"/>
		<info text="For each familiar sacrificed, 1 random devil room pedestal item is spawned"/>
		<info text="Activating it also sacrifices each blue spider or fly, spawning 1 coin each"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 12 hp - 6 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;All wisps are sacrificed and drop 1/2 each"/>
	</collectible>
	<collectible id="537">
		<info text="Following familiar that charges and releases puke attacks that create creep with different effects"/>
		<info text="The familiar's form and creep attack change each time Isaac consumes a pill"/>
		<info text="Spawns 1 random pill when picked up"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="538">
		<info text="Chance when taking damage to consume any held trinkets, gaining their effects as permanent passive effects"/>
		<info text="Spawns 3 random trinkets on pick up"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="539">
		<info text="Following familiar that hatches when Isaac takes damage, spawning a permanently charmed monster"/>
		<info text="The strength of the monster is increased with each consecutive room cleared without it breaking"/>
		<info text="The egg regenerates when entering a new room"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="540">
		<info text="Causes tears to bounce across the room, creating small splashes with each bounce that deal additional damage"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="541">
		<info text="+1 bone heart"/>
		<info text="Spawns 3 red hearts when picked up"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 bone locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="542">
		<info text="Orbital familiar that reflects enemy shots"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 bone locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="543">
		<info text="Familiar that spawns a holy poop on the ground when Isaac takes damage"/>
		<info text="Standing in the aura of the holy poop grants increased fire rate and damage, homing tears, and a chance to negate incoming damage"/>
		<info text="The familiar regenerates when entering a new room"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 holy homing poop locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="544">
		<info text="Familiar that points whichever way Isaac is facing and moves back and forth in a stabbing motion, dealing contact damage to enemies"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 bone locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="545">
		<info text="Spawns a bone orbital or charmed bony for each enemy killed in the current room"/>
		<info text="Bone orbitals block enemy shots and deal contact damage but may break when doing either"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 bone locust 1.5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 outer wisp - 3 hp - 4 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Spawns a friendly Bony when killed"/>
	</collectible>
	<collectible id="546">
		<info text="Creates a golden ring around Isaac that freezes enemies in place when they touch it"/>
		<info text="The freeze effect is temporary for bosses but permanent against normal monsters as long as they are touching the ring"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 petrifying locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="547">
		<info text="+1 bone heart"/>
		<info text="Spawns the mysterious paper trinket when picked up"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="548">
		<info text="Familiar that charges across the room where Isaac fires and deals contact damage to enemies"/>
		<info text="Can also grab and retrieve pickup items"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 bone locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="549">
		<info text="On pickup, removes all red heart containers and replaces them with 6 empty bone hearts"/>
		<info text="Each time a bone heart is shattered, Isaac launches a ring of bone shots in all directions and gains a permanent tears increase"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 bone locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="550">
		<info text="Stops Mom's Foot from stomping for the rest of the current room"/>
		<info text="Whenever this item is held, Mom's Foot targets Isaac and stomps down every few seconds"/>
		<info text="When assembled, can dig up certain mysterious dirt patches"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 2x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Chance for tears to cause Mom to stomp on the enemy"/>
	</collectible>
	<collectible id="551">
		<info text="Combines with the other half of the Broken Shovel to form a new item"/>
		<info text="When assembled, can dig up certain mysterious dirt patches"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 2x Isaac's damage"/>
	</collectible>
	<collectible id="552">
		<info text="Creates a trapdoor to the next floor or to a crawl space"/>
		<info text="Can dig up certain mysterious dirt patches"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 2x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 10 hp - doesn't shoot"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Tears have a chance to make Mom stomp on their target"/>
	</collectible>
	<collectible id="553">
		<info text="Chance to fire fungus shots that stick to enemies"/>
		<info text="When attached, fungus shots grow to a certain size and explode into a damaging poison gas cloud that also fires additional homing fungus shots"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 poison locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="554">
		<info text="Applies fear to enemies in close range of Isaac"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 frightening locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="555">
		<info text="Consumes 5 coins to grant a +1.2 damage bonus for the current room"/>
		<info text="This damage bonus can stack multiple times in the same room"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Midas tears"/>
	</collectible>
	<collectible id="556">
		<info text="Grants Brimstone for the current room"/>
		<info text="Activating twice in the same room grants a more powerful version of Brimstone"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 Brimstone locust 1x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 1 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Short-range Brimstone attack"/>
	</collectible>
	<collectible id="557">
		<info text="Chance to drop a soul heart, card, rune, or trinket"/>
		<info text="Displays a random fortune if no item drops"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 1 hp - 2 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;+.2 luck for each Fortune Cookie wisp"/>
	</collectible>
	<collectible id="558">
		<info text="Each tear has a chance to fire 1-3 additional shots in random directions"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="559">
		<info text="Electrifies Isaac, automatically zapping enemies in close range for 75% tear damage"/>
		<info text="The zaps can chain to up to 4 additional nearby enemies"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shocking locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="560">
		<info text="Taking damage fires a ring of 10 large tears and grants a stacking tears stat bonus for the current room"/>
		<info text="These ring tears leave bloody creep on the ground"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 creep locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="561">
		<info text="Greatly increases fire rate and greatly decreases tear damage"/>
		<info text="Each tear gains a random worm effect that alters its trajectory"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 small fast locust .15x Isaac's damage"/>
	</collectible>
	<collectible id="562">
		<info text="Prevents stats from being lowered for the remainder of the run"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 2x Isaac's damage"/>
	</collectible>
	<collectible id="563">
		<info text="Bombs gain 1-4 random bomb-enhancing effects"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 explosive glitched locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="564">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="565">
		<info text="Familiar that chases enemies and deals contact damage"/>
		<info text="Evolves to more aggressive forms with higher damage and new abilities upon killing a certain number of enemies"/>
		<info text="Can attack and deal damage to Isaac in its evolved forms"/>
		<info text="Damaging it can return it to its normal state"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="566">
		<info text="Alters the dream sequences between floors to instead preview the next treasure room item and boss"/>
		<info text="Grants +1 soul heart at the start of each new floor"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="567">
		<info text="Familiar that grants a stacking tears bonus for each room cleared without taking damage, up to a maximum of +2"/>
		<info text="Taking damage extinguishes its flame and resets the bonus"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="568">
		<info text="Double-tap any attack button to create a holy shield in that direction"/>
		<info text="The shield lasts for 1 second, dealing 10 damage and pushing back enemies it touches"/>
		<info text="The shield can also reflect enemy shots and beam attacks"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shield locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="569">
		<info text="Stabs Isaac at the start of each floor, depleting as many red hearts as it can without killing him"/>
		<info text="The stab grants bonus damage and speed for the rest of the floor"/>
		<info text="The more health sacrificed to this effect, the more stats it will provide"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="570">
		<info text="Each tear Isaac fires gains a random color, granting it special bonus attributes"/>
		<info text="The bonus attributes can be poison, fear, slow, freeze, charm, petrify, burning, exploding, homing, bait, 2x damage, reduced damage, or no effect"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 glitched locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="571">
		<info text="Allows walking on ground hazards like spikes and creep without taking damage"/>
		<info text="Does not prevent damage from curse room doors or sacrifice spikes"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="572">
		<info text="Tears can be controlled in mid-flight with the attack buttons"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="573">
		<info text="Chance to fire additional spectral tears that orbit around Isaac"/>
		<info text="x1.2 damage multiplier"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="574">
		<info text="Grants a large golden aura that deals damage to enemies within it"/>
		<info text="Enemies take more damage from the aura the closer they are to its center"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 aura locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="575">
		<info text="Spider familiar that inhabits Isaac's face and fires quad shots of slowing tears in addition to Isaac's normal tears"/>
		<info text="Chance when taking damage to spawn blue spiders and dislodge the intruder for the rest of the room"/>
		<info text="While dislodged, the spider leaps at enemies, dealing contact damage and continually firing quad shots of slowing tears"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 slowing locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="576">
		<info text="Destroying a poop obstacle spawns 1-4 friendly dips that follow Isaac and damage enemies they touch until destroyed"/>
		<info text="Destroying different poop types will spawn different dips with special properties"/>
		<info text="Converts all enemy dips into friendly dips"/>
		<info text="Chance for rocks to be replaced with poops"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 poop locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="577">
		<info text="Damocles is consumed to spawn a sword that dangles directly over Isaac's head"/>
		<info text="While active, each pedestal item encountered will spawn an additional pedestal item for free"/>
		<info text="After taking damage once while active, the sword then has a chance to fall at any moment, killing Isaac instantly"/>
		<info text="Self-inflicted damage sources do not trigger the sword's chance to fall"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x2 locusts 1.5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
	</collectible>
	<collectible id="578">
		<info text="Spawn a large pool of damaging yellow creep that lasts for 19 seconds"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 creep locust .5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Wisp leaves creep"/>
	</collectible>
	<collectible id="579">
		<info text="Replaces tears with a strong melee sword swing"/>
		<info text="Can be charged and released to execute a higher damage spin attack"/>
		<info text="Swings fire projectiles if Isaac's health is equal to or greater than his total red health"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="580">
		<info text="Opens nearby doors to mysterious hidden red rooms"/>
		<info text="While held, the outlines of these hidden doors can be seen on certain walls"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 1.5 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Chance to open red rooms"/>
	</collectible>
	<collectible id="581">
		<info text="Fly familiar that moves rapidly to block most enemy shots that come close to Isaac"/>
		<info text="Enters a brief cooldown period after blocking enough shots"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 homing shield locust 2x Isaac's damage"/>
	</collectible>
	<collectible id="582">
		<info text="Grants tears up and a slight speed down, but causes the screen and sound to become slightly distorted"/>
		<info text="This effect stacks with multiple activations, granting more stats and making everything increasingly distorted"/>
		<info text="Clearing a room removes 1 stack of this item's activation effect"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 1.5 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Only 1 Wavy Cap wisp is active at a time"/>
	</collectible>
	<collectible id="583">
		<info text="Placing a bomb while holding an attack button will instead launch the bomb as a rocket in that direction"/>
		<info text="To place a normal stationary bomb, place it while pressing no attack buttons"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 explosive locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="584">
		<info text="Spawns an orbital wisp familiar that fires spectral tears in the direction Isaac is firing. Maximum of 26 wisps at a time"/>
		<info text="Wisps can also block shots and deal contact damage but are extinguished after taking enough damage"/>
		<info text="This book can combine with 1 other active item at a time, with activation granting both effects simultaneously. Recharge is based on the second item"/>
		<info text="Some wisps may have special effects based on the combined active item"/>
		<info text="Passively increases chance of encountering angel rooms while held"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="585">
		<info text="The box is consumed to spawn 2 random angel room pedestal items and 3 soul hearts"/>
		<info text="If a devil deal has been taken, spawns 1 angel room item and 2 soul hearts instead"/>
		<info text="Starts depleted and can only be charged by picking up soul hearts and black hearts"/>
		<info text="Hearts consumed to charge the box are not added to Isaac's health meter"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Up to x8 middle wisps - 2 hp - 3 damage"/>
	</collectible>
	<collectible id="586">
		<info text="Spawns a ladder in the starting room of each new floor, leading to a special angel shop"/>
		<info text="The ladder disappears after exiting the starting room"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="588">
		<info text="Displays the location of the boss room on the map"/>
		<info text='After defeating the floor&apos;s boss, automatically activates "The Sun" tarot card effect, fully recharges Isaac&apos;s active item, removes floor curses, and grants damage up and luck up for the rest of the floor'/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="589">
		<info text="Adds 1 additional secret room and 1 additional super secret room to each floor"/>
		<info text="Adds a beam of light in secret and super secret rooms. Walking into the light grants 1/2 soul heart and a tears up for the rest of the floor"/>
		<info text="Displays the location of 1 secret room on the map"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="590">
		<info text="Most doors remain open in rooms with enemies"/>
		<info text="Effect does not apply to boss room doors or ones that require a key to open"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="591">
		<info text="Applies charm to enemies in close range"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 charming locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="592">
		<info text="Replaces tears with rocks that have increased knockback and can destroy most obstacles"/>
		<info text="Each rock shot also gains a random damage modifier ranging from half damage to double damage"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 stone locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="593">
		<info text="Grants a dash attack that can be activated by double-tapping a move button"/>
		<info text="Isaac is immune to most damage while charging, and deals contact damage that scales with his tear damage"/>
		<info text="The charge also spawns a small ring of flames on impact, which deals additional damage and applies burning to enemies"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 dashing locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="594">
		<info text="When standing still, Isaac rapidly gains a speed increase of up to +0.5"/>
		<info text="Moving expends this bonus, while spawning fart clouds that poison enemies"/>
		<info text="Makes Isaac immune to poison gas spawned by enemies"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 farting locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="595">
		<info text="Grants a wide halo with 7 orbiting tears at the start of each new room"/>
		<info text="The halo also has a chance to absorb incoming enemy shots into its orbit, allowing them to damage enemies"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="596">
		<info text="Grants ice tears that slow enemies"/>
		<info text="Enemies killed by ice tears become frozen solid, and can be pushed to shatter into a ring of additional ice tears"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 freezing locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="597">
		<info text="Grants a rapid-fire burst of tears that charges up when not firing"/>
		<info text="The burst depletes while firing, lasting for up to 3 seconds"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="598">
		<info text="Greatly reduces Isaac's size"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 small fast locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="599">
		<info text="Spawns an additional curse room on each new floor, when possible"/>
		<info text="Improved layouts and rewards within curse rooms"/>
		<info text="Also causes 1 coin to spawn in each curse room"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="600">
		<info text="Increase fire rate from Isaac's left eye by 28%"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="601">
		<info text="+1 eternal heart"/>
		<info text="Allows angel rooms to appear even if a devil deal has been taken on the current run"/>
		<info text="Deal chance reduction is decreased"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="602">
		<info text="All shops contain a trapdoor to an exclusive additional shop"/>
		<info text="This special shop sells items and pickups not normally found in shops, but at higher prices"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="603">
		<info text="Fully recharges the held active item on pickup"/>
		<info text="Spawns 2-4 random battery pickups"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shocking locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="604">
		<info text="Grab and pick up a rock or other stationary obstacle"/>
		<info text="Press an attack button to throw a held object, smashing it and dealing damage to enemies struck"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 stone locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1-3 middle wisps - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Wisps spawn where thrown obstacles land"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Wisp lasts for the room"/>
	</collectible>
	<collectible id="605">
		<info text="Scoops out Isaac's right eye, turning it into a peeper familiar for the current room"/>
		<info text="While active, tears from the right eye socket deal 50% more damage"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
	</collectible>
	<collectible id="606">
		<info text="Chance to fire tears that summon a rift where they land"/>
		<info text="The rifts last for 2 seconds, pulling pickups and enemies towards them and dealing rapid contact damage to enemies"/>
		<info text="Chance increases with luck"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 rift locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="607">
		<info text="Following familiar that launches scattered bursts of shots at random intervals"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="608">
		<info text="Following familiar that fires ice tears"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 freezing locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="609">
		<info text="Rerolls all pedestal items in the room with a different item from the room's item pool"/>
		<info text="25% chance for the effect to fail and instead cause any pedestal items in the room to disappear"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 glitched locust 1.5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;50% chance to spawn an Eternal wisp"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;50% chance to destroy all Eternal wisps"/>
	</collectible>
	<collectible id="610">
		<info text="Familiar that activates when Isaac takes damage"/>
		<info text="Once active, it targets and performs a slam attack on 1 enemy, then chases and damages enemies for the rest of the room"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="611">
		<info text="Isaac yells, releasing a shockwave that damages enemies within its range"/>
		<info text="Can be activated at any number of charges above zero"/>
		<info text="The size and damage of the shockwave scales with the number of charges larynx has when activated"/>
		<info text="Gains 1 bar of charge each time Isaac takes damage, in addition to normal charging methods"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 screaming locust 1x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Wisp gets more HP and damage per charge expended"/>
	</collectible>
	<collectible id="612">
		<info text="Following familiar that dies instantly upon taking a hit"/>
		<info text="If the familiar survives for an entire floor, it will grant 3 soul hearts, 2 eternal hearts, or 1 random angel room pedestal item at the start of the next floor"/>
		<info text="If killed, the familiar regenerates at the start of the next floor"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="614">
		<info text="Bomb explosions spawn a puddle of damaging red creep"/>
		<info text="Allows placing bombs when bomb count is at 0, at the cost of 1/2 heart from Isaac's health meter per bomb"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 explosive creep locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="615">
		<info text="Following familiar that automatically produces a butter bean fart when an enemy or projectile comes close to hitting Isaac, often preventing damage"/>
		<info text="After triggering this effect, lil dumpy flies off becoming inactive, and must be walked over to reactivate"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 farting shield locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="616">
		<info text="Chance when firing tears to also fire a sliding red flame projectile, which deals heavy contact damage to enemies"/>
		<info text="Chance increases with luck"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 burning locust 1.5x Isaac;s damage"/>
	</collectible>
	<collectible id="617">
		<info text="Chance to fire tears that magnetize enemies"/>
		<info text="Magnetized enemies pull other enemies, Isaac's tears, and enemy projectiles towards them"/>
		<info text="Enemy projectiles deal damage to magnetized enemies"/>
		<info text="Chance increases with luck"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 magnetic locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="618">
		<info text="Chance to fire special tears that apply a bait effect to enemies"/>
		<info text="The bait effect slows enemies and draws other nearby enemies to attack them instead of Isaac"/>
		<info text="Chance increases with luck"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 baiting locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="619">
		<info player="0" text="Passive item with a unique specialized effect for each character"/>
		<info player="0" text="New pedestal items cycle between 2 different items, allowing 1 to be chosen"/>
		<info player="1" text="Grants 1 red heart container and increases Maggy's maximum heart limit from 12 to 18"/>
		<info player="2" text="+1 luck"/>
		<info player="2" text="Guarantees that an arcade with additional machines will spawn on every future floor that can spawn one"/>
		<info player="3, 12" text="Grants the Book of Belial as a permanent active item that combines with other active items rather than swapping with them"/>
		<info player="3, 12" text="Using Judas' active item then has an additional effect of granting a damage boost for the current room, scaling with the second active item's charges"/>
		<info player="4" text="Every HP upgrade item grants 2 soul hearts instead of 1"/>
		<info player="5" text="The effects of dead bird and whore of babylon are permanently active"/>
		<info player="6" text="Increases bloody lust's maximum number of activations per floor from 6 to 10"/>
		<info player="7" text="Massively increases the width of Azazel's Brimstone beam"/>
		<info player="8, 11" text="Lazarus' resurrection effect gains a degrading damage boost that lasts longer if enemies are killed in quick succession"/>
		<info player="9" text="Spawns 3 random pedestal items from 3 random item pools on pickup. When 1 of them is picked up, the other 2 will vanish"/>
		<info player="10" text="Purges all item pools of items that are effectively useless to The Lost, like HP upgrades"/>
		<info player="13" text="All offensive following familiars stack tightly in front of Lilith, making it easier to direct their attacks or use them as shields"/>
		<info player="14" text="Grants 1 additional coin heart"/>
		<info player="15" text="Improves Void's effect by giving it a chance to spawn a pedestal item it previously consumed each time Void is activated"/>
		<info player="16, 17" text="Removes the chain binding the Forgotten's Soul to his skeleton, allowing free movement while in Soul form"/>
		<info player="18" text="When activating an active item using soul heart charges, there's a 50% chance no charges will be consumed"/>
		<info player="19, 20" text="Whichever twin picks this up is granted copies of the last 3 pedestal items picked up by the other twin"/>
		<info player="21" text="Increases passive item inventory capacity from 8 to 12"/>
		<info player="22" text="Grants 1 red heart container to Maggy's health meter. This heart container does not drain over time"/>
		<info player="23" text="Doubles the amount of random pickups that spawn when touching a pedestal item"/>
		<info player="24" text="Increases the size of the Dark Arts aura"/>
		<info player="25" text="Increases the maximum limit of stored poops from 9 to 29"/>
		<info player="26" text="Clots created from Eve's red hearts drop a temporary half red heart pickup when they die"/>
		<info player="27" text="Each kill made in Berserk mode adds 3 more seconds to its duration instead of 1 second"/>
		<info player="28" text="Doubles the size of the Hemoptysis sneeze burst"/>
		<info player="29, 38" text="Lazarus' inactive half appears next to his active half at all times, moving and attacking in unison. The inactive half is immune to damage but can still fire shots"/>
		<info player="30" text="On pickup, whichever items you're currently holding are made immune from future rerolls on hit. Items picked up after Birthright are still subjected to the reroll-on-hit effect"/>
		<info player="31" text="Grants 1 extra life. Also deals 200 damage to nearby enemies when this extra life triggers"/>
		<info player="32" text="Any following familiars gained will stack tightly and attach to the umbilical cord along with Gello"/>
		<info player="33" text="Grants a magnet-like effect that pulls the temporary coins dropped by slain enemies towards Keeper"/>
		<info player="34" text="Abyss locusts no longer automatically return after each launch, and instead remain deployed against enemies for as long as any attack buttons are held down"/>
		<info player="35" text="Grants a permanent pocket active item called Recall. When activated, Recall retrieves the skeleton from wherever it is, pulling it across the room directly to the soul and damaging enemies in its path as it returns"/>
		<info player="36" text="Grants 4 jumbo-sized Lemegeton wisps on pickup, randomly selected from high-quality items. These wisps are still susceptible to damage, but start with large health pools"/>
		<info player="37" text="Splits Dark Esau into two. Both Esaus will chase Jacob and charge in unison, Activating Anima Sola also chains and releases both Esaus simultaneously."/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="621">
		<info text="Grants a damage up bonus that starts very strong but decays over time"/>
		<info text="Each enemy killed while the damage up is active slightly extends its duration"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="622">
		<info text="Genesis is consumed to teleport Isaac to a special room"/>
		<info text="All collected pedestal items are removed upon activation, and in the special room Isaac is given a choice between 3 items to replace each individual item that was removed"/>
		<info text="This special room also contains 2 chests, 2 sacks, 1 random trinket, and a bed"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 glitch locust 1x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x3 middle wisps - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;All wisps are replaced by 3 normal wisps"/>
	</collectible>
	<collectible id="623">
		<info text="Consumes 1 key to launch a sharpened key projectile in the direction of your choice"/>
		<info text="The key damages and pierces enemies, and can also open the first lock or destroy the first obstacle it collides with"/>
		<info text="Enemies killed by the key projectile have a chance to drop pickups or a pedestal item reward, similar to opening a chest"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
	</collectible>
	<collectible id="624">
		<info text="Spawns 5 random cards on pickup"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="625">
		<info text="Grow to a massive size for 30 seconds"/>
		<info text="Isaac becomes invincible while active, dealing massive contact damage to enemies and crushing most obstacles and doors"/>
		<info text="While active, tears gain 4x Isaac's damage and increased range but reduced fire rate"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 giant stone locust 6x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
	</collectible>
	<collectible id="626">
		<info text="When assembled, forms a knife familiar that can charge across the room to damage enemies and can open a fleshy door"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="627">
		<info text="When assembled, forms a knife familiar that can charge across the room to damage enemies and can open a fleshy door"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="628">
		<info text="The Death Certificate is consumed to teleport Isaac to a special floor containing many rooms that hold 1 of every collectible pedestal item in the game"/>
		<info text="Upon collecting 1 pedestal item, Isaac is teleported back to where he used Death Certificate"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 2x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
	</collectible>
	<collectible id="629">
		<info text="Orbital familiar that deals contact damage and fires shielded tears at incoming enemy projectiles"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shield locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="631">
		<info text="Split all enemies in the room into 2 smaller copies with 40% of the original's health"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x2 small locusts .5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;All wisps are split in 2 and deal half damage"/>
	</collectible>
	<collectible id="632">
		<info text="Grants limited immunity to enemy creep and fireplaces, allowing Isaac to touch them for up to 1 second before taking damage"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="633">
		<info text="Grants flight"/>
		<info text="Grants a one-time-use Holy Mantle effect"/>
		<info text="Grants the Wafer effect (normal mode only)"/>
		<info text="Sets total health to 6 hearts, if Isaac has fewer than 6"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="634">
		<info text="Causes cracks to appear on the floor during combat. Walking over these cracks spawns a ghost familiar that targets and crashes into enemies, exploding on impact"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="635">
		<info text="While held, grants a familiar that can be controlled with the attack buttons and deals minor contact damage to enemies"/>
		<info text="Activation swaps places with the familiar. This teleport grants a brief moment of invulnerability and can damage enemies and destroy some obstacles in direct contact with Isaac"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 dashing locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 stationary wisp - 2 hp - 1.5 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Wisp is left at teleport location"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Wisp lasts for the room"/>
	</collectible>
	<collectible id="636">
		<info text="R Key is consumed to restart the run, sending Isaac back to the first floor but with all of the collected items retained"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 2x Isaac's damage"/>
	</collectible>
	<collectible id="637">
		<info text="Chance to fire fist shots, which have much stronger knockback and confuse enemies for several seconds on impact"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 knockback locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="638">
		<info text="Throws the Eraser in the direction of your choice"/>
		<info text="Upon striking an enemy, the Eraser will instantly destroy it and all copies of it, and prevent that enemy type from spawning again for the rest of the run"/>
		<info text="Does not erase bosses and only deals minor damage to them"/>
		<info text="Can be thrown once per floor. Cannot be recharged through normal methods"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 erasing locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Immune to projectiles"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Touching an enemy erases it and kills the wisp"/>
	</collectible>
	<collectible id="639">
		<info text="Grants 1 rotten heart"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Shoots blue flies instead of tears"/>
	</collectible>
	<collectible id="640">
		<info text="Wield the urn. Press attack buttons to launch flames in any direction, cosnuming charges"/>
		<info text="While held, enemies drop souls that are collected to charge the urn. Does not charge through normal methods"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 burning locust 1.5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 1 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Spawns a wisp for each second firing the Urn"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Wisps have a chance to shoot flame tears"/>
	</collectible>
	<collectible id="641">
		<info text="Spawns a blood tear trail that drags behind Isaac, bursting and damaging enemies on contact"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="642">
		<info text="Consumes 1 red heart container or 2 soul hearts to spawn 1 random pedestal item from the current room's item pool"/>
		<info text="Each activation adds 1 broken heart to Isaac's health meter"/>
		<info text="The more the item is used, the more likely it will be to replace a pedestal item if Magic Skin is ever dropped"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 inner wisp - 16 hp - 5 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Piercing tears"/>
	</collectible>
	<collectible id="643">
		<info text="Grants flight"/>
		<info text="Grants a charged secondary light beam attack which fires in addition to Isaac's normal shots"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 holy locust 2x Isaac's damage"/>
	</collectible>
	<collectible id="644">
		<info text="On pickup, grants a stat increase based on whichever one is the lowest relative to the others"/>
		<info text="On pickup, drops 1 pickup that Isaac has the least of"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="645">
		<info text="Orbital familiar that blocks enemy shots and breaks into smaller pieces from taking damage"/>
		<info text="The smaller pieces also break from taking damage and spawn blue spiders when destroyed"/>
		<info text="Tinytoma will regenerate in its original form some time after all pieces of it have been destroyed"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shield locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="646">
		<info text="Isaac's bomb explosions launch a Brimstone beam in all 4 cardinal directions"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 explosive Brimstone locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="647">
		<info text="Dealing damage to enemies gradually recharges active items at a rate of 1 charge bar per 60 damage dealt"/>
		<info text="Active items no longer gain charges from room clears"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shocking locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="649">
		<info text="Wandering familiar that deals contact damage and propels itself around with small tears that also damage enemies"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="650">
		<info text="Summons a friendly Baby Plum for 10 seconds"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3.5 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Wisps are invulnerable, bounce and fire when Plum is active"/>
	</collectible>
	<collectible id="651">
		<info text="Spawns a star with a bright aura that slowly progresses through the floor directly to the boss room"/>
		<info text="Standing in its aura grants homing tears and a large boost to tears and damage"/>
		<info text="The star maintains its route to the boss room whether Isaac is in the same room as it or not"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="652">
		<info text="Familiar frozen in a block of ice that can be kicked around, dealing damage based on its speed"/>
		<info text="Applies slow to enemies it touches"/>
		<info text="Freezes enemies it kills"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 freezing locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="653">
		<info text="While held, enemies leave behind red ghosts on death"/>
		<info text="Activation explodes all red ghosts on the screen, damaging enemies near them"/>
		<info text="Activation can also instantly kill ghost-type enemies and bosses that are at less than 50% HP"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Ghosts fire tears"/>
	</collectible>
	<collectible id="654">
		<info text="Converts most good pill effects into bad pill effects"/>
		<info text="Identifies pills before using them"/>
		<info text="Consuming any stat down pill will also grant a permanent damage up"/>
		<info text="Consuming most other pill types will also spawn a black heart"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="655">
		<info text="While held, grants an orbiting top familiar that blocks enemy shots and deals contact damage"/>
		<info text="Significantly increases speed, the top's spin speed and contact damage while the active item button is held"/>
		<info text="This item's charge depletes gradually and only while the active item button is held"/>
		<info text="Recharges automatically while the active item button is not held"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 inner wisp - 16 hp - 5 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Up to 8 wisps spawn while spinning"/>
	</collectible>
	<collectible id="657">
		<info text="Enemies launch shots in random directions on death. Enemies with bigger health pools launch more shots"/>
		<info text="Shots inherit Isaac's tear effects and damage other enemies"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="658">
		<info text="Taking damage spawns a mini familiar that chases and attacks enemies"/>
		<info text="These mini familiars last until destroyed from taking enough damage. Max of 16 at a time"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="659">
		<info text="Increased tear size"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="660">
		<info text="Spawns 2 portals at the beginning of each floor. These portals may lead to the boss room, treasure room, shop, or secret room"/>
		<info text="The portals disappear upon exiting the starting room"/>
		<info text="Spawns only 1 portal in chapter 4 and later"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="661">
		<info text="The first 5 enemies killed in each room will spawn a random friendly baby familiar"/>
		<info text="Familiars spawned by this effect are stationary and last only for the current room"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="663">
		<info text="Every 6 seconds, transform into a spiky statue form for 1 second"/>
		<info text="In this statue form Isaac is invincible to most forms of damage and deals 40 contact damage to enemies"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 shield locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="664">
		<info text="Causes all future pedestal items to rotate between their original item and 1 random HP up food item"/>
		<info text="Picking up a HP up food item grants 2 small permanent stat increases, and a temporary damage up that fades over time"/>
		<info text="Also slightly reduces speed for each food item collected"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 2x Isaac's damage"/>
	</collectible>
	<collectible id="665">
		<info text="Chests and certain obstacles display icons that preview what's inside before opening or destroying them"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="667">
		<info text="Grants a Keeper familiar that mirrors Isaac's movements and attacks"/>
		<info text="Can be held in place by holding the drop button"/>
		<info text="This familiar has 3 coin hearts and will die if it takes enough damage. Its health can be restored by having it collect coins"/>
		<info text="Spawns blue spiders on death, and does not respawn"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="668">
		<info text="Triggers the ascent to the Backwards Path"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="669">
		<info text="Increases chance of finding devil rooms, angel rooms, and planetariums"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="670">
		<info text="Clearing rooms spawns 2 rewards instead of 1"/>
		<info text="Only 1 reward can be taken, the second will disappear"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="671">
		<info text="Grants a small permanent stat increase for each 1/2 red heart collected"/>
		<info text="Spawns 1 red heart on pickup"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="672">
		<info text="Makes devil deal items cost money instead of HP"/>
		<info text="Makes shop items cost HP instead of money"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="673">
		<info text="Each time Isaac enters a devil room and takes no items or pickups, he gains a permanent damage up and a soul heart at the start of the next floor"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="674">
		<info text="On death, transforms Isaac into a ghost with 1/2 heart remaining, chained to his body for 10 seconds"/>
		<info text="If Isaac survives the 10 seconds, he returns to life"/>
		<info text="After this effect has been triggered, it must be recharged by collecting 1 soul heart or black heart"/>
		<info text="Soul hearts and black hearts consumed by its recharge do not grant HP"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="675">
		<info text="Taking damage reveals unexplored rooms on the map and may open closed or hidden doors in the current room"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="676">
		<info text="At the start of each floor, grants 1 red health if the floor was entered with 1 red HP or less"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="677">
		<info text="The first time Isaac takes damage in a room, he transforms into a ghost for 3 seconds"/>
		<info text="The ghost form grants flight and spectral tears, and negates the next hit taken"/>
		<info text="Clearing the room or taking damage in ghost form returns Isaac to his body instantly"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="678">
		<info text="Replaces tears with a charge attack that fires floating fetuses"/>
		<info text="These fetus shots last a few seconds and home in on enemies, dealing rapid contact damage"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 2x Isaac's damage"/>
	</collectible>
	<collectible id="679">
		<info text="Following familiar that charges and releases a black ring attack"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 void locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="680">
		<info text="While firing tears, charges a poop attack that fires from Isaac's rear when released"/>
		<info text="The attackfires a beam for 3 seconds with limited range that deals rapid damage to enemies it touches"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 poop locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="681">
		<info text="Following familiar that can be launched by double-tapping an attack button"/>
		<info text="While launched, deals contact damage to enemies and consumes pickup items it touches. Spawns 1 blue fly for each pickup consumed"/>
		<info text="Grows bigger as it consumes pickups, and eventually transforms into a stationary portal to a unique room that will store items dropped in it"/>
		<info text="Returns to its familiar form at the start of each new floor, and must consume more pickups to open the portal again"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 hungry locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="682">
		<info text="Familiar that periodically emerges from the floor and grabs enemies, damaging them and holding them in place"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="683">
		<info text="Enemies leave behind 1-2 floating bone shards on death which damage other enemies that touch them"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 bone locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="684">
		<info text="33% chance to spawn a red ghost each time an enemy dies"/>
		<info text="These ghosts target and crash into other enemies, bursting and damaging them on contact"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="685">
		<info text="Spawns orbital wisp familiars equal to the the number on this item's icon"/>
		<info text="Starts at 2 wisps and increments higher with each activation"/>
		<info text="Wisps have an increased chance to be special variants"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Middle wisps - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Triples the number of wisps spawned"/>
	</collectible>
	<collectible id="686">
		<info text="Grants a small permanent stat increase for each soul heart or black heart collected"/>
		<info text="Spawns 1 soul heart on pickup"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="687">
		<info text="Spawns a random permanently charmed monster"/>
		<info text="Charmed monsters mirror Isaac's movements and attacks and last until they take enough damage to be destroyed"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Spawns a random wisp"/>
	</collectible>
	<collectible id="688">
		<info text="Grants 1 extra life that revives Isaac as a tiny version with a smaller hitbox and increased speed"/>
		<info text="Deals 35 damage to enemies in close range when this extra life is triggered"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="689">
		<info text="All item pedestals rapidly cycle between 5 different items"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 glitch locust 2x Isaac's damage"/>
	</collectible>
	<collectible id="690">
		<info text="Enemies that touch Isaac are bounced back in the opposite direction"/>
		<info text="Chance to not take contact damage from enemies that are bounced off"/>
		<info text="Chance to reflect enemy projectiles"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 knockback locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="691">
		<info text="Increases the item quality of future pedestal items"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 2x Isaac's damage"/>
	</collectible>
	<collectible id="692">
		<info text="Causes a special set of sacrifice spikes to appear in devil rooms that have a chance to grant a reward when touched"/>
		<info text="Possible rewards include coins, black hearts, damage up, a random devil item, and the leviathan transformation"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="693">
		<info text="Grants 8 orbital flies on pickup"/>
		<info text="Each fly can block 1 enemy projectile, and transforms into a blue fly on death"/>
		<info text="Every cleared room grants 1 new fly, up to the maximum of 16"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x3 small shield locusts 1x Isaac's damage"/>
	</collectible>
	<collectible id="694">
		<info text="Grants damage up for each broken heart"/>
		<info text="Gives 3 broken hearts on pickup"/>
		<info text="Upon taking fatal damage, this item prevents death and instead deals 40 damage to all enemies in the room and adds 2 more broken hearts"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="695">
		<info text="Grants a stacking tears and speed bonus for each damage taken. Maximum 6 stacks"/>
		<info text="The bonuses reset when entering a new floor"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="696">
		<info text="Grants an aura of holy light. Enemies that stand in the aura long enough are struck by a beam of light that deals heavy damage"/>
		<info text="The beam fires additional beams in all 4 cardinal directions from the point of impact"/>
		<info text="The size of the aura increases each time Isaac is damaged, up to 10 times. Its size resets at the start of each new floor"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 holy locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="697">
		<info text="Grants a fetus familiar that transforms into a slightly weaker copy of the boss upon entering the floor's boss room"/>
		<info text="Both the boss and the copy must be defeated and they will each drop an item"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="698">
		<info text="Grants 2 small demon familiars that are always at Isaac's left and right sides and always fire in the same direction he fires"/>
		<info text="Their shots scale with tear damage and gain tear upgrade effects"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x2 locusts 2x Isaac's damage"/>
	</collectible>
	<collectible id="699">
		<info text="Builds rage each time a room is cleared. At the start of every 5th room, the rage is unleashed to fire a massive Brimstone beam attack"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 Brimstone locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="700">
		<info text="Using a card, pill, or rune also activates the effects of the previous 3 cards, pills, or runes consumed"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="701">
		<info text="Spawns an Old Chest at the start of each new floor"/>
		<info text="Old Chests contain a unique pool of rewards and require a key to open"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="702">
		<info text="Grants a red wisp orbital when damaged, up to a maximum of 6"/>
		<info text="Red wisps deal contact damage to enemies and fire tears"/>
		<info text="Red wisp count resets to 0 at the start of each new floor"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="703">
		<info text="Swaps between the current character and Esau, an alternate character with flight, increased base damage, and 3 black hearts"/>
		<info text="Upon first use, Esau is granted an item for each item Isaac holds"/>
		<info text="Collected items and health are not shared between the 2 characters"/>
		<info text="Dying as either character results in a game over"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Each character retains their own wisp"/>
	</collectible>
	<collectible id="704">
		<info text="Triggers a berserker mode for 5 seconds, replacing tears with a melee attack and granting increased damage and speed"/>
		<info text="Killing an enemy while in berserker mode extends its duration by 1 second"/>
		<info text="Berserker mode also prevents death, but Isaac will die if his health is still 0 when the effect ends"/>
		<info text="This item charges from taking damage and from damage dealt to enemies. Does not gain charges from room clears"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 10 hp - doesn't shoot"/>
	</collectible>
	<collectible id="705">
		<info text="Isaac gains a shadow form  for 1 second that grants invincibility, speed up, and he can walk through enemies to mark them"/>
		<info text="When the shadow form ends, deals damage to all marked enemies. If multiple enemies are marked, each one takes more damage than the previous one"/>
		<info player="12, 24" text="Each marked enemy and projectile grant a stacking +1 damage up that depletes rapidly"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Spawns wisps when killing enemies with Dark Arts"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Wisps last for the room"/>
	</collectible>
	<collectible id="706">
		<info text="Abyss consumes all pedestal items in the current room, transforming each one into a permanent locust familiar"/>
		<info text="Locust familiars charge across the room in whichever direction Isaac fires and deal contact damage to enemies that scales with Isaac's tear damage"/>
		<info text="Consuming certain items with Abyss grants specialized locusts with bonus attributes"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x16 special locusts"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 10 hp - doesn't shoot"/>
	</collectible>
	<collectible id="707">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="708">
		<info text="Staples Isaac's left eye shut, causing all shots to be fired from his right eye"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="709">
		<info text="Charge forward a short distance, grabbing the first enemy touched"/>
		<info text="After grabbing an enemy, aim the crosshairs and jump high into the air and slam the enemy down at the targeted location"/>
		<info text="The slam creates a shockwave and damages the held enemy as well as any other enemies struck by it"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 knockback locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x3 middle wisps - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Wisps spawn where Isaac lands"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Wisps last for the room"/>
	</collectible>
	<collectible id="710">
		<info text="Hold and swing the bag in the direction of choice. The swing gathers pickup items and puts them into the bag, and deals minor damage to enemies"/>
		<info text="Once 8 pickups have been collected into the bag, pressing the activation button will consume its contents to spawn 1 pedestal item"/>
		<info text="The pickup items collected into the bag will determine its output"/>
		<info player="23" text="Recipes and collected pickups are visible. Tap the drop button to cycle through collected pickups in order to specify which one gets replaced when the bag is full"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Random wisp is spawned with each craft"/>
	</collectible>
	<collectible id="711">
		<info text='All pedestal items have a "ghost" item while Flip is held, which can be seen faintly behind the pedestal&apos;s original item'/>
		<info text='Cause the original item and "ghost" item on all pedestals in the room to swap places'/>
		<info text="Both items can be collected, but only if the swap is activated without leaving the room after the first item is collected"/>
		<info player="29, 38" text="Activating Flip makes Lazarus instantly switch between his 2 forms"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 2x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 5 hp - 4 damage"/>
	</collectible>
	<collectible id="712">
		<info text="Grants an orbital wisp that resembles a random passive item. While the wisp is alive Isaac has that item's passive effects"/>
		<info text="Wisps deal contact damage to enemies but take damage. When one is destroyed, its passive item effects are lost"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 item wisp - 4 hp"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Item's wisps shoot homing tears"/>
	</collectible>
	<collectible id="713">
		<info notplayer="26" text="Consumes 1/2 heart and spawns a clot familiar"/>
		<info notplayer="26" text="Clot familiars mirror Isaac's movements and shots and can be held in place by holding down the drop button"/>
		<info player="26" text="Firing continuously for 2 seconds converts 1/2 heart into a clot familiar"/>
		<info player="26" text="Activation consumes all active clots, pulling them back into Eve and restoring 1/2 heart each"/>
		<info player="26" text="Clot familiars mirror Eve's movements and shots and can be held in place by holding down the drop button"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
		<info player="26" collectible="584" text="&lt;color=0xFF4bb3e4&gt;Spawns a wisp for each consumed clot"/>
	</collectible>
	<collectible id="714">
		<info text="Instantly retrieves Tainted Forgotten's skeleton from any distance"/>
		<info text="Granted by Tainted Forgotten's birthright effect. Not obtainable through any other means"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="715">
		<info text="Stores the next throwable poop in the jar"/>
		<info text="Tainted ??? begins with this item by default. Not obtainable through any other means"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="716">
		<info text="Buying any item from a shop grants a small random stat boost for every 3 cents spent"/>
		<info text="Spawns 3 random coins and 1 key on pickup"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 golden locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="717">
		<info text="While in combat, blue spiders have a chance to spawn from rocks and other obstacles in the room"/>
		<info text="All rocks spawn up to 2 blue spiders when destroyed"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="719">
		<info text="Spawns 1 random shop item or pickup on the ground, which must be purchased to be collected"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Enemies killed by the wisp have a chance to drop coins"/>
	</collectible>
	<collectible id="720">
		<info text="Spawns the item displayed in the jar's icon"/>
		<info text="Can be activated with any number of charges"/>
		<info text="The displayed reward improves with more charges"/>
		<info text="Activating with a full 12 charges results in a completely random effect"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Spawns a random wisp"/>
	</collectible>
	<collectible id="721">
		<info text="Picking this item up causes all future pedestal items to become glitched with randomized appearances and unpredictable effects"/>
		<info text="Glitched items can be passive or active and have combinations of 2-3 random effects based on other items and events"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 glitched locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="722">
		<info text="Binds the nearest enemy in chains, preventing them from moving for 5 seconds"/>
		<info text="Activating a second time while active will release the chains"/>
		<info player="37" text="Prioritizes chaining Dark Esau"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 petrifying locust 1x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 outer wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Wisp orbits and fires at chained enemies"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Wisp lasts until the chained enemy dies"/>
	</collectible>
	<collectible id="723">
		<info text="Rerolls each pedestal item in the room into the item that immediately precedes it on the numbered item ID list"/>
		<info text="This reroll effect skips over items not yet unlocked"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 rerolling locust 2x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Spawns a random wisp and converts all other wisps to that type"/>
	</collectible>
	<collectible id="724">
		<info text="When damaged, the health just lost spawns as a heart pickup sliding across the floor"/>
		<info text="Hearts spawned by this effect disappear after 2 seconds if not collected"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="725">
		<info text="Chance when damaging an enemy to glow red and gain a throwable poop with one of several effects that can damage enemies"/>
		<info text="Release attack buttons to wield the poop, then press an attack button to throw it"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 poop locust .5x Isaac's damage"/>
	</collectible>
	<collectible id="726">
		<info text="Double-tap any attack button to fire a sneeze attack in that direction marking stricken enemies"/>
		<info text="The sneeze attack deals 1.5x tear damage and pushes back enemies it hits"/>
		<info text="Marked enemies take increased damage from beam attacks, and explode and spread the mark when killed with beam attacks"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 knockback locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="727">
		<info text="Bombs become spectral and can pass through most objects"/>
		<info text="Bombs spawn a white ghost that chases after enemies, dealing contact damage and exploding"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 explosive locust .75x Isaac's damage"/>
	</collectible>
	<collectible id="728">
		<info text="Spawn and throw a fetus familiar attached to Isaac by an umbilical cord"/>
		<info text="The throw deals heavy damage on impact, and while active the fetus' movements and shots mirror Isaac's directional attacks"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 middle wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Wisps orbit Gello while active"/>
	</collectible>
	<collectible id="729">
		<info text="Remove and throw Isaac's head in the direction of choice"/>
		<info text="The head deals contact damage while moving, and acts as a stationary turret, with shots still emitting from it"/>
		<info text="The head is not vulnerable to damage while removed"/>
		<info text="Walking over the head will reattach it to Isaac's body and recharge this item"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust .75x Isaac's damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;x1 stationary wisp - 2 hp - 3 damage"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Wisp spawns where Isaac's head was thrown from"/>
		<info collectible="584" text="&lt;color=0xFF4bb3e4&gt;Wisp lasts for the room"/>
	</collectible>
	<collectible id="730">
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
	<collectible id="731">
		<info text="Increases damage by 28%"/>
		<info text="+6.5 range"/>
		<info text="The buffs from this item apply only to shots fired from the right eye"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 critical locust 1x Isaac's damage"/>
	</collectible>
	<collectible id="732">
		<info text="Spawns 1 random rune or soul stone on pickup"/>
		<info collectible="706" text="&lt;color=0xFFc30404&gt;x1 locust 1.5x Isaac's damage"/>
	</collectible>
</collectibles>
<trinkets>
	<trinket id="1">
		<info notcollectible="439" tag="2" text="Spawns a coin each time Isaac takes damage"/>
		<info notcollectible="439" tag="1" text="Spawns 2 coins each time Isaac takes damage"/>
		<info collectible="439" tag="2" text="Spawns 2 coins each time Isaac takes damage"/>
		<info collectible="439" tag="1" text="Spawns 3 coins each time Isaac takes damage"/>
	</trinket>
	<trinket id="2">
		<info notcollectible="439" text="50% chance for destroyed poops to spawn a pickup"/>
		<info collectible="439" text="60% chance for destroyed poops to spawn a pickup"/>
		<info tag="1" text="Further increases chances for pickups"/>
	</trinket>
	<trinket id="3">
		<info notcollectible="439" tag="2" text="Automatically restores the final charge of an active item"/>
		<info notcollectible="439" tag="1" text="Automatically restores the final 2 charges of an active item"/>
		<info collectible="439" tag="2" text="Automatically restores the final 2 charges of an active item"/>
		<info collectible="439" tag="1" text="Automatically restores the final 3 charges of an active item"/>
	</trinket>
	<trinket id="4">
		<info notcollectible="439" tag="2" text="Triggers the Teleport! effect each time an active item is used"/>
		<info notcollectible="439" tag="1" text="Triggers the Teleport 2.0 effect each time an active item is used"/>
		<info collectible="439" tag="2" text="Triggers the Teleport 2.0 effect each time an active item is used"/>
		<info collectible="439" tag="1" text="Triggers the Teleport 2.0 effect each time an active item is used"/>
	</trinket>
	<trinket id="5">
		<info text="Increases chance of encountering champion enemies and bosses"/>
		<info notcollectible="439" tag="2" text="50% chance for champions to drop their special loot"/>
		<info notcollectible="439" tag="1" text="66% chance for champions to drop their special loot"/>
		<info collectible="439" tag="2" text="66% chance for champions to drop their special loot"/>
		<info collectible="439" tag="1" text="75% chance for champions to drop their special loot"/>
		<info text="Loot dropped from champions is doubled"/>
	</trinket>
	<trinket id="6">
		<info notcollectible="439" tag="2" text="Pulls coins toward Isaac"/>
		<info notcollectible="439" tag="1" text="Pulls coins, bombs, and keys toward Isaac"/>
		<info collectible="439" tag="2" text="Pulls coins, bombs, and keys toward Isaac"/>
		<info collectible="439" tag="1" text="Pulls coins, bombs, and keys toward Isaac"/>
	</trinket>
	<trinket id="7">
		<info text="Increases the chance of encountering The Bible"/>
		<info text="When a devil room would appear, an angel room appears instead"/>
		<info notcollectible="439" tag="1" text="Slightly increases angel room chance"/>
		<info collectible="439" tag="2" text="Slightly increases angel room chance"/>
		<info collectible="439" tag="1" text="Slightly increases angel room chance"/>
	</trinket>
	<trinket id="8">
		<info notcollectible="439" tag="2" text="5% chance to trigger The Gamekid effect when taking damage"/>
		<info notcollectible="439" tag="1" text="10% chance to trigger The Gamekid effect when taking damage"/>
		<info collectible="439" tag="2" text="10% chance to trigger The Gamekid effect when taking damage"/>
		<info collectible="439" tag="1" text="15% chance to trigger The Gamekid effect when taking damage"/>
	</trinket>
	<trinket id="9">
		<info text="Causes tears to pulse in size"/>
		<info notcollectible="439" tag="1" text="Pulse effect doubled"/>
		<info collectible="439" tag="2" text="Pulse effect doubled"/>
		<info collectible="439" tag="1" text="Pulse effect tripled"/>
	</trinket>
	<trinket id="10">
		<info text="Spectral tears"/>
		<info text="Tears travel in a wave-like pattern"/>
		<info notcollectible="439" tag="1" text="Wave effect increased"/>
		<info collectible="439" tag="2" text="Wave effect increased"/>
		<info collectible="439" tag="1" text="Wave effect greatly increased"/>
	</trinket>
	<trinket id="11">
		<info text="Spectral tears"/>
		<info text="Tears travel in a rapid looping pattern"/>
		<info notcollectible="439" tag="1" text="Ring effect doubled"/>
		<info collectible="439" tag="2" text="Ring effect doubled"/>
		<info collectible="439" tag="1" text="Ring effect tripled"/>
	</trinket>
	<trinket id="12">
		<info notcollectible="439" tag="2" text="Tears are 50% wider"/>
		<info notcollectible="439" tag="1" text="Tears are 100% wider"/>
		<info collectible="439" tag="2" text="Tears are 100% wider"/>
		<info collectible="439" tag="1" text="Tears are 150% wider"/>
		<info text="Tears have slightly more knockback"/>
	</trinket>
	<trinket id="13">
		<info text="Your next shop purchase is free"/>
		<info tag="2" text="Making a purchase consumes this trinket"/>
		<info tag="1" text="Making a purchase has a 25% chance to replace the golden trinket with the standard one"/>
	</trinket>
	<trinket id="14">
		<info text="Grants immunity to damage from spikes and creep"/>
		<info notcollectible="439" tag="1" text="Sacrifice spikes only damage Isaac for 1/2 heart"/>
		<info collectible="439" tag="2" text="Sacrifice spikes only damage Isaac for 1/2 heart"/>
		<info collectible="439" tag="1" text="All damage is reduced to 1/2 heart"/>
	</trinket>
	<trinket id="15">
		<info notcollectible="439" tag="2" text="Rocks and other obstacles have a chance to drop one penny when destroyed"/>
		<info notcollectible="439" tag="1" text="Rocks and other obstacles have a chance to drop 2 pennies when destroyed"/>
		<info collectible="439" tag="2" text="Rocks and other obstacles have a chance to drop 2 pennies when destroyed"/>
		<info collectible="439" tag="1" text="Rocks and other obstacles have a chance to drop 3 pennies when destroyed"/>
	</trinket>
	<trinket id="16">
		<info notcollectible="439" tag="2" text="During combat, dropping the trinket will cause Mom to stomp on its location"/>
		<info notcollectible="439" tag="1" text="During combat, dropping the trinket will cause Mom to stomp on its location twice"/>
		<info collectible="439" tag="2" text="During combat, dropping the trinket will cause Mom to stomp on its location twice"/>
		<info collectible="439" tag="1" text="During combat, dropping the trinket will cause Mom to stomp on its location three times"/>
	</trinket>
	<trinket id="17">
		<info notcollectible="439" tag="2" text="10% increased chance of finding black hearts"/>
		<info notcollectible="439" tag="1" text="20% increased chance of finding black hearts"/>
		<info collectible="439" tag="2" text="20% increased chance of finding black hearts"/>
		<info collectible="439" tag="1" text="33% increased chance of finding black hearts"/>
	</trinket>
	<trinket id="18">
		<info notcollectible="439" tag="2" text="3% increased chance of finding eternal hearts"/>
		<info notcollectible="439" tag="1" text="6% increased chance of finding eternal hearts"/>
		<info collectible="439" tag="2" text="6% increased chance of finding eternal hearts"/>
		<info collectible="439" tag="1" text="9% increased chance of finding eternal hearts"/>
	</trinket>
	<trinket id="19">
		<info notcollectible="439" tag="2" text="Locked chests can be opened without using a key"/>
		<info notcollectible="439" tag="1" text="Locked chests and blocks can be opened without using a key"/>
		<info collectible="439" tag="2" text="Locked chests and blocks can be opened without using a key"/>
		<info collectible="439" tag="1" text="Locked chests, doors, and blocks can be opened without using a key"/>
	</trinket>
	<trinket id="20">
		<info notcollectible="439" tag="2" text="Spawns a black heart when Isaac is reduced to 1/2 heart"/>
		<info notcollectible="439" tag="1" text="Spawns 2 black hearts when Isaac is reduced to 1/2 heart"/>
		<info collectible="439" tag="2" text="Spawns 2 black hearts when Isaac is reduced to 1/2 heart"/>
		<info collectible="439" tag="1" text="Spawns 3 black hearts when Isaac is reduced to 1/2 heart"/>
		<info text="This trinket is consumed after triggering 3 times"/>
	</trinket>
	<trinket id="21">
		<info notcollectible="439" tag="2" text="When taking damage, triggers the effect of The Polaroid, The Negative, Missing Poster, or A Missing Page"/>
		<info notcollectible="439" tag="1" text="When taking damage, triggers the effect of The Polaroid and The Negative or Missing Poster and A Missing Page"/>
		<info collectible="439" tag="2" text="When taking damage, triggers the effect of The Polaroid and The Negative or Missing Poster and A Missing Page"/>
		<info collectible="439" tag="1" text="When taking damage, triggers the effect of The Polaroid and The Negative or Missing Poster and A Missing Page"/>
	</trinket>
	<trinket id="22">
		<info text="80% of dropped hearts are replaced with keys"/>
		<info text="All heart drops become black hearts"/>
		<info notcollectible="439" tag="1" text="Blue and purple fires drop black hearts instead of soul hearts"/>
		<info collectible="439" tag="2" text="Blue and purple fires drop black hearts instead of soul hearts"/>
		<info collectible="439" tag="1" text="Blue and purple fires drop black hearts instead of soul hearts"/>
	</trinket>
	<trinket id="23">
		<info text="A sacrificial offering"/>
		<info notcollectible="439" tag="2" text="33% chance to reveal the location of the super secret room"/>
		<info notcollectible="439" tag="1" text="66% chance to reveal the location of the super secret room"/>
		<info collectible="439" tag="2" text="66% chance to reveal the location of the super secret room"/>
		<info collectible="439" tag="1" text="100% chance to reveal the location of the super secret room"/>
	</trinket>
	<trinket id="24">
		<info text="Isaac farts when picking up coins"/>
		<info notcollectible="439" tag="2" text="Destroyed poops are 20% more likely to drop coins"/>
		<info notcollectible="439" tag="1" text="Destroyed poops are 30% more likely to drop coins"/>
		<info collectible="439" tag="2" text="Destroyed poops are 30% more likely to drop coins"/>
		<info collectible="439" tag="1" text="Destroyed poops are 30% more likely to drop coins"/>
	</trinket>
	<trinket id="25">
		<info tag="2" text="Isaac farts or poops every 30 seconds"/>
		<info tag="1" text="Isaac farts or poops a golden poop every 30 seconds"/>
	</trinket>
	<trinket id="26">
		<info notcollectible="439" tag="2" text="Tears travel in a square wave-like pattern"/>
		<info notcollectible="439" tag="1" text="Tears travel in a larger square wave-like pattern"/>
		<info collectible="439" tag="2" text="Tears travel in a larger square wave-like pattern"/>
		<info collectible="439" tag="1" text="Tears travel in a very large square wave-like pattern"/>
	</trinket>
	<trinket id="28">
		<info notcollectible="439" tag="2" text="Grants a 22% chance to revive as ??? upon death"/>
		<info notcollectible="439" tag="1" text="Grants a 33% chance to revive as ??? upon death"/>
		<info collectible="439" tag="2" text="Grants a 33% chance to revive as ??? upon death"/>
		<info collectible="439" tag="1" text="Grants a 50% chance to revive as ??? upon death"/>
	</trinket>
	<trinket id="29">
		<info notcollectible="439" tag="2" text="Spawns a blue attack fly each time Isaac takes damage"/>
		<info notcollectible="439" tag="1" text="Spawns 2 blue attack flies each time Isaac takes damage"/>
		<info collectible="439" tag="2" text="Spawns 2 blue attack flies each time Isaac takes damage"/>
		<info collectible="439" tag="1" text="Spawns 3 blue attack flies each time Isaac takes damage"/>
	</trinket>
	<trinket id="30">
		<info notcollectible="439" tag="2" text="10% chance to fire poison tears"/>
		<info notcollectible="439" tag="1" text="20% chance to fire poison tears"/>
		<info collectible="439" tag="2" text="20% chance to fire poison tears"/>
		<info collectible="439" tag="1" text="33% chance to fire poison tears"/>
		<info text="Chance increases with luck"/>
	</trinket>
	<trinket id="31">
		<info notcollectible="439" tag="2" text="10% chance to fire tears that are piercing and spectral"/>
		<info notcollectible="439" tag="1" text="20% chance to fire tears that are piercing and spectral"/>
		<info collectible="439" tag="2" text="20% chance to fire tears that are piercing and spectral"/>
		<info collectible="439" tag="1" text="33% chance to fire tears that are piercing and spectral"/>
		<info text="Chance increases with luck"/>
	</trinket>
	<trinket id="32">
		<info notcollectible="439" tag="2" text="25% chance to gain a random passive mushroom effect for the room"/>
		<info notcollectible="439" tag="1" text="50% chance to gain a random passive mushroom effect for the room"/>
		<info collectible="439" tag="2" text="50% chance to gain a random passive mushroom effect for the room"/>
		<info collectible="439" tag="1" text="100% chance to gain a random passive mushroom effect for the room"/>
	</trinket>
	<trinket id="33">
		<info notcollectible="439" tag="2" text="When entering a room with 1/2 red heart or less, gain a Little Steven familiar that fires homing tears"/>
		<info notcollectible="439" tag="1" text="When entering a room with 1 red heart or less, gain a Little Steven familiar that fires homing tears"/>
		<info collectible="439" tag="2" text="When entering a room with 1 red heart or less, gain a Little Steven familiar that fires homing tears"/>
		<info collectible="439" tag="1" text="When entering a room with 1 1/2 red hearts or less, gain a Little Steven familiar that fires homing tears"/>
		<info text="30% chance when taking damage to spawn a Gemini familiar for the current room"/>
		<info text="Chance increases with luck"/>
	</trinket>
	<trinket id="34">
		<info notcollectible="439" tag="2" text="10% increased chance of finding red hearts as room-clear rewards"/>
		<info notcollectible="439" tag="2" text="33% chance to add an additional red heart to chests, tinted rocks, and destroyed machines"/>
		<info notcollectible="439" tag="1" text="20% increased chance of finding red hearts as room-clear rewards"/>
		<info notcollectible="439" tag="1" text="66% chance to add an additional red heart to chests, tinted rocks, and destroyed machines"/>
		<info collectible="439" tag="2" text="20% increased chance of finding red hearts as room-clear rewards"/>
		<info collectible="439" tag="2" text="66% chance to add an additional red heart to chests, tinted rocks, and destroyed machines"/>
		<info collectible="439" tag="1" text="50% increased chance of finding red hearts as room-clear rewards"/>
		<info collectible="439" tag="1" text="100% chance to add an additional red heart to chests, tinted rocks, and destroyed machines"/>
	</trinket>
	<trinket id="36">
		<info notcollectible="439" tag="2" text="10% increased chance of finding keys as room-clear rewards"/>
		<info notcollectible="439" tag="2" text="33% chance to add an additional key to chests, tinted rocks, and destroyed machines"/>
		<info notcollectible="439" tag="1" text="20% increased chance of finding keys as room-clear rewards"/>
		<info notcollectible="439" tag="1" text="66% chance to add an additional key to chests, tinted rocks, and destroyed machines"/>
		<info collectible="439" tag="2" text="20% increased chance of finding keys as room-clear rewards"/>
		<info collectible="439" tag="2" text="66% chance to add an additional key to chests, tinted rocks, and destroyed machines"/>
		<info collectible="439" tag="1" text="50% increased chance of finding keys as room-clear rewards"/>
		<info collectible="439" tag="1" text="100% chance to add an additional key to chests, tinted rocks, and destroyed machines"/>
	</trinket>
	<trinket id="38">
		<info notcollectible="439" tag="2" text="10% increased chance of finding soul hearts, black hearts, and bone hearts"/>
		<info notcollectible="439" tag="1" text="20% increased chance of finding soul hearts, black hearts, and bone hearts"/>
		<info collectible="439" tag="2" text="20% increased chance of finding soul hearts, black hearts, and bone hearts"/>
		<info collectible="439" tag="1" text="20% increased chance of finding soul hearts, black hearts, and bone hearts"/>
	</trinket>
	<trinket id="40">
		<info notcollectible="439" tag="2" text="20% chance to gain damage up for the current room each time you take damage"/>
		<info notcollectible="439" tag="1" text="33% chance to gain damage up for the current room each time you take damage"/>
		<info collectible="439" tag="2" text="33% chance to gain damage up for the current room each time you take damage"/>
		<info collectible="439" tag="1" text="50% chance to gain damage up for the current room each time you take damage"/>
		<info text="Chance increases with luck"/>
	</trinket>
	<trinket id="41">
		<info notcollectible="439" tag="2" text="10% increased chance of finding bombs as room-clear rewards"/>
		<info notcollectible="439" tag="2" text="33% chance to add an additional bomb to chests, tinted rocks, and destroyed machines"/>
		<info notcollectible="439" tag="1" text="20% increased chance of finding bombs as room-clear rewards"/>
		<info notcollectible="439" tag="1" text="66% chance to add an additional bomb to chests, tinted rocks, and destroyed machines"/>
		<info collectible="439" tag="2" text="20% increased chance of finding bombs as room-clear rewards"/>
		<info collectible="439" tag="2" text="66% chance to add an additional bomb to chests, tinted rocks, and destroyed machines"/>
		<info collectible="439" tag="1" text="50% increased chance of finding bombs as room-clear rewards"/>
		<info collectible="439" tag="1" text="100% chance to add an additional bombs to chests, tinted rocks, and destroyed machines"/>
		<info text="Can remove the Tick trinket"/>
	</trinket>
	<trinket id="42">
		<info text="33% chance to add an additional pickup to chests, tinted rocks, and destroyed machines"/>
	</trinket>
	<trinket id="43">
		<info notcollectible="439" tag="2" text="When damaged to 1/2 heart remaining, Isaac instantly teleports to a random room"/>
		<info notcollectible="439" tag="1" text="When damaged to 1/2 heart remaining, Isaac instantly teleports to a random special room"/>
		<info collectible="439" tag="2" text="When damaged to 1/2 heart remaining, Isaac instantly teleports to a random special room"/>
		<info collectible="439" tag="1" text="When damaged to 1 heart remaining, Isaac instantly teleports to a random special room"/>
	</trinket>
	<trinket id="44">
		<info notcollectible="439" tag="2" text="10% increased chance of finding a pill as a room-clear reward"/>
		<info notcollectible="439" tag="2" text="33% chance to add an additional pill to chests, tinted rocks, and destroyed machines"/>
		<info notcollectible="439" tag="1" text="20% increased chance of finding a pill as a room-clear reward"/>
		<info notcollectible="439" tag="1" text="66% chance to add an additional pill to chests, tinted rocks, and destroyed machines"/>
		<info collectible="439" tag="2" text="20% increased chance of finding a pill as a room-clear reward"/>
		<info collectible="439" tag="2" text="66% chance to add an additional pill to chests, tinted rocks, and destroyed machines"/>
		<info collectible="439" tag="1" text="50% increased chance of finding a pill as a room-clear reward"/>
		<info collectible="439" tag="1" text="100% chance to add an additional pill to chests, tinted rocks, and destroyed machines"/>
	</trinket>
	<trinket id="45">
		<info notcollectible="439" tag="2" text="10% increased chance of finding a card as a room-clear reward"/>
		<info notcollectible="439" tag="2" text="33% chance to add an additional card to chests, tinted rocks, and destroyed machines"/>
		<info notcollectible="439" tag="1" text="20% increased chance of finding a card as a room-clear reward"/>
		<info notcollectible="439" tag="1" text="66% chance to add an additional card to chests, tinted rocks, and destroyed machines"/>
		<info collectible="439" tag="2" text="20% increased chance of finding a card as a room-clear reward"/>
		<info collectible="439" tag="2" text="66% chance to add an additional card to chests, tinted rocks, and destroyed machines"/>
		<info collectible="439" tag="1" text="50% increased chance of finding a card as a room-clear reward"/>
		<info collectible="439" tag="1" text="100% chance to add an additional card to chests, tinted rocks, and destroyed machines"/>
	</trinket>
	<trinket id="46">
		<info notcollectible="439" tag="2" text="10% chance to heal 1/2 red heart each time you clear a room"/>
		<info notcollectible="439" tag="1" text="10% chance to heal 1 red heart each time you clear a room"/>
		<info collectible="439" tag="2" text="10% chance to heal 1 red heart each time you clear a room"/>
		<info collectible="439" tag="1" text="10% chance to heal 1 1/2 red hearts each time you clear a room"/>
		<info text="Chance increases with luck"/>
	</trinket>
	<trinket id="48">
		<info notcollectible="439, 262" tag="2" text="5% chance to deal 80 damage to the room when taking damage"/>
		<info notcollectible="439, 262" tag="1" text="5% chance to deal 120 damage to the room when taking damage"/>
		<info collectible="439" tag="2" text="5% chance to deal 120 damage to the room when taking damage"/>
		<info collectible="439" tag="1" text="5% chance to deal 160 damage to the room when taking damage"/>
		<info collectible="262" notcollectible="439" tag="2" text="5% chance to deal 120 damage to the room when taking damage"/>
		<info collectible="262" notcollectible="439" tag="1" text="5% chance to deal 160 damage to the room when taking damage"/>
		<info collectible="439, 262" tag="2" text="5% chance to deal 160 damage to the room when taking damage"/>
		<info collectible="439, 262" tag="1" text="5% chance to deal 200 damage to the room when taking damage"/>
		<info text="Necronomicon, black hearts, and Dry Baby also do this increased damage"/>
	</trinket>
	<trinket id="49">
		<info notcollectible="439" tag="2" text="25% chance to spawn a red heart each time you pick up a coin"/>
		<info notcollectible="439" tag="1" text="50% chance to spawn a red heart each time you pick up a coin"/>
		<info collectible="439" tag="2" text="50% chance to spawn a red heart each time you pick up a coin"/>
		<info collectible="439" tag="1" text="75% chance to spawn a red heart each time you pick up a coin"/>
		<info text="Chance is increased with nickels and dimes"/>
	</trinket>
	<trinket id="50">
		<info notcollectible="439" tag="2" text="25% chance to spawn a bomb each time you pick up a coin"/>
		<info notcollectible="439" tag="1" text="50% chance to spawn a bomb each time you pick up a coin"/>
		<info collectible="439" tag="2" text="50% chance to spawn a bomb each time you pick up a coin"/>
		<info collectible="439" tag="1" text="75% chance to spawn a bomb each time you pick up a coin"/>
		<info text="Chance is increased with nickels and dimes"/>
	</trinket>
	<trinket id="51">
		<info notcollectible="439" tag="2" text="25% chance to spawn a key each time you pick up a coin"/>
		<info notcollectible="439" tag="1" text="50% chance to spawn a key each time you pick up a coin"/>
		<info collectible="439" tag="2" text="50% chance to spawn a key each time you pick up a coin"/>
		<info collectible="439" tag="1" text="75% chance to spawn a key each time you pick up a coin"/>
		<info text="Chance is increased with nickels and dimes"/>
	</trinket>
	<trinket id="52">
		<info notcollectible="439" tag="2" text="50% chance to gain one additional cent each time you pick up a coin"/>
		<info notcollectible="439" tag="1" text="50% chance to gain 2 additional cents each time you pick up a coin"/>
		<info collectible="439" tag="2" text="50% chance to gain 2 additional cents each time you pick up a coin"/>
		<info collectible="439" tag="1" text="50% chance to gain 3 additional cents each time you pick up a coin"/>
	</trinket>
	<trinket id="53">
		<info notcollectible="439" tag="2" text="When entering the boss room, restores 1 red heart and removes 15% health from the boss"/>
		<info notcollectible="439" tag="1" text="When entering the boss room, restores 2 red hearts and removes 30% health from the boss"/>
		<info collectible="439" tag="2" text="When entering the boss room, restores 2 red hearts and removes 30% health from the boss"/>
		<info collectible="439" tag="1" text="When entering the boss room, restores 3 red hearts and removes 30% health from the boss"/>
		<info tag="2" text="Cannot be removed without Match Stick or A Lighter trinkets"/>
	</trinket>
	<trinket id="54">
		<info text="Grants a familiar that fires piercing tears"/>
		<info notcollectible="439" tag="2" text="Tears deal 3.5 damage"/>
		<info notcollectible="439" tag="1" text="Tears deal Isaac's damage"/>
		<info collectible="439" tag="2" text="Tears deal Isaac's damage"/>
		<info collectible="439" tag="1" text="Tears deal 1.5x Isaac's damage"/>
	</trinket>
	<trinket id="55">
		<info notcollectible="439" tag="2" text="Grants an eternal heart at the start of each new floor"/>
		<info notcollectible="439" tag="1" text="Grants 2 eternal hearts at the start of each new floor"/>
		<info collectible="439" tag="2" text="Grants 2 eternal hearts at the start of each new floor"/>
		<info collectible="439" tag="1" text="Grants 3 eternal hearts at the start of each new floor"/>
	</trinket>
	<trinket id="56">
		<info text="Reduces the cost of two hearts Devil Deal items to one heart"/>
		<info notcollectible="439" tag="1" text="Reduces the cost of soul heart items by 1 soul heart"/>
		<info collectible="439" tag="2" text="Reduces the cost of soul heart items by 1 soul heart"/>
		<info collectible="439" tag="1" text="Reduces the cost of soul heart items by 1 soul heart"/>
		<info collectible="439" tag="1" text="Sacrifice items are guaranteed to drop on the first play"/>
	</trinket>
	<trinket id="57">
		<info notcollectible="439" tag="2" text="Grants a familiar that bounces around the room and fires homing spectral tears"/>
		<info notcollectible="439" tag="1" text="Grants 2 familiars that bounce around the room and fire homing spectral tears"/>
		<info collectible="439" tag="2" text="Grants 2 familiars that bounce around the room and fire homing spectral tears"/>
		<info collectible="439" tag="1" text="Grants 3 familiars that bounce around the room and fire homing spectral tears"/>
	</trinket>
	<trinket id="58">
		<info notcollectible="439" tag="2" text="6.66% chance to grant a stacking damage bonus for the room each time you kill an enemy"/>
		<info notcollectible="439" tag="1" text="13% chance to grant a stacking damage bonus for the room each time you kill an enemy"/>
		<info collectible="439" tag="2" text="13% chance to grant a stacking damage bonus for the room each time you kill an enemy"/>
		<info collectible="439" tag="1" text="25% chance to grant a stacking damage bonus for the room each time you kill an enemy"/>
		<info text="Chance increases with luck"/>
	</trinket>
	<trinket id="59">
		<info notcollectible="439" tag="2" text="25% chance to reveal all map icons at the start of each new floor"/>
		<info notcollectible="439" tag="1" text="50% chance to reveal all map icons at the start of each new floor"/>
		<info collectible="439" tag="2" text="50% chance to reveal all map icons at the start of each new floor"/>
		<info collectible="439" tag="1" text="75% chance to reveal all map icons at the start of each new floor"/>
		<info text="Chance increases with luck"/>
	</trinket>
	<trinket id="60">
		<info notcollectible="439" tag="2" text="5% chance to spawn a dead bird familiar each time you kill an enemy"/>
		<info notcollectible="439" tag="1" text="10% chance to spawn a dead bird familiar each time you kill an enemy"/>
		<info collectible="439" tag="2" text="10% chance to spawn a dead bird familiar each time you kill an enemy"/>
		<info collectible="439" tag="1" text="15% chance to spawn a dead bird familiar each time you kill an enemy"/>
		<info text="Chance increases with luck"/>
	</trinket>
	<trinket id="61">
		<info notcollectible="439" text="Replaces all chests that spawn with red chests"/>
		<info notcollectible="439" tag="1" text="Red chests drop an additional pickup"/>
		<info collectible="439" tag="2" text="Red chests drop an additional pickup"/>
		<info collectible="439" tag="1" text="Red chests drop an additional pickup and can't drop enemy spiders"/>
	</trinket>
	<trinket id="62">
		<info notcollectible="439" tag="2" text="Tinted rocks and rocks covering crawl spaces will occasionally gleam"/>
		<info notcollectible="439" tag="1" text="Tinted rocks, rocks covering crawl spaces, and secret room doors will occasionally gleam"/>
		<info collectible="439" tag="2" text="Tinted rocks, rocks covering crawl spaces, and secret room doors will occasionally gleam"/>
		<info collectible="439" tag="1" text="Tinted rocks, rocks covering crawl spaces, and secret room doors will occasionally gleam"/>
		<info collectible="439" tag="1" text="Gleam is more frequent"/>
	</trinket>
	<trinket id="63">
		<info text="Defuses troll bombs and converts them into bomb pickups"/>
		<info notcollectible="439" tag="1" text="Reduces the size of enemy explosions"/>
		<info collectible="439" tag="2" text="Reduces the size of enemy explosions"/>
		<info collectible="439" tag="1" text="Reduces the size of enemy explosions"/>
	</trinket>
	<trinket id="64">
		<info text='Tears cycle through different "worm" effects every few seconds'/>
		<info notcollectible="439" tag="1" text="The effects are doubled"/>
		<info collectible="439" tag="2" text="The effects are tripled"/>
		<info collectible="439" tag="1" text="The effects are quadrupled"/>
	</trinket>
	<trinket id="67">
		<info notcollectible="439" tag="2" text="50% chance to trigger the D6, D20, D8, D10, or D12 effect each time Isaac takes damage"/>
		<info notcollectible="439" tag="1" text="75% chance to trigger the D6, D20, D8, D10, or D12 effect each time Isaac takes damage"/>
		<info collectible="439" tag="2" text="75% chance to trigger the D6, D20, D8, D10, or D12 effect each time Isaac takes damage"/>
		<info collectible="439" tag="1" text="100% chance to trigger the D6, D20, D8, D10, or D12 effect each time Isaac takes damage"/>
	</trinket>
	<trinket id="68">
		<info text="Slowly pulls all pickups and all enemies toward Isaac"/>
		<info notcollectible="439" tag="1" text="Also pulls in sacks and trinkets"/>
		<info collectible="439" tag="2" text="Also pulls in sacks and trinkets"/>
		<info collectible="439" tag="1" text="Also pulls in sacks, trinkets, and chests"/>
	</trinket>
	<trinket id="69">
		<info text="Isaac gains camouflage for a few seconds at random intervals"/>
		<info text="Enemies are confused while camouflage is active"/>
		<info notcollectible="439" tag="1" text="Duration of the effect is increased"/>
		<info collectible="439" tag="2" text="Duration of the effect is increased"/>
		<info collectible="439" tag="1" text="Duration of the effect is increased"/>
		<info text="Can be used to open a Strange Door"/>
	</trinket>
	<trinket id="70">
		<info notcollectible="439" tag="2" text="Small chance of spawning a blue spider anytime Isaac is in a room with enemies"/>
		<info notcollectible="439" tag="1" text="Small chance of spawning 2 blue spiders anytime Isaac is in a room with enemies"/>
		<info collectible="439" tag="2" text="Small chance of spawning 2 blue spiders anytime Isaac is in a room with enemies"/>
		<info collectible="439" tag="1" text="Small chance of spawning 3 blue spiders anytime Isaac is in a room with enemies"/>
		<info text="Spawns a blue spider on room clear"/>
	</trinket>
	<trinket id="71">
		<info text="Placing a bomb also creates a small pool of high-damaging creep"/>
		<info notcollectible="439" tag="1" text="Creep pool is slightly larger"/>
		<info collectible="439" tag="2" text="Creep pool is slightly larger"/>
		<info collectible="439" tag="1" text="Creep pool is slightly larger and lasts longer"/>
	</trinket>
	<trinket id="72">
		<info text="6.66% increased chance of lil' batteries spawning"/>
		<info text="Chance to replace a room reward with a lil' battery"/>
		<info notcollectible="439" tag="2" text="5% chance to gain an extra charge on room clear"/>
		<info notcollectible="439" tag="1" text="5% chance to gain 2 extra charges on room clear"/>
		<info collectible="439" tag="2" text="5% chance to gain 2 extra charges on room clear"/>
		<info collectible="439" tag="1" text="5% chance to gain 3 extra charges on room clear"/>
		<info collectible="494" text="Increases the range of sparks"/>
	</trinket>
	<trinket id="73">
		<info notcollectible="439" tag="2" text="Bombs have a 10% chance to spawn a bomb on detonation"/>
		<info notcollectible="439" tag="1" text="Bombs have a 20% chance to spawn a bomb on detonation"/>
		<info collectible="439" tag="2" text="Bombs have a 20% chance to spawn a bomb on detonation"/>
		<info collectible="439" tag="1" text="Bombs have a 30% chance to spawn a bomb on detonation"/>
	</trinket>
	<trinket id="74">
		<info notcollectible="439" tag="2" text="0.5% chance for destroyed rocks to spawn a crawlspace"/>
		<info notcollectible="439" tag="1" text="1% chance for destroyed rocks to spawn a crawlspace"/>
		<info collectible="439" tag="2" text="1% chance for destroyed rocks to spawn a crawlspace"/>
		<info collectible="439" tag="1" text="1% chance for destroyed rocks to spawn a crawlspace"/>
	</trinket>
	<trinket id="75">
		<info notcollectible="439" tag="2" text="Mimics the effect of a random trinket each room"/>
		<info notcollectible="439" tag="1" text="The effect is increased where possible"/>
		<info collectible="439" tag="2" text="The effect is increased where possible"/>
		<info collectible="439" tag="1" text="The effect is further increased where possible"/>
	</trinket>
	<trinket id="76">
		<info text="50/50 chance for chests to contain double the reward or spawn a hostile fly"/>
		<info text="Chests that reward a low quality item will have the item rolled to a higher tier"/>
		<info text="Increased odds of gambling victories"/>
		<info notcollectible="439" tag="1" text="Doubles gambling payouts"/>
		<info collectible="439" tag="2" text="Doubles gambling payouts"/>
		<info collectible="439" tag="1" text="Triples gambling payouts"/>
	</trinket>
	<trinket id="77">
		<info notcollectible="439" tag="2" text="Tears have increased knockback"/>
		<info notcollectible="439" tag="1" text="Tears have strong knockback"/>
		<info collectible="439" tag="2" text="Tears have strong knockback"/>
		<info collectible="439" tag="1" text="Tears have very strong knockback"/>
	</trinket>
	<trinket id="78">
		<info notcollectible="439" tag="2" text="Increases the duration of status effects"/>
		<info notcollectible="439" tag="1" text="Further increases the duration of status effects"/>
		<info collectible="439" tag="2" text="Further increases the duration of status effects"/>
		<info collectible="439" tag="1" text="Further increases the duration of status effects"/>
	</trinket>
	<trinket id="79">
		<info notcollectible="439" tag="2" text="25% chance to spawn a copy of a card, pill, or rune that was used"/>
		<info notcollectible="439" tag="1" text="33% chance to spawn a copy of a card, pill, or rune that was used"/>
		<info collectible="439" tag="2" text="33% chance to spawn a copy of a card, pill, or rune that was used"/>
		<info collectible="439" tag="1" text="50% chance to spawn a copy of a card, pill, or rune that was used"/>
	</trinket>
	<trinket id="80">
		<info text="Increased damage for each evil item held"/>
	</trinket>
	<trinket id="81">
		<info notcollectible="439" text="Doubles the duration of invincibility after talking damage"/>
		<info notcollectible="439" tag="1" text="Doubles the effect"/>
		<info collectible="439" tag="2" text="Doubles the effect"/>
		<info collectible="439" tag="1" text="Triples the effect"/>
	</trinket>
	<trinket id="82">
		<info notcollectible="439" text="15% chance for the treasure room to contain 2 items to choose between"/>
		<info notcollectible="439" tag="1" text="30% chance for the treasure room to contain 2 items to choose between"/>
		<info collectible="439" tag="2" text="30% chance for the treasure room to contain 2 items to choose between"/>
		<info collectible="439" tag="1" text="30% chance for the treasure room to contain 2 items to choose between"/>
	</trinket>
	<trinket id="83">
		<info notcollectible="439" tag="2" text="Shops do not require a key to enter"/>
		<info notcollectible="439" tag="1" text="Shops cannot spawn dud variants"/>
		<info collectible="439" tag="2" text="Shops cannot spawn dud variants"/>
		<info collectible="439" tag="1" text="Shops will be of higher quality"/>
	</trinket>
	<trinket id="84">
		<info text="Greed cannot appear in shops or secret rooms"/>
		<info text="Increased chance of coins and decreased chance of hearts as room-clear rewards"/>
		<info notcollectible="439" tag="1" text="Increased chance of double pennies, nickels, dimes, lucky pennies, and golden pennies"/>
		<info collectible="439" tag="2" text="Increased chance of double pennies, nickels, dimes, lucky pennies, and golden pennies"/>
		<info collectible="439" tag="1" text="Increased chance of double pennies, nickels, dimes, lucky pennies, and golden pennies"/>
	</trinket>
	<trinket id="85">
		<info text="Reduces chance of the donation machine jamming"/>
		<info notcollectible="439" tag="2" text="Chance to gain +1 luck, heal 1 red heart, spawn a beggar, or refund a coin when donating"/>
		<info notcollectible="439" tag="1" text="Chance to gain +2 luck, heal 1 red heart, spawn a beggar, or refund a coin when donating"/>
		<info collectible="439" tag="2" text="Chance to gain +2 luck, heal 1 red heart, spawn a beggar, or refund a coin when donating"/>
		<info collectible="439" tag="1" text="Chance to gain +3 luck, heal 1 red heart, spawn a beggar, or refund a coin when donating"/>
	</trinket>
	<trinket id="86">
		<info notcollectible="439" tag="2" text="Destroyed poops spawn a blue attack fly"/>
		<info notcollectible="439" tag="1" text="Destroyed poops spawn 2 blue attack flies"/>
		<info collectible="439" tag="2" text="Destroyed poops spawn 2 blue attack flies"/>
		<info collectible="439" tag="1" text="Destroyed poops spawn 3 blue attack flies"/>
	</trinket>
	<trinket id="87">
		<info notcollectible="439" tag="2" text="Heal for 1/2 red heart whenever Isaac unlocks something"/>
		<info notcollectible="439" tag="1" text="Heal for 1 red heart whenever Isaac unlocks something"/>
		<info collectible="439" tag="2" text="Heal for 1 red heart whenever Isaac unlocks something"/>
		<info collectible="439" tag="1" text="Heal for 1 1/2 red heart whenever Isaac unlocks something"/>
		<info text="Converts 1/2 red heart drops into whole red hearts"/>
	</trinket>
	<trinket id="88">
		<info text="Prevents active items from spawning"/>
		<info notcollectible="439" tag="1" text="Prevents the lowest quality items from spawning"/>
		<info collectible="439" tag="2" text="Prevents the lowest quality items from spawning"/>
		<info collectible="439" tag="1" text="Prevents the lowest quality items from spawning"/>
	</trinket>
	<trinket id="89">
		<info text="Familiars follow more closely behind Isaac"/>
		<info notcollectible="439" tag="2" text="Familiars gain a 1.25x damage multiplier"/>
		<info notcollectible="439" tag="1" text="Familiars gain a 1.5x damage multiplier"/>
		<info collectible="439" tag="2" text="Familiars gain a 1.5x damage multiplier"/>
		<info collectible="439" tag="1" text="Familiars gain a 1.75x damage multiplier"/>
	</trinket>
	<trinket id="90">
		<info notcollectible="439" tag="2" text="Poop explodes when destroyed and deals 100 damage"/>
		<info notcollectible="439" tag="1" text="Poop explodes when destroyed and deals 200 damage"/>
		<info collectible="439" tag="2" text="Poop explodes when destroyed and deals 200 damage"/>
		<info collectible="439" tag="1" text="Poop explodes when destroyed and deals 300 damage"/>
	</trinket>
	<trinket id="91">
		<info notcollectible="439" tag="2" text="33% chance for poops to be replaced with black poops"/>
		<info notcollectible="439" tag="2" text="Destroyed black poops have a 5% chance to spawn a black heart"/>
		<info notcollectible="439" tag="1" text="66% chance for poops to be replaced with black poops"/>
		<info notcollectible="439" tag="1" text="Destroyed black poops have a 7% chance to spawn a black heart"/>
		<info collectible="439" tag="2" text="66% chance for poops to be replaced with black poops"/>
		<info collectible="439" tag="2" text="Destroyed black poops have a 7% chance to spawn a black heart"/>
		<info collectible="439" tag="1" text="100% chance for poops to be replaced with black poops"/>
		<info collectible="439" tag="1" text="Destroyed black poops have a 10% chance to spawn a black heart"/>
	</trinket>
	<trinket id="93">
		<info text="33% chance to gain the Skatole effect for the room"/>
		<info notcollectible="439" tag="2" text="Spawn a blue fly when entering a new combat room"/>
		<info notcollectible="439" tag="1" text="Spawn 2 blue flies when entering a new combat room"/>
		<info collectible="439" tag="2" text="Spawn 2 blue flies when entering a new combat room"/>
		<info collectible="439" tag="1" text="Spawn 3 blue flies when entering a new combat room"/>
	</trinket>
	<trinket id="94">
		<info notcollectible="439" tag="2" text="When blue flies are spawned, double the amount"/>
		<info notcollectible="439" tag="1" text="When blue flies are spawned, 20% chance to triple the number spawned"/>
		<info collectible="439" tag="2" text="When blue flies are spawned, 20% chance to triple the number spawned"/>
		<info collectible="439" tag="1" text="When blue flies are spawned, 20% chance to quadruple the number spawned"/>
	</trinket>
	<trinket id="95">
		<info notcollectible="439" tag="2" text="3% chance to fire a poison tooth that does double Isaac's damage"/>
		<info notcollectible="439" tag="1" text="6% chance to fire a poison tooth that does double Isaac's damage"/>
		<info collectible="439" tag="2" text="6% chance to fire a poison tooth that does double Isaac's damage"/>
		<info collectible="439" tag="1" text="9% chance to fire a poison tooth that does double Isaac's damage"/>
		<info text="Chance increases with luck"/>
	</trinket>
	<trinket id="96">
		<info notcollectible="439" tag="2" text="Tears fire in a wide spiral pattern"/>
		<info notcollectible="439" tag="1" text="Tears fire in a very wide spiral pattern"/>
		<info collectible="439" tag="2" text="Tears fire in a very wide spiral pattern"/>
		<info collectible="439" tag="1" text="Tears fire in an extremely wide spiral pattern"/>
		<info text="Grants spectral tears"/>
		<info text="Chance for homing tears that increases with luck"/>
	</trinket>
	<trinket id="97">
		<info text="After taking damage 6-12 times, spawn a tonsil familiar that blocks shots"/>
		<info notcollectible="439" tag="2" text="After a second tonsil is spawned, the trinket is destroyed"/>
		<info notcollectible="439" tag="1" text="After a third tonsil is spawned, the trinket is destroyed"/>
		<info collectible="439" tag="2" text="After a third tonsil is spawned, the trinket is destroyed"/>
		<info collectible="439" tag="1" text="After a fourth tonsil is spawned, the trinket is destroyed"/>
	</trinket>
	<trinket id="98">
		<info notcollectible="439" tag="2" text="10% chance to fire a booger that sticks to enemies for 10 seconds and deals Isaac's damage once per second"/>
		<info notcollectible="439" tag="2" text="50% chance for the booger to be homing"/>
		<info notcollectible="439" tag="1" text="20% chance to fire a booger that sticks to enemies for 10 seconds and deals Isaac's damage once per second"/>
		<info notcollectible="439" tag="1" text="75% chance for the booger to be homing"/>
		<info collectible="439" tag="2" text="20% chance to fire a booger that sticks to enemies for 10 seconds and deals Isaac's damage once per second"/>
		<info collectible="439" tag="2" text="75% chance for the booger to be homing"/>
		<info collectible="439" tag="1" text="30% chance to fire a booger that sticks to enemies for 10 seconds and deals Isaac's damage once per second"/>
		<info collectible="439" tag="1" text="100% chance for the booger to be homing"/>
	</trinket>
	<trinket id="99">
		<info notcollectible="439" tag="2" text="10% chance to fire a bouncing tear"/>
		<info notcollectible="439" tag="1" text="20% chance to fire a bouncing tear"/>
		<info collectible="439" tag="2" text="20% chance to fire a bouncing tear"/>
		<info collectible="439" tag="1" text="33% chance to fire a bouncing tear"/>
		<info text="Chance increases with luck"/>
	</trinket>
	<trinket id="100">
		<info text="Grants an increase to all stats when held active item is at full charge"/>
	</trinket>
	<trinket id="101">
		<info text="Grants an increase to all stats when held active item's charge is fully depleted"/>
	</trinket>
	<trinket id="102">
		<info text="New floors will generate an additional secret room"/>
		<info notcollectible="439" tag="1" text="One secret room is revealed on the map"/>
		<info collectible="439" tag="2" text="One secret room is revealed on the map"/>
		<info collectible="439" tag="1" text="Both secret rooms are revealed on the map"/>
	</trinket>
	<trinket id="103">
		<info text="Grants a large fire rate increase when collected coins, bombs, and keys are all equal in number"/>
	</trinket>
	<trinket id="104">
		<info notcollectible="439" tag="2" text="5% chance when taking damage to destroy the trinket and spawn an item from the current room's pool"/>
		<info notcollectible="439" tag="1" text="10% chance when taking damage to destroy the trinket and spawn an item from the current room's pool"/>
		<info collectible="439" tag="2" text="10% chance when taking damage to destroy the trinket and spawn an item from the current room's pool"/>
		<info collectible="439" tag="1" text="15% chance when taking damage to destroy the trinket and spawn an item from the current room's pool"/>
	</trinket>
	<trinket id="105">
		<info notcollectible="439" tag="2" text="5% chance when taking damage to destroy the trinket and spawn the Lunch item"/>
		<info notcollectible="439" tag="1" text="10% chance when taking damage to destroy the trinket and spawn the Lunch item"/>
		<info collectible="439" tag="2" text="10% chance when taking damage to destroy the trinket and spawn the Lunch item"/>
		<info collectible="439" tag="1" text="15% chance when taking damage to destroy the trinket and spawn the Lunch item"/>
	</trinket>
	<trinket id="106">
		<info notcollectible="439" tag="2" text="Increases the size of Isaac's creep puddles"/>
		<info notcollectible="439" tag="1" text="Increases the size of Isaac's creep puddles further"/>
		<info collectible="439" tag="2" text="Increases the size of Isaac's creep puddles further"/>
		<info collectible="439" tag="1" text="Increases the size of Isaac's creep puddles further"/>
	</trinket>
	<trinket id="107">
		<info text="Red hearts are depleted before other types of health"/>
		<info notcollectible="439" tag="1" text="25% chance that red heart damage does not reduce deal chance"/>
		<info collectible="439" tag="2" text="25% chance that red heart damage does not reduce deal chance"/>
		<info collectible="439" tag="1" text="50% chance that red heart damage does not reduce deal chance"/>
	</trinket>
	<trinket id="108">
		<info notcollectible="439" tag="2" text="Being hit by an explosion has a 33% chance to destroy the trinket and spawn 1 coin, 1 key, and 1 trinket"/>
		<info notcollectible="439" tag="1" text="Being hit by an explosion has a 33% chance to destroy the trinket and spawn 2 coins, 2 keys, and 2 trinkets"/>
		<info collectible="439" tag="2" text="Being hit by an explosion has a 33% chance to destroy the trinket and spawn 2 coins, 2 keys, and 2 trinkets"/>
		<info collectible="439" tag="1" text="Being hit by an explosion has a 33% chance to destroy the trinket and spawn 3 coins, 3 keys, and 3 trinkets"/>
	</trinket>
	<trinket id="109">
		<info notcollectible="439" tag="2" text="Familiars will stick in their relative positions to Isaac"/>
		<info notcollectible="439" tag="1" text="Tapping the drop button will cycle familiars into various formations"/>
		<info collectible="439" tag="2" text="Tapping the drop button will cycle familiars into various formations"/>
		<info collectible="439" tag="1" text="Tapping the drop button will cycle familiars into various formations"/>
	</trinket>
	<trinket id="110">
		<info notcollectible="439" tag="2" text="A Shop will appear in The Womb and Corpse floors"/>
		<info notcollectible="439" tag="1" text="An upgraded Shop will appear in The Womb and Corpse floors"/>
		<info collectible="439" tag="2" text="An upgraded Shop will appear in The Womb and Corpse floors"/>
		<info collectible="439" tag="1" text="An upgraded Shop will appear in The Womb and Corpse floors"/>
	</trinket>
	<trinket id="111">
		<info notcollectible="439" tag="2" text="A treasure room will appear in The Womb and Corpse floors"/>
		<info notcollectible="439" tag="1" text="A more options treasure room will appear in The Womb and Corpse floors"/>
		<info collectible="439" tag="2" text="A more options treasure room will appear in The Womb and Corpse floors"/>
		<info collectible="439" tag="1" text="A more options treasure room will appear in The Womb and Corpse floors"/>
	</trinket>
	<trinket id="112">
		<info notcollectible="439" tag="2" text="Treasure rooms will always contain a Restock Machine"/>
		<info notcollectible="439" tag="1" text="The Restock Machine has a lower chance of blowing up"/>
		<info collectible="439" tag="2" text="The Restock Machine has a lower chance of blowing up"/>
		<info collectible="439" tag="1" text="The Restock Machine has a lower chance of blowing up"/>
	</trinket>
	<trinket id="113">
		<info notcollectible="439" tag="2" text="Spawns an explosive locust upon entering a new combat room"/>
		<info notcollectible="439" tag="1" text="Spawns 2 explosive locusts upon entering a new combat room"/>
		<info collectible="439" tag="2" text="Spawns 2 explosive locusts upon entering a new combat room"/>
		<info collectible="439" tag="1" text="Spawns 3 explosive locusts upon entering a new combat room"/>
	</trinket>
	<trinket id="114">
		<info notcollectible="439" tag="2" text="Spawns a poisoning locust upon entering a new combat room"/>
		<info notcollectible="439" tag="1" text="Spawns 2 poisoning locusts upon entering a new combat room"/>
		<info collectible="439" tag="2" text="Spawns 2 poisoning locusts upon entering a new combat room"/>
		<info collectible="439" tag="1" text="Spawns 3 poisoning locusts upon entering a new combat room"/>
	</trinket>
	<trinket id="115">
		<info notcollectible="439" tag="2" text="Spawns a slowing locust upon entering a new combat room"/>
		<info notcollectible="439" tag="1" text="Spawns 2 slowing locusts upon entering a new combat room"/>
		<info collectible="439" tag="2" text="Spawns 2 slowing locusts upon entering a new combat room"/>
		<info collectible="439" tag="1" text="Spawns 3 slowing locusts upon entering a new combat room"/>
	</trinket>
	<trinket id="116">
		<info notcollectible="439" tag="2" text="Spawns a high-damage locust upon entering a new combat room"/>
		<info notcollectible="439" tag="1" text="Spawns 2 high-damage locusts upon entering a new combat room"/>
		<info collectible="439" tag="2" text="Spawns 2 high-damage locusts upon entering a new combat room"/>
		<info collectible="439" tag="1" text="Spawns 3 high-damage locusts upon entering a new combat room"/>
	</trinket>
	<trinket id="117">
		<info notcollectible="439" tag="2" text="Spawns 1-4 white locusts upon entering a new combat room"/>
		<info notcollectible="439" tag="1" text="Spawns 2-5 white locusts upon entering a new combat room"/>
		<info collectible="439" tag="2" text="Spawns 2-5 white locusts upon entering a new combat room"/>
		<info collectible="439" tag="1" text="Spawns 3-7 white locusts upon entering a new combat room"/>
	</trinket>
	<trinket id="118">
		<info notcollectible="439" tag="2" text="5% chance to gain flight for the room when killing an enemy"/>
		<info notcollectible="439" tag="1" text="10% chance to gain flight for the room when killing an enemy"/>
		<info collectible="439" tag="2" text="10% chance to gain flight for the room when killing an enemy"/>
		<info collectible="439" tag="1" text="15% chance to gain flight for the room when killing an enemy"/>
	</trinket>
	<trinket id="119">
		<info notcollectible="439" tag="2" text="Heals half of Isaac's empty red hearts when entering a new floor"/>
		<info notcollectible="439" tag="1" text="Heals all of Isaac's empty red hearts when entering a new floor"/>
		<info collectible="439" tag="2" text="Heals all of Isaac's empty red hearts when entering a new floor"/>
		<info collectible="439" tag="1" text="Heals all of Isaac's empty red hearts when entering a new floor"/>
	</trinket>
	<trinket id="120">
		<info notcollectible="439" tag="2" text="Fully charges Isaac's active item when entering a new boss room"/>
		<info notcollectible="439" tag="1" text="Active item is overcharged"/>
		<info collectible="439" tag="2" text="Active item is overcharged"/>
		<info collectible="439" tag="1" text="Active item is overcharged"/>
		<info collectible="494" text="Increases the range of sparks"/>
	</trinket>
	<trinket id="121">
		<info notcollectible="439" tag="2" text="Adds one holy shield at the start of each floor"/>
		<info notcollectible="439" tag="1" text="Adds 2 holy shields at the start of each floor"/>
		<info collectible="439" tag="2" text="Adds 2 holy shields at the start of each floor"/>
		<info collectible="439" tag="1" text="Adds 2 holy shields at the start of each floor"/>
	</trinket>
	<trinket id="122">
		<info text="Drops Isaac's active item on the ground upon use"/>
		<info notcollectible="439" tag="2" text="2% chance when taking damage to drop one of Isaac's passive items on the ground"/>
		<info notcollectible="439" tag="1" text="4% chance when taking damage to drop one of Isaac's passive items on the ground"/>
		<info collectible="439" tag="2" text="4% chance when taking damage to drop one of Isaac's passive items on the ground"/>
		<info collectible="439" tag="1" text="6% chance when taking damage to drop one of Isaac's passive items on the ground"/>
	</trinket>
	<trinket id="123">
		<info text="Defeated angels will drop angel room items instead of key pieces"/>
		<info text="If a key piece was previously collected, angels will spawn the other key piece before producing angel items"/>
		<info notcollectible="439" tag="1" text="Angels drop a half soul heart when killed"/>
		<info collectible="439" tag="2" text="Angels drop a half soul heart when killed"/>
		<info collectible="439" tag="1" text="Angels drop a soul heart when killed"/>
	</trinket>
	<trinket id="124">
		<info notcollectible="439" tag="2" text="Keeps the last door Isaac went through open"/>
		<info notcollectible="439" tag="1" text="Boss Rush exit remains open"/>
		<info collectible="439" tag="2" text="Boss Rush exit remains open"/>
		<info collectible="439" tag="1" text="Boss Rush and challenge room exits remain open"/>
	</trinket>
	<trinket id="125">
		<info text="Electricity arcs between Isaac and all familiars"/>
		<info notcollectible="439" tag="2" text="Arcs deal 6 damage"/>
		<info notcollectible="439" tag="1" text="Arcs deal 12 damage"/>
		<info collectible="439" tag="2" text="Arcs deal 12 damage"/>
		<info collectible="439" tag="1" text="Arcs deal 18 damage"/>
	</trinket>
	<trinket id="126">
		<info notcollectible="439" tag="2" text="Spawns a blue fly when picking up coins"/>
		<info notcollectible="439" tag="1" text="Spawns 2 blue flies when picking up coins"/>
		<info collectible="439" tag="2" text="Spawns 2 blue flies when picking up coins"/>
		<info collectible="439" tag="1" text="Spawns 3 blue flies when picking up coins"/>
	</trinket>
	<trinket id="127">
		<info text="Familiars gain homing shots"/>
		<info notcollectible="439" tag="1" text="Familiar tears gain the brain worm effect"/>
		<info collectible="439" tag="2" text="Familiar tears gain the brain worm effect"/>
		<info collectible="439" tag="1" text="Familiar tears gain the brain worm and tapeworm effects"/>
	</trinket>
	<trinket id="128">
		<info notcollectible="439" tag="2" text="4% chance to grant a bone heart when taking damage"/>
		<info notcollectible="439" tag="1" text="8% chance to grant a bone heart when taking damage"/>
		<info collectible="439" tag="2" text="8% chance to grant a bone heart when taking damage"/>
		<info collectible="439" tag="1" text="12% chance to spawn a bone heart when taking damage"/>
	</trinket>
	<trinket id="129">
		<info notcollectible="439" tag="2" text="10% chance to fire a tooth shot"/>
		<info notcollectible="439" tag="1" text="20% chance to fire a tooth shot"/>
		<info collectible="439" tag="2" text="20% chance to fire a tooth shot"/>
		<info collectible="439" tag="1" text="30% chance to fire a tooth shot"/>
		<info text="Chance increases with luck"/>
	</trinket>
	<trinket id="130">
		<info notcollectible="439" tag="2" text="10% chance to fire a slowing shot"/>
		<info notcollectible="439" tag="1" text="20% chance to fire a slowing shot"/>
		<info collectible="439" tag="2" text="20% chance to fire a slowing shot"/>
		<info collectible="439" tag="1" text="30% chance to fire a slowing shot"/>
		<info text="Chance increases with luck"/>
	</trinket>
	<trinket id="131">
		<info text="Chance to spawn 1/2 soul heart when picking up coins"/>
		<info notcollectible="439" tag="2" text="Penny: 17%, Double Penny: 30%, Nickel: 60%, Dime: 83%"/>
		<info notcollectible="439" tag="1" text="Penny: 25%, Double Penny: 40%, Nickel: 70%, Dime: 90%"/>
		<info collectible="439" tag="2" text="Penny: 25%, Double Penny: 40%, Nickel: 70%, Dime: 90%"/>
		<info collectible="439" tag="1" text="Penny: 30%, Double Penny: 50%, Nickel: 75%, Dime: 100%"/>
	</trinket>
	<trinket id="132">
		<info notcollectible="439" tag="2" text="25% chance to gain a random syringe effect for the room"/>
		<info notcollectible="439" tag="1" text="50% chance to gain a random syringe effect for the room"/>
		<info collectible="439" tag="2" text="50% chance to gain a random syringe effect for the room"/>
		<info collectible="439" tag="1" text="100% chance to gain a random syringe effect for the room"/>
	</trinket>
	<trinket id="133">
		<info text="Isaac's bombs detonate faster"/>
		<info notcollectible="439" tag="2" text="Bombs deal 15% increased damage"/>
		<info notcollectible="439" tag="1" text="Bombs deal 30% increased damage"/>
		<info collectible="439" tag="2" text="Bombs deal 30% increased damage"/>
		<info collectible="439" tag="1" text="Bombs deal 50% increased damage"/>
	</trinket>
	<trinket id="134">
		<info text="The size of Isaac's farts is increased"/>
		<info notcollectible="439" tag="1" text="All farts gain significantly increased knockback"/>
		<info collectible="439" tag="2" text="All farts gain significantly increased knockback"/>
		<info collectible="439" tag="1" text="All farts gain significantly increased knockback and inflict confusion"/>
	</trinket>
	<trinket id="135">
		<info notcollectible="439" tag="2" text="20% chance to inflict burn on an enemy when entering a new room"/>
		<info notcollectible="439" tag="1" text="33% chance to inflict burn on an enemy when entering a new room"/>
		<info collectible="439" tag="2" text="33% chance to inflict burn on an enemy when entering a new room"/>
		<info collectible="439" tag="1" text="50% chance to inflict burn on an enemy when entering a new room"/>
		<info text="Chance increases with luck"/>
		<info text="Removes The Tick trinket"/>
	</trinket>
	<trinket id="136">
		<info text="Locks can be broken open with bombs"/>
		<info notcollectible="439" tag="1" text="Challenge rooms and arcades can be broken open with bombs"/>
		<info collectible="439" tag="2" text="Challenge rooms and arcades can be broken open with bombs"/>
		<info collectible="439" tag="1" text="Challenge rooms, arcades, and boss rooms can be broken open with bombs"/>
	</trinket>
	<trinket id="137">
		<info notcollectible="439" tag="2" text="Up to 4 uncollected pickups from the previous floor will spawn in the starting room of a new floor"/>
		<info notcollectible="439" tag="1" text="Up to 6 uncollected pickups from the previous floor will spawn in the starting room of a new floor"/>
		<info collectible="439" tag="2" text="Up to 6 uncollected pickups from the previous floor will spawn in the starting room of a new floor"/>
		<info collectible="439" tag="1" text="Up to 8 uncollected pickups from the previous floor will spawn in the starting room of a new floor"/>
	</trinket>
	<trinket id="138">
		<info text="Rerolls Isaac's active item each time it is used"/>
		<info notcollectible="439" tag="1" text="10% chance that the rerolled item will be fully charged"/>
		<info collectible="439" tag="2" text="10% chance that the rerolled item will be fully charged"/>
		<info collectible="439" tag="1" text="20% chance that the rerolled item will be fully charged"/>
	</trinket>
	<trinket id="139">
		<info text="Increases the chance of luck-based shots to be fired"/>
		<info notcollectible="439" tag="2" text="Equivalent to +4 luck"/>
		<info notcollectible="439" tag="1" text="Equivalent to +6 luck"/>
		<info collectible="439" tag="2" text="Equivalent to +6 luck"/>
		<info collectible="439" tag="1" text="Equivalent to +8 luck"/>
	</trinket>
	<trinket id="140">
		<info text="50% chance to convert a red heart into blue spiders instead of healing"/>
		<info text="100% chance if at full health"/>
		<info notcollectible="439" tag="1" text="Applies to all heart types"/>
		<info collectible="439" tag="2" text="Applies to all heart types"/>
		<info collectible="439" tag="1" text="Applies to all heart types"/>
	</trinket>
	<trinket id="141">
		<info notcollectible="439" tag="2" text="Doubles the fire rate of familiars"/>
		<info notcollectible="439" tag="1" text="Familiars gain 2.5x fire rate"/>
		<info collectible="439" tag="2" text="Familiars gain 2.5x fire rate"/>
		<info collectible="439" tag="1" text="Familiars gain 3x fire rate"/>
	</trinket>
	<trinket id="142">
		<info notcollectible="439" tag="2" text="Spawns up to 4 wisps at the start of a new floor"/>
		<info notcollectible="439" tag="1" text="Spawns up to 8 wisps at the start of a new floor"/>
		<info collectible="439" tag="2" text="Spawns up to 8 wisps at the start of a new floor"/>
		<info collectible="439" tag="1" text="Spawns up to 8 wisps at the start of a new floor"/>
	</trinket>
	<trinket id="143">
		<info text="Active items no longer gain charge from completing rooms"/>
		<info notcollectible="439" tag="2" text="20% chance to spawn a lil' battery as a room-clear reward"/>
		<info notcollectible="439" tag="2" text="Chance increases with luck"/>
		<info notcollectible="439" tag="1" text="33% chance to spawn a lil' battery as a room-clear reward"/>
		<info collectible="439" tag="2" text="33% chance to spawn a lil' battery as a room-clear reward"/>
		<info collectible="439" tag="1" text="33% chance to spawn a lil' battery as a room-clear reward"/>
	</trinket>
	<trinket id="144">
		<info text="Missed shots turn 90 degrees to target enemies"/>
		<info notcollectible="439" tag="1" text="Shots have a 25% chance to pierce"/>
		<info collectible="439" tag="2" text="Shots have a 25% chance to pierce"/>
		<info collectible="439" tag="1" text="Shots have a 50% chance to pierce"/>
	</trinket>
	<trinket id="145">
		<info text="Taking damage destroys the trinket"/>
	</trinket>
	<trinket id="146">
		<info text="Treasure rooms become Devil Deals"/>
		<info notcollectible="439" tag="1" text="25% chance for the room to be a number magnet variant"/>
		<info collectible="439" tag="2" text="25% chance for the room to be a number magnet variant"/>
		<info collectible="439" tag="1" text="33% chance for the room to be a number magnet variant"/>
	</trinket>
	<trinket id="147">
		<info notcollectible="439" tag="2" text="Chance to add 1 charge to Isaac's active item when picking up coins"/>
		<info notcollectible="439" tag="1" text="Chance to add 2 charges to Isaac's active item when picking up coins"/>
		<info collectible="439" tag="2" text="Chance to add 2 charges to Isaac's active item when picking up coins"/>
		<info collectible="439" tag="1" text="Chance to add 3 charges to Isaac's active item when picking up coins"/>
		<info text="Penny: 17%, Double Penny: 33%, Nickel: 83%, Dime: 99%"/>
	</trinket>
	<trinket id="148">
		<info text="Familiars orbit around Isaac"/>
		<info notcollectible="439" tag="1" text="Orbit speed is increased"/>
		<info collectible="439" tag="2" text="Orbit speed is increased"/>
		<info collectible="439" tag="1" text="Orbit speed is significantly increased"/>
	</trinket>
	<trinket id="149">
		<info text="Just before taking damage, if charged, automatically use Isaac's active item"/>
		<info notcollectible="439" tag="1" text="10% chance to not deplete the item charge"/>
		<info collectible="439" tag="2" text="10% chance to not deplete the item charge"/>
		<info collectible="439" tag="1" text="20% chance to not deplete the item charge"/>
	</trinket>
	<trinket id="150">
		<info text="Locked doors can be opened without a key"/>
		<info text="A ??? room appears before the destination"/>
		<info notcollectible="439" tag="1" text="Rewards for clearing these rooms are doubled"/>
		<info collectible="439" tag="2" text="Rewards for clearing these rooms are doubled"/>
		<info collectible="439" tag="1" text="Rewards for clearing these rooms are tripled"/>
	</trinket>
	<trinket id="151">
		<info text="Causes all spikes on obstacles, doors, and chests to retract"/>
		<info notcollectible="439" tag="1" text="Bosses spike attacks, Grudge, and ball &amp; chains have their spikes retracted"/>
		<info collectible="439" tag="2" text="Bosses spike attacks, Grudge, and ball &amp; chains have their spikes retracted"/>
		<info collectible="439" tag="1" text="Bosses spike attacks, Grudge, and ball &amp; chains have their spikes retracted"/>
	</trinket>
	<trinket id="152">
		<info notcollectible="439" tag="2" text="Increases the chance of a planetarium spawning by 9%"/>
		<info notcollectible="439" tag="1" text="Increases the chance of a planetarium spawning by 18%"/>
		<info collectible="439" tag="2" text="Increases the chance of a planetarium spawning by 18%"/>
		<info collectible="439" tag="1" text="Increases the chance of a planetarium spawning by 33%"/>
		<info text="Planetariums can spawn in The Womb and Corpse"/>
		<info collectible="439" tag="1" text="Planetariums can spawn in The Cathedral and Sheol"/>
	</trinket>
	<trinket id="153">
		<info notcollectible="439" tag="2" text="25% chance to gain the effect of a random Mom item for the room"/>
		<info notcollectible="439" tag="1" text="50% chance to gain the effect of a random Mom item for the room"/>
		<info collectible="439" tag="2" text="50% chance to gain the effect of a random Mom item for the room"/>
		<info collectible="439" tag="1" text="100% chance to gain the effect of a random Mom item for the room"/>
	</trinket>
	<trinket id="154">
		<info notcollectible="439" tag="2" text="50% chance to gain a single use dice item in Isaac's consumable slot for the room"/>
		<info notcollectible="439" tag="1" text="100% chance to gain a single-use dice item in Isaac's consumable slot for the room"/>
		<info collectible="439" tag="2" text="100% chance to gain a single-use dice item in Isaac's consumable slot for the room"/>
		<info collectible="439" tag="1" text="100% chance to gain a single-use dice item in Isaac's consumable slot for the room"/>
	</trinket>
	<trinket id="155">
		<info notcollectible="439" tag="2" text="A shop and a treasure room will spawn in the Cathedral"/>
		<info notcollectible="439" tag="1" text="An upgraded shop and a more options treasure room will spawn in the Cathedral"/>
		<info collectible="439" tag="2" text="An upgraded shop and a more options treasure room will spawn in the Cathedral"/>
		<info collectible="439" tag="1" text="An upgraded shop and a more options treasure room will spawn in the Cathedral and be revealed on the map"/>
	</trinket>
	<trinket id="156">
		<info notcollectible="439" tag="2" text="Grants Isaac 1 heart container while held"/>
		<info notcollectible="439" tag="1" text="Grants Isaac 2 heart containers while held"/>
		<info collectible="439" tag="2" text="Grants Isaac 2 heart containers while held"/>
		<info collectible="439" tag="1" text="Grants Isaac 3 heart containers while held"/>
	</trinket>
	<trinket id="157">
		<info notcollectible="439" tag="2" text="Every 15 shots, fire an Ipecac+My Reflection tear with high range"/>
		<info notcollectible="439" tag="1" text="Every 10 shots, fire an Ipecac+My Reflection tear with high range"/>
		<info collectible="439" tag="2" text="Every 10 shots, fire an Ipecac+My Reflection tear with high range"/>
		<info collectible="439" tag="1" text="Every 5 shots, fire an Ipecac+My Reflection tear with high range"/>
	</trinket>
	<trinket id="158">
		<info notcollectible="439" tag="2" text="Taking damage causes Isaac to drop 2 random pickups"/>
		<info notcollectible="439" tag="1" text="Taking damage causes Isaac to drop 3 random pickups"/>
		<info collectible="439" tag="2" text="Taking damage causes Isaac to drop 3 random pickups"/>
		<info collectible="439" tag="1" text="Taking damage causes Isaac to drop 4 random pickups"/>
	</trinket>
	<trinket id="159">
		<info text="Replaces all chests with golden chests"/>
		<info text="Chests can contain extra pickups"/>
		<info text="Does not affect Old Chests and Mega Chests"/>
		<info notcollectible="439" tag="1" text="+10% chance for chests as room rewards"/>
		<info collectible="439" tag="2" text="+10% chance for chests as room rewards"/>
		<info collectible="439" tag="1" text="+20% chance for chests as room rewards"/>
	</trinket>
	<trinket id="160">
		<info notcollectible="439" tag="2" text="Spawns a sack at the beginning of each floor"/>
		<info notcollectible="439" tag="1" text="Spawns 2 sacks at the beginning of each floor"/>
		<info collectible="439" tag="2" text="Spawns 2 sacks at the beginning of each floor"/>
		<info collectible="439" tag="1" text="Spawns 3 sacks at the beginning of each floor"/>
	</trinket>
	<trinket id="161">
		<info notcollectible="439" tag="2" text="A shop and a treasure room will spawn in Sheol"/>
		<info notcollectible="439" tag="1" text="An upgraded shop and a more options treasure room will spawn in Sheol"/>
		<info collectible="439" tag="2" text="An upgraded shop and a more options treasure room will spawn in Sheol"/>
		<info collectible="439" tag="1" text="An upgraded shop and a more options treasure room will spawn in Sheol and be revealed on the map"/>
	</trinket>
	<trinket id="162">
		<info notcollectible="439" tag="2" text="On room clear, 33% chance to transform into Azazel until the end of the next room"/>
		<info notcollectible="439" tag="1" text="On room clear, 50% chance to transform into Azazel until the end of the next room"/>
		<info collectible="439" tag="2" text="On room clear, 50% chance to transform into Azazel until the end of the next room"/>
		<info collectible="439" tag="1" text="On room clear, 100% chance to transform into Azazel until the end of the next room"/>
	</trinket>
	<trinket id="163">
		<info text="Dip enemies become friendly"/>
		<info notcollectible="439" tag="2" text="On room clear, spawns a friendly dip"/>
		<info notcollectible="439" tag="1" text="On room clear, spawns 2 friendly dips"/>
		<info collectible="439" tag="2" text="On room clear, spawns 2 friendly dips"/>
		<info collectible="439" tag="1" text="On room clear, spawns 3 friendly dips"/>
	</trinket>
	<trinket id="164">
		<info notcollectible="439" tag="2" text="Placing a bomb drops an additional bomb for free"/>
		<info notcollectible="439" tag="1" text="Placing a bomb drops 2 additional bombs for free"/>
		<info collectible="439" tag="2" text="Placing a bomb drops 2 additional bombs for free"/>
		<info collectible="439" tag="1" text="Placing a bomb drops 3 additional bombs for free"/>
	</trinket>
	<trinket id="165">
		<info text="On The Womb and beyond, all coins and keys are replaced with bombs, hearts, batteries, pills, cards, or trinkets"/>
		<info notcollectible="439" tag="1" text="10% chance to spawn double variant of pickups"/>
		<info collectible="439" tag="2" text="10% chance to spawn double variant of pickups"/>
		<info collectible="439" tag="1" text="20% chance to spawn double variant of pickups"/>
	</trinket>
	<trinket id="166">
		<info notcollectible="439" tag="2" text="50% chance of mimicking a passive item for the room"/>
		<info notcollectible="439" tag="1" text="100% chance of mimicking a passive item for the room"/>
		<info collectible="439" tag="2" text="100% chance of mimicking a passive item for the room"/>
		<info collectible="439" tag="1" text="100% chance of mimicking a passive item for the room"/>
	</trinket>
	<trinket id="167">
		<info notcollectible="439" tag="2" text="25% chance to spawn a friendly Bony on room clear"/>
		<info notcollectible="439" tag="1" text="33% chance to spawn a friendly Bony on room clear"/>
		<info collectible="439" tag="2" text="33% chance to spawn a friendly Bony on room clear"/>
		<info collectible="439" tag="1" text="50% chance to spawn a friendly Bony on room clear"/>
	</trinket>
	<trinket id="168">
		<info notcollectible="439" tag="2" text="Gain a bone heart at the start of a new floor"/>
		<info notcollectible="439" tag="1" text="Gain 2 bone hearts at the start of a new floor"/>
		<info collectible="439" tag="2" text="Gain 2 bone hearts at the start of a new floor"/>
		<info collectible="439" tag="1" text="Gain 3 bone hearts at the start of a new floor"/>
	</trinket>
	<trinket id="169">
		<info notcollectible="439" tag="2" text="While held, counts as 1 item toward the Guppy transformation"/>
		<info notcollectible="439" tag="1" text="While held, counts as 2 items toward the Guppy transformation"/>
		<info collectible="439" tag="2" text="While held, counts as 2 items toward the Guppy transformation"/>
		<info collectible="439" tag="1" text="While held, counts as 2 items toward the Guppy transformation"/>
	</trinket>
	<trinket id="170">
		<info notcollectible="439" tag="2" text="33% chance of opening a door to a red room on room clear"/>
		<info notcollectible="439" tag="1" text="50% chance of opening a door to a red room on room clear"/>
		<info collectible="439" tag="2" text="50% chance of opening a door to a red room on room clear"/>
		<info collectible="439" tag="1" text="100% chance of opening a door to a red room on room clear"/>
		<info text="Chances are reduced if the cleared room is a red room"/>
	</trinket>
	<trinket id="171">
		<info notcollectible="439" tag="2" text="50% chance for Devil Deals to cost money instead of health"/>
		<info notcollectible="439" tag="1" text="100% chance for Devil Deals to cost money instead of health"/>
		<info collectible="439" tag="2" text="100% chance for Devil Deals to cost money instead of health"/>
		<info collectible="439" tag="1" text="100% chance for Devil Deals to cost money instead of health"/>
		<info collectible="439" tag="1" text="Increased chance for Devil Deals to be on sale"/>
	</trinket>
	<trinket id="172">
		<info text="Picking up a coin teleports Isaac"/>
		<info text="Penny: 50% to unexplored combat room"/>
		<info text="Double Penny: 50% dice room, vault, bedroom"/>
		<info text="Nickel: 50% to treasure room, shop, library, arcade, challenge room"/>
		<info text="Dime: 25% to devil/angel room"/>
		<info text="Lucky Penny: 50% to secret room"/>
		<info text="Golden Penny: 10% to error room"/>
		<info text="Sticky Nickel: Boss room or curse room"/>
		<info notcollectible="439" tag="1" text="Increased odds for special room teleport"/>
		<info collectible="439" tag="2" text="Increased odds for special room teleport"/>
		<info collectible="439" tag="1" text="Increased odds for special room teleport"/>
	</trinket>
	<trinket id="173">
		<info text="The next purchase that costs health will be free"/>
		<info text="The trinket is consumed with the purchase"/>
		<info notcollectible="439" tag="1" text="10% chance to not consume the trinket"/>
		<info collectible="439" tag="2" text="10% chance to not consume the trinket"/>
		<info collectible="439" tag="1" text="20% chance to not consume the trinket"/>
	</trinket>
	<trinket id="174">
		<info notcollectible="439" tag="2" text="+10% Devil Deal chance"/>
		<info notcollectible="439" tag="1" text="+15% Devil Deal chance"/>
		<info collectible="439" tag="2" text="+15% Devil Deal chance"/>
		<info collectible="439" tag="1" text="+20% Devil Deal chance"/>
		<info text="Krampus cannot spawn in devil rooms"/>
		<info text="Devil rooms are replaced with special variants"/>
	</trinket>
	<trinket id="175">
		<info text="The door to ??? will open regardless of the timer"/>
		<info notcollectible="439" tag="1" text="Can be used to open all locked chests and doors in ???"/>
		<info collectible="439" tag="2" text="Can be used to open all locked chests and doors in ???"/>
		<info collectible="439" tag="1" text="Can be used to open all locked chests and doors in ???"/>
		<info notcollectible="439" tag="2" text="Opening Pandora's Box will consume the key and replace its rewards with 6 items from random pools"/>
		<info notcollectible="439" tag="1" text="Opening Pandora's Box will consume the key and replace its rewards with 8 items from random pools"/>
		<info collectible="439" tag="2" text="Opening Pandora's Box will consume the key and replace its rewards with 8 items from random pools"/>
		<info collectible="439" tag="1" text="Opening Pandora's Box will consume the key and replace its rewards with 10 items from random pools"/>
	</trinket>
	<trinket id="176">
		<info notcollectible="439" tag="2" text="Grants a Lil Clot familiar that mimics Isaac's tears at 35% damage"/>
		<info notcollectible="439" tag="1" text="Grants 2 Lil Clot familiars that mimic Isaac's tears at 35% damage"/>
		<info collectible="439" tag="2" text="Grants 2 Lil Clot familiars that mimic Isaac's tears at 35% damage"/>
		<info collectible="439" tag="1" text="Grants 3 Lil Clot familiars that mimic Isaac's tears at 35% damage"/>
		<info text="Dies after taking 3 hits and respawns on the next room"/>
	</trinket>
	<trinket id="177">
		<info text="Spawns an additional chest after completing a challenge room"/>
		<info text="Spawns an additional item after completing a boss challenge room"/>
		<info notcollectible="439" tag="1" text="Provides a small random stat increase after completing a challenge room"/>
		<info collectible="439" tag="2" text="Provides a small random stat increase after completing a challenge room"/>
		<info collectible="439" tag="1" text="Provides a small random stat increase after completing a challenge room"/>
	</trinket>
	<trinket id="178">
		<info notcollectible="439" tag="2" text="50% chance for Isaac to explode when taking damage"/>
		<info notcollectible="439" tag="1" text="100% chance for Isaac to explode when taking damage"/>
		<info collectible="439" tag="2" text="100% chance for Isaac to explode when taking damage"/>
		<info collectible="439" tag="1" text="100% chance for Isaac to explode when taking damage"/>
	</trinket>
	<trinket id="179">
		<info text="Familiars mimic Isaac's movement and can be controlled"/>
		<info notcollectible="439" tag="1" text="Familiars deal 2 contact damage"/>
		<info collectible="439" tag="2" text="Familiars deal 2 contact damage"/>
		<info collectible="439" tag="1" text="Familiars deal 5 contact damage"/>
	</trinket>
	<trinket id="180">
		<info notcollectible="439" text="Grants a controllable soul familiar that does 50% of Isaac's damage and mimics all other stats"/>
		<info notcollectible="439" tag="1" text="Grants a controllable soul familiar that does 75% of Isaac's damage and mimics all other stats"/>
		<info collectible="439" tag="2" text="Grants a controllable soul familiar that does 75% of Isaac's damage and mimics all other stats"/>
		<info collectible="439" tag="1" text="Grants a controllable soul familiar that does 100% of Isaac's damage and mimics all other stats"/>
		<info text="Mimics most tear effects, active items, and bombs"/>
		<info text="Dies after taking 1 hit and will respawn at the start of the next floor"/>
	</trinket>
	<trinket id="181">
		<info notcollectible="-439" tag="2" text="When an active item is used, also uses the effect of another random 1- or 2-charge active item"/>
		<info notcollectible="439" tag="1" text="When an active item is used, also uses the effect of 2 random 1- or 2-charge active items"/>
		<info collectible="439" tag="2" text="When an active item is used, also uses the effect of 2 random 1- or 2-charge active items"/>
		<info collectible="439" tag="1" text="When an active item is used, also uses the effect of 2 random 1- or 2-charge active items and a random 3-charge active item"/>
	</trinket>
	<trinket id="182">
		<info notcollectible="439" tag="2" text="Entering an angel room spawns 5 wisps"/>
		<info notcollectible="439" tag="1" text="Entering an angel room spawns 5 wisps with a 50% chance to be special variants"/>
		<info collectible="439" tag="2" text="Entering an angel room spawns 5 wisps with a 50% chance to be special variants"/>
		<info collectible="439" tag="1" text="Entering an angel room spawns 5 wisps with a 100% chance to be special variants"/>
		<info notcollectible="439" tag="2" text="Donating to Beggars has a 25% chance to spawn a wisp"/>
		<info notcollectible="439" tag="1" text="Donating to Beggars has a 25% chance to spawn a special wisp"/>
		<info collectible="439" tag="2" text="Donating to Beggars has a 25% chance to spawn a special wisp"/>
		<info collectible="439" tag="1" text="Donating to Beggars has a 25% chance to spawn a special wisp"/>
	</trinket>
	<trinket id="183">
		<info notcollectible="439" tag="2" text="50% chance to duplicate a familiar on entering a room"/>
		<info notcollectible="439" tag="1" text="50% chance to duplicate 1-2 familiars on entering a room"/>
		<info collectible="439" tag="2" text="50% chance to duplicate 1-2 familiars on entering a room"/>
		<info collectible="439" tag="1" text="Spawns 2 sacks at the beginning of each floor"/>
		<info text="If Isaac has no familiars, will grant Brother Bobby or Sister Maggy instead"/>
	</trinket>
	<trinket id="184">
		<info text="Shops and Black Markets sell familiars"/>
		<info notcollectible="439" tag="1" text="Familiars are always on sale"/>
		<info collectible="439" tag="2" text="Familiars are always on sale"/>
		<info collectible="439" tag="1" text="Familiars are always on sale and shops can sell Soul of Lilith"/>
	</trinket>
	<trinket id="185">
		<info notcollectible="439" tag="2" text="17% chance to spawn a random locust when killing an enemy"/>
		<info notcollectible="439" tag="1" text="33% chance to spawn a random locust when killing an enemy"/>
		<info collectible="439" tag="2" text="33% chance to spawn a random locust when killing an enemy"/>
		<info collectible="439" tag="1" text="50% chance to spawn a random locust when killing an enemy"/>
	</trinket>
	<trinket id="186">
		<info notcollectible="439" tag="2" text="Grants 1 Abyss locust"/>
		<info notcollectible="439" tag="1" text="Grants 2 Abyss locusts"/>
		<info collectible="439" tag="2" text="Grants 2 Abyss locusts"/>
		<info collectible="439" tag="1" text="Grants 3 Abyss locusts"/>
	</trinket>
	<trinket id="187">
		<info notcollectible="439" tag="2" text="50% chance to add an additional blind item to treasure rooms"/>
		<info notcollectible="439" tag="1" text="100% chance to add an additional blind item to treasure rooms"/>
		<info collectible="439" tag="2" text="100% chance to add an additional blind item to treasure rooms"/>
		<info collectible="439" tag="1" text="100% chance to add an additional blind item to treasure rooms"/>
		<info notcollectible="439" tag="2" text="50% chance to reveal the blind item in alt path treasure rooms"/>
		<info notcollectible="439" tag="1" text="100% chance to reveal the blind item in alt path treasure rooms"/>
		<info collectible="439" tag="2" text="100% chance to reveal the blind item in alt path treasure rooms"/>
		<info collectible="439" tag="1" text="100% chance to reveal the blind item in alt path treasure rooms"/>
	</trinket>
	<trinket id="188">
		<info notcollectible="439" tag="2" text="20% chance for enemies to be petrified when entering a room"/>
		<info notcollectible="439" tag="1" text="33% chance for enemies to be petrified when entering a room"/>
		<info collectible="439" tag="2" text="33% chance for enemies to be petrified when entering a room"/>
		<info collectible="439" tag="1" text="50% chance for enemies to be petrified when entering a room"/>
		<info text="Killing a petrified enemy freezes them"/>
		<info text="Chance increases with luck"/>
	</trinket>
	<trinket id="189">
		<info notcollectible="439" tag="2" text="Killing an enemy grants 1 second of invincibility"/>
		<info notcollectible="439" tag="2" text="Additional kills stack up to a maximum of 5 seconds"/>
		<info notcollectible="439" tag="1" text="Killing an enemy grants 1.5 seconds of invincibility"/>
		<info notcollectible="439" tag="1" text="Additional kills stack up to a maximum of 7.5 seconds"/>
		<info collectible="439" tag="2" text="Killing an enemy grants 1.5 seconds of invincibility"/>
		<info collectible="439" tag="2" text="Additional kills stack up to a maximum of 7.5 seconds"/>
		<info collectible="439" tag="1" text="Killing an enemy grants 2 seconds of invincibility"/>
		<info collectible="439" tag="1" text="Additional kills stack up to a maximum of 10 seconds"/>
	</trinket>
</trinkets>
<pills>
	<pill id="0">
		<info tag="2" text="Fart dealing 5 damage and poison to nearby enemies"/>
		<info tag="1" text="Fart dealing 5 damage and poison to all enemies in the room"/>
		<info collectible="348" text="Recharge 1"/>
	</pill>
	<pill id="1">
		<info tag="2" text="Deals 1 heart of damage to Isaac"/>
		<info tag="2" text="Turns into a full health pill when at 1 health or less"/>
		<info tag="1" text="Deals 2 hearts of damage to Isaac"/>
		<info tag="1" text="If this would kill Isaac, turns into a full health pill"/>
		<info collectible="348" text="Recharge 2"/>
		<info collectible="654" text="Spawns 1 black heart"/>
	</pill>
	<pill id="2">
		<info tag="2" text="Grants 2 soul hearts"/>
		<info tag="1" text="Grants 4 soul hearts"/>
		<info collectible="348" text="Recharge 12"/>
	</pill>
	<pill id="3">
		<info tag="2" text="Exchanges quantities of bombs and keys"/>
		<info tag="1" text="Exchanges quantities of bombs and keys and increases them by 50%"/>
		<info collectible="348" text="Recharge 1"/>
		<info player="25" tag="2" text="Exchanges quantities of poops and keys"/>
		<info player="25" tag="1" text="Exchanges quantities of poops and keys and increases them by 50%"/>
	</pill>
	<pill id="4">
		<info tag="2" text="Drops 1 lit bomb per second for 5 seconds"/>
		<info tag="1" text="Drops lit, homing Mr. Mega bombs"/>
		<info collectible="348" text="Recharge 3"/>
		<info trinket="63" text="Bombs will defuse into pickups"/>
	</pill>
	<pill id="5">
		<info tag="2" text="Fully heals all red hearts"/>
		<info tag="1" text="Fully heals all red hearts and grants 3 soul hearts"/>
		<info collectible="348" text="Recharge 12"/>
	</pill>
	<pill id="6">
		<info tag="2" text="Decreases max health by 1 heart"/>
		<info tag="2" text="Turns into a health up pill if Isaac has 1 heart or fewer"/>
		<info tag="1" text="Decreases max health by 2 heart"/>
		<info tag="1" text="Turns into a health up pill if Isaac has 2 hearts or fewer"/>
		<info collectible="348" text="Recharge 4"/>
		<info collectible="654" tag="2" text="+0.6 damage"/>
		<info collectible="654" tag="1" text="+1.2 damage"/>
	</pill>
	<pill id="7">
		<info tag="2" text="Increases max health by 1 heart"/>
		<info tag="1" text="Increases max health by 2 hearts"/>
		<info collectible="348" text="Recharge 6"/>
	</pill>
	<pill id="8">
		<info text="No effect"/>
	</pill>
	<pill id="9">
		<info text="Taking 3 gives the adult transformation and +1 health"/>
	</pill>
	<pill id="10">
		<info tag="2" text="+1 fly orbital"/>
		<info tag="1" text="+1 big fan orbital"/>
		<info collectible="348" text="Recharge 6"/>
	</pill>
	<pill id="11">
		<info tag="2" text="-1 range"/>
		<info tag="1" text="-2 range"/>
		<info collectible="348" text="Recharge 4"/>
		<info collectible="654" tag="2" text="+0.6 damage"/>
		<info collectible="654" tag="1" text="+1.2 damage"/>
	</pill>
	<pill id="12">
		<info tag="2" text="+1.25 range"/>
		<info tag="1" text="+2.5 range"/>
		<info collectible="348" text="Recharge 6"/>
	</pill>
	<pill id="13">
		<info tag="2" text="-0.12 speed"/>
		<info tag="1" text="-0.24 speed"/>
		<info collectible="348" text="Recharge 4"/>
		<info collectible="654" tag="2" text="+0.6 damage"/>
		<info collectible="654" tag="1" text="+1.2 damage"/>
	</pill>
	<pill id="14">
		<info tag="2" text="+0.15 speed"/>
		<info tag="1" text="+0.30 speed"/>
		<info collectible="348" text="Recharge 6"/>
	</pill>
	<pill id="15">
		<info tag="2" text="-0.28 tears"/>
		<info tag="1" text="-0.56 tears"/>
		<info collectible="348" text="Recharge 4"/>
		<info collectible="654" tag="2" text="+0.6 damage"/>
		<info collectible="654" tag="1" text="+1.2 damage"/>
	</pill>
	<pill id="16">
		<info tag="2" text="+0.35 tears"/>
		<info tag="1" text="+0.7 tears"/>
		<info collectible="348" text="Recharge 6"/>
	</pill>
	<pill id="17">
		<info tag="2" text="-1 luck"/>
		<info tag="1" text="-2 luck"/>
		<info collectible="348" text="Recharge 4"/>
		<info collectible="654" tag="2" text="+0.6 damage"/>
		<info collectible="654" tag="1" text="+1.2 damage"/>
	</pill>
	<pill id="18">
		<info tag="2" text="+1 luck"/>
		<info tag="1" text="+2 luck"/>
		<info collectible="348" text="Recharge 6"/>
	</pill>
	<pill id="19">
		<info tag="2" text="Teleport to a random room"/>
		<info tag="1" text="Teleport to a random special room"/>
		<info collectible="348" text="Recharge 1"/>
	</pill>
	<pill id="20">
		<info text="Fully recharge Isaac's active item"/>
		<info tag="2" text="Spawns 1-2 batteries"/>
		<info tag="1" text="Spawns 3-4 batteries"/>
		<info collectible="348" text="Recharge 12"/>
	</pill>
	<pill id="21">
		<info text="Sets Isaac's health to one red heart"/>
		<info tag="2" text="Spawns 1-4 red hearts"/>
		<info player="14" text="Spawns coins instead of hearts"/>
		<info player="33" text="Spawns coins instead of hearts"/>
		<info tag="1" text="Spawns 4-7 red hearts"/>
		<info collectible="348" text="Recharge 6"/>
	</pill>
	<pill id="22">
		<info tag="2" text="Freezes Isaac in place for 2 seconds"/>
		<info tag="1" text="Freezes Isaac in place for 4 seconds"/>
		<info collectible="348" text="Recharge 6"/>
		<info collectible="654" text="Spawns 1 black heart"/>
	</pill>
	<pill id="23">
		<info tag="2" text="Opens all secret room doors on the floor"/>
		<info tag="1" text="Reveals the entire map and opens all secret doors"/>
		<info collectible="348" text="Recharge 4"/>
	</pill>
	<pill id="24">
		<info tag="2" text="Charms all enemies in the room"/>
		<info tag="1" text="Permanently charms all enemies in the room"/>
		<info collectible="348" text="Recharge 2"/>
	</pill>
	<pill id="25">
		<info tag="2" text="Gives Isaac curse of the lost"/>
		<info tag="1" text="Gives Isaac curse of the lost and unidentifies all pills"/>
		<info collectible="348" text="Recharge 6"/>
		<info collectible="654" text="Spawns 1 black heart"/>
	</pill>
	<pill id="26">
		<info tag="2" text="Spawns a large puddle of creep"/>
		<info tag="1" text="Spawns a giant puddle of creep"/>
		<info collectible="348" text="Recharge 3"/>
	</pill>
	<pill id="27">
		<info tag="2" text="Tears fire diagonally for 30 seconds"/>
		<info tag="1" text="Tears fire diagonally for 60 seconds"/>
		<info collectible="348" text="Recharge 6"/>
	</pill>
	<pill id="28">
		<info collectible="654" text="Spawns 1 black heart"/>
		<info tag="2" text="Damage is reduced to 1/2 heart for the room"/>
		<info tag="1" text="Damage is reduced to 1/2 heart for the room and Isaac heals fully"/>
		<info collectible="348" text="Recharge 2"/>
	</pill>
	<pill id="29">
		<info tag="2" text="All damage deals 1 heart for the room"/>
		<info tag="1" text="All damage deals 1 heart for the room and Isaac gains 1 broken heart"/>
		<info collectible="348" text="Recharge 6"/>
		<info collectible="654" text="Spawns 1 black heart"/>
	</pill>
	<pill id="30">
		<info tag="2" text="Isaac leaves several poops behind as he walks"/>
		<info tag="1" text="Isaac leaves many poops behind as he walks"/>
		<info collectible="348" text="Recharge 2"/>
		<info collectible="202" text="High chance of leaving golden poops"/>
	</pill>
	<pill id="31">
		<info tag="2" text="Gives Isaac curse of the maze"/>
		<info tag="1" text="Gives Isaac curse of the maze and an additional curse"/>
		<info collectible="348" text="Recharge 6"/>
		<info collectible="654" text="Spawns 1 black heart"/>
	</pill>
	<pill id="32">
		<info tag="2" text="Isaac gets bigger"/>
		<info tag="1" text="Isaac gets much bigger"/>
		<info collectible="348" text="Recharge 6"/>
	</pill>
	<pill id="33">
		<info tag="2" text="Isaac gets smaller"/>
		<info tag="1" text="Isaac gets much smaller"/>
		<info collectible="348" text="Recharge 6"/>
	</pill>
	<pill id="34">
		<info tag="2" text="Destroys all poops in the room and spawns a friendly spider for each"/>
		<info tag="1" text="Destroys all poops in the room and spawns 2 friendly spiders for each"/>
		<info collectible="348" text="Recharge 2"/>
	</pill>
	<pill id="35">
		<info tag="2" text="Spawns a friendly spider for each enemy in the room or 1-3 if there are no enemies"/>
		<info tag="1" text="Spawns 2 friendly spiders for each enemy in the room or 2-6 if there are no enemies"/>
		<info collectible="348" text="Recharge 2"/>
	</pill>
	<pill id="36">
		<info text="Gain invincibility and contact damage for 6.5 seconds"/>
		<info text="Every 2 enemies killed heal Isaac 1/2 heart"/>
		<info text="Inflict fear to all enemies"/>
		<info text="Isaac can't shoot while effects are active"/>
		<info tag="1" text="Gain size up, +7 damage and +3 range for the room"/>
		<info collectible="348" text="Recharge 3"/>
	</pill>
	<pill id="37">
		<info tag="2" text="Pixelates the screen 3 times over 30 seconds"/>
		<info tag="1" text="Pixelates the screen for 90 seconds"/>
		<info collectible="348" text="Recharge 6"/>
		<info collectible="654" text="Spawns 1 black heart"/>
	</pill>
	<pill id="38">
		<info tag="2" text="Spawns 3 blue flies"/>
		<info tag="1" text="Spawns 12 blue flies"/>
		<info collectible="348" text="Recharge 1"/>
	</pill>
	<pill id="39">
		<info tag="2" text="Spawns a puddle of slippery creep"/>
		<info tag="1" text="Spawns a long-lasting puddle of slippery creep"/>
		<info collectible="348" text="Recharge 1"/>
	</pill>
	<pill id="40">
		<info tag="2" text="Spawns a puddle of slowing black creep"/>
		<info tag="1" text="Spawns a long-lasting puddle of slowing black creep"/>
		<info collectible="348" text="Recharge 1"/>
	</pill>
	<pill id="41">
		<info tag="2" text="Slows everything for the room"/>
		<info tag="1" text="Slows everything for the floor"/>
		<info collectible="348" text="Recharge 3"/>
	</pill>
	<pill id="42">
		<info tag="2" text="Speeds up everything for the room and 3 additional times"/>
		<info tag="1" text="Speeds up everything for the floor"/>
		<info collectible="348" text="Recharge 6"/>
		<info collectible="654" text="Spawns 1 black heart"/>
	</pill>
	<pill id="43">
		<info tag="2" text="Swallows the current trinket and gives its effects permanently"/>
		<info tag="1" text="Swallows the current trinket and gives its golden effects permanently"/>
		<info collectible="348" text="Recharge 4"/>
	</pill>
	<pill id="44">
		<info tag="2" text="Fires a high damage explosive poison shot"/>
		<info tag="1" text="Fires 6 very high damage explosive poison shots"/>
		<info collectible="348" text="Recharge 1"/>
	</pill>
	<pill id="45">
		<info tag="2" text="Become invincible and unable to fire for 6 seconds"/>
		<info tag="1" text="Gain invincibility and contact damage for 6.5 seconds"/>
		<info tag="1" text="Every 2 enemies killed heal Isaac 1/2 heart"/>
		<info tag="1" text="Inflict fear to all enemies"/>
		<info tag="1" text="Isaac can't shoot while effects are active"/>
		<info collectible="348" text="Recharge 1"/>
	</pill>
	<pill id="46">
		<info tag="2" text="Gives a copy of the last pill taken"/>
		<info tag="1" text="Gives a horse pill copy of the last pill taken"/>
		<info collectible="348" text="Recharge 6"/>
	</pill>
	<pill id="47">
		<info tag="2" text="-0.15 shot speed"/>
		<info tag="1" text="-0.30 shot speed"/>
		<info collectible="348" text="Recharge 4"/>
		<info collectible="654" tag="2" text="+0.6 damage"/>
		<info collectible="654" tag="1" text="+1.2 damage"/>
	</pill>
	<pill id="48">
		<info tag="2" text="+0.15 shot speed"/>
		<info tag="1" text="+0.30 shot speed"/>
		<info collectible="348" text="Recharge 6"/>
	</pill>
	<pill id="49">
		<info notcollectible="654" text="Random stat up"/>
		<info notcollectible="75" text="Random stat down"/>
		<info collectible="654, 75" text="Random stat up"/>
		<info collectible="654, 75" text="Random stat down"/>
		<info collectible="348" text="Recharge 3"/>
	</pill>
</pills>
<cards>
	<card id="1">
		<info text="Teleport to the starting room of the current floor"/>
		<info collectible="286" text="Recharge 2"/>
	</card>
	<card id="2">
		<info text="For the current room:"/>
		<info text="+3 range"/>
		<info text="Homing shots"/>
		<info collectible="451" text="Book of belial effect"/>
		<info collectible="286" text="Recharge 2"/>
	</card>
	<card id="3">
		<info text="Mom's foot stomps down"/>
		<info collectible="451" text="A second stomp follows shortly after the first"/>
		<info collectible="286" text="Recharge 2"/>
	</card>
	<card id="4">
		<info text="For the current room:"/>
		<info notcollectible="451" text="+1.5 damage"/>
		<info notcollectible="451" text="+0.3 speed"/>
		<info collectible="451" text="+4.5 damage"/>
		<info collectible="451" text="+0.6 speed"/>
		<info collectible="286" text="Recharge 3"/>
	</card>
	<card id="5">
		<info text="Teleport to the boss room"/>
		<info collectible="451" text="If the boss room isn't cleared, grants 1 soul heart"/>
		<info collectible="286" text="Recharge 4"/>
	</card>
	<card id="6">
		<info notcollectible="451" text="Spawns 2 soul hearts"/>
		<info collectible="451" text="Spawns 3 soul hearts"/>
		<info collectible="286" text="Recharge 12"/>
	</card>
	<card id="7">
		<info notcollectible="451" text="Spawns 2 red hearts"/>
		<info collectible="451" text="Spawns 3 red hearts"/>
		<info collectible="286" text="Recharge 6"/>
	</card>
	<card id="8">
		<info notcollectible="451" text="For 6 seconds:"/>
		<info collectible="451" text="For 12 seconds:"/>
		<info text="Become invincible"/>
		<info text="+0.28 speed"/>
		<info text="Deal 40 contact damage per second"/>
		<info collectible="286" text="Recharge 3"/>
	</card>
	<card id="9">
		<info notcollectible="451" text="Spawns 1 heart, key, bomb, coin"/>
		<info collectible="451" text="Spawns 2 hearts, keys, bombs, coins"/>
		<info collectible="286" text="Recharge 6"/>
	</card>
	<card id="10">
		<info text="Teleport to the shop"/>
		<info collectible="451" text="Prevents Greed from appearing"/>
		<info collectible="286" text="Recharge 2"/>
	</card>
	<card id="11">
		<info text="Spawns a slot machine 74%, fortune teller 25%, or a crane game 1%"/>
		<info collectible="451" text="Spawns an additional machine"/>
		<info collectible="286" text="Recharge 4"/>
	</card>
	<card id="12">
		<info text="For the current room:"/>
		<info notcollectible="451" text="+1 health"/>
		<info notcollectible="451" text="+0.3 speed"/>
		<info notcollectible="451" text="+0.3 damage"/>
		<info notcollectible="451" text="+2.5 range"/>
		<info collectible="451" text="+2 health"/>
		<info collectible="451" text="+0.6 speed"/>
		<info collectible="451" text="+0.6 damage"/>
		<info collectible="451" text="+5 range"/>
		<info collectible="286" text="Recharge 3"/>
	</card>
	<card id="13">
		<info text="Grants flight for the room"/>
		<info collectible="286" text="Recharge 3"/>
	</card>
	<card id="14">
		<info notcollectible="451" text="Deals 40 damage to enemies in the room"/>
		<info collectible="451" text="Deals 80 damage to enemies in the room"/>
		<info collectible="286" text="Recharge 3"/>
	</card>
	<card id="15">
		<info notcollectible="451" text="Spawns a blood donation machine"/>
		<info collectible="451" text="Spawns 2 blood donation machines"/>
		<info notcollectible="451" tag="1" text="Spawns a devil beggar"/>
		<info collectible="451" tag="1" text="Spawns 2 devil beggars"/>
		<info collectible="286" text="Recharge 6"/>
	</card>
	<card id="16">
		<info notcollectible="451" text="+2 damage for the room"/>
		<info collectible="451" text="+4 damage for the room"/>
		<info collectible="286" text="Recharge 3"/>
	</card>
	<card id="17">
		<info notcollectible="451" text="Spawns 6 troll bombs in the room"/>
		<info collectible="451" text="Spawns 12 troll bombs in the room"/>
		<info collectible="286" text="Recharge 3"/>
	</card>
	<card id="18">
		<info notcollectible="451" text="Teleport to the treasure room"/>
		<info text="If there is a planetarium, teleport to it instead"/>
		<info collectible="451" text="If the treasure room is unexplored, choose between 2 item pedestals"/>
		<info collectible="286" text="Recharge 2"/>
	</card>
	<card id="19">
		<info text="Teleport to the secret room"/>
		<info collectible="286" text="Recharge 2"/>
	</card>
	<card id="20">
		<info notcollectible="451" text="Deals 100 damage to all enemies"/>
		<info collectible="451" text="Deals 400 damage to all enemies"/>
		<info text="Fully heals Isaac"/>
		<info text="Reveals the map "/>
		<info text="Removes curse of darkness"/>
		<info collectible="286" text="Recharge 12"/>
	</card>
	<card id="21">
		<info notcollectible="451" text="Spawns a beggar"/>
		<info collectible="451" text="Spawns 2 beggars"/>
		<info collectible="286" text="Recharge 6"/>
	</card>
	<card id="22">
		<info text="Reveals the map "/>
		<info collectible="286" text="Recharge 3"/>
	</card>
	<card id="23">
		<info text="Doubles Isaac's bombs"/>
		<info text="If Isaac has no bombs, gives 2"/>
		<info collectible="286" text="Recharge 12"/>
	</card>
	<card id="24">
		<info text="Doubles Isaac's coins"/>
		<info text="If Isaac has no coins, gives 2"/>
		<info collectible="286" text="Recharge 12"/>
	</card>
	<card id="25">
		<info text="Doubles Isaac's keys"/>
		<info text="If Isaac has no keys, gives 2"/>
		<info collectible="286" text="Recharge 12"/>
	</card>
	<card id="26">
		<info text="Doubles Isaac's red hearts"/>
		<info text="If Isaac has only empty heart containers, heals one heart"/>
		<info collectible="286" text="Recharge 12"/>
	</card>
	<card id="27">
		<info text="Transform all pickups, chests, trinkets, and enemies into bombs"/>
		<info collectible="286" text="Recharge 6"/>
	</card>
	<card id="28">
		<info text="Transform all pickups, chests, trinkets, and enemies into coins"/>
		<info collectible="286" text="Recharge 6"/>
	</card>
	<card id="29">
		<info text="Transform all pickups, chests, trinkets, and enemies into keys"/>
		<info collectible="286" text="Recharge 6"/>
	</card>
	<card id="30">
		<info text="Transform all pickups, chests, trinkets, and enemies into hearts"/>
		<info collectible="286" text="Recharge 6"/>
	</card>
	<card id="31">
		<info text="Teleport to the devil or angel room"/>
		<info collectible="286" text="Recharge 2"/>
	</card>
	<card id="32">
		<info text="Destroys all breakable obstacles and turrets in the room"/>
		<info text="Kills or removes the armor from many stone enemies"/>
		<info collectible="263" text="Recharge 2"/>
	</card>
	<card id="33">
		<info text="Duplicates all chests and pickups"/>
		<info text="Cannot duplicate jera or trinkets"/>
		<info collectible="263" text="Recharge 12"/>
	</card>
	<card id="34">
		<info text="Creates a trap door to the next floor"/>
		<info text="Creates a crawl space if used on top of floor decorations"/>
		<info collectible="263" text="Recharge 4"/>
	</card>
	<card id="35">
		<info text="Removes curses and grants 1 soul heart"/>
		<info collectible="263" text="Recharge 6"/>
	</card>
	<card id="36">
		<info text="Reveals the entire map"/>
		<info collectible="263" text="Recharge 2"/>
	</card>
	<card id="37">
		<info text="Rerolls all item pedestals in the current room"/>
		<info collectible="263" text="Recharge 4"/>
	</card>
	<card id="38">
		<info text="Grants 3 abyss locusts for the room"/>
		<info collectible="263" text="Recharge 4"/>
	</card>
	<card id="39">
		<info text="Isaac gains an invincibility bubble for 20 seconds"/>
		<info collectible="263" text="Recharge 4"/>
	</card>
	<card id="40">
		<info text="Grants a random rune effect"/>
		<info text="25% chance to drop another blank rune"/>
		<info collectible="263" text="Recharge 3"/>
	</card>
	<card id="41">
		<info text="Deals 40 damage to enemies in the room"/>
		<info text="Transforms pickups into blue flies and spiders"/>
		<info text="Consumes all item pedestals and grants a random stat bonus for each"/>
		<info collectible="263" text="Recharge 4"/>
	</card>
	<card id="42">
		<info text="Throws the card in the direction Isaac is moving, killing anything it hits instantly"/>
		<info collectible="286" text="Recharge 6"/>
	</card>
	<card id="43">
		<info text="Makes any purchasable items and pickups in the current room free"/>
		<info collectible="286" text="Recharge 6"/>
	</card>
	<card id="44">
		<info text="Receive a gameplay hint"/>
		<info collectible="286" text="Recharge 1"/>
	</card>
	<card id="45">
		<info text="Fills every floor tile with poop"/>
		<info collectible="286" text="Recharge 6"/>
	</card>
	<card id="46">
		<info text="Kills Isaac and spawns 10 pickups and/or items"/>
		<info collectible="286" text="Recharge 1"/>
	</card>
	<card id="47">
		<info text="Opens all doors in the current room"/>
		<info collectible="286" text="Recharge 2"/>
	</card>
	<card id="48">
		<info text="Copies the effect of Isaac's active item"/>
		<info collectible="286" text="Teleport to the I AM ERROR room"/>
		<info collectible="286" text="Destroys the card and blank card"/>
	</card>
	<card id="49">
		<info text="Rerolls all items and pickups in the room"/>
	</card>
	<card id="50">
		<info text="Spawns 2 Mom's hands that damage and pin enemies"/>
	</card>
	<card id="51">
		<info text="Block the next damage Isaac would take"/>
		<info collectible="286" text="Recharge 4"/>
	</card>
	<card id="52">
		<info text="For the current room:"/>
		<info text="+7 damage"/>
		<info text="+3 range"/>
		<info text="Size up"/>
		<info text="Crush rocks by stepping on them"/>
		<info collectible="286" text="Recharge 3"/>
	</card>
	<card id="53">
		<info text="Spawns 3 random cards"/>
		<info collectible="286" text="Recharge 12"/>
	</card>
	<card id="54">
		<info text="For the current room:"/>
		<info text="+0.5 speed"/>
		<info text="-1 shot speed"/>
		<info text="Slows all enemies"/>
		<info collectible="286" text="Recharge 3"/>
	</card>
	<card id="55">
		<info text="Grants a weaker effect of a random rune"/>
		<info collectible="286" text="Recharge 1"/>
	</card>
	<card id="56">
		<info text="Drops all health, pickups, and trinkets Isaac is holding, leaving him with 1/2 heart"/>
		<info collectible="451" text="Drops the 6 most recent items Isaac picked up"/>
		<info collectible="286" text="Recharge 12"/>
	</card>
	<card id="57">
		<info text="Grants a repelling aura that pushes away enemies and projectiles for 1 minute"/>
		<info collectible="286" text="Recharge 4"/>
	</card>
	<card id="58">
		<info text="Mom's feet stomp down on Isaac for 1 minute"/>
		<info collectible="286" text="Recharge 4"/>
	</card>
	<card id="59">
		<info text="For 1 minute:"/>
		<info notcollectible="451" text="+2 heart containers"/>
		<info collectible="451" text="+3 heart containers"/>
		<info text="+1.5 fire rate"/>
		<info text="-0.1 speed"/>
		<info collectible="286" text="Recharge 4"/>
	</card>
	<card id="60">
		<info text="Teleport to an extra boss fight with a monster from 2 floors deeper"/>
		<info collectible="286" text="Recharge 2"/>
	</card>
	<card id="61">
		<info notcollectible="451" text="Spawns 2 bone hearts"/>
		<info collectible="451" text="Spawns 3 bone hearts"/>
		<info collectible="286" text="Recharge 12"/>
	</card>
	<card id="62">
		<info notcollectible="451" text="Spawn an item from the current room's pool"/>
		<info notcollectible="451" text="Converts 1 red heart or 2 soul hearts into a broken heart"/>
		<info collectible="451" text="Spawns 2 items from the current room's pool"/>
		<info collectible="451" text="Converts 2 red hearts or 4 soul hearts into 2 broken hearts"/>
		<info collectible="286" text="Recharge 4"/>
	</card>
	<card id="63">
		<info text="Transform into a stationary statue with x4 fire rate for 10 seconds"/>
		<info collectible="286" text="Recharge 2"/>
	</card>
	<card id="64">
		<info notcollectible="451" nottrinket="61" text="Spawns 2-4 locked chests"/>
		<info collectible="451" nottrinket="61" text="Spawns 4-14 locked chests"/>
		<info notcollectible="451" trinket="61" text="Spawns 2-4 red chests"/>
		<info collectible="451" trinket="61" text="Spawns 4-14 red chests"/>
		<info collectible="286" text="Recharge 12"/>
	</card>
	<card id="65">
		<info text="Transforms pickups, trinkets, and items in the room into coins based on their purchase value"/>
		<info collectible="451" text="Spawns an additional penny"/>
		<info collectible="286" text="Recharge 1"/>
	</card>
	<card id="66">
		<info notcollectible="451" text="Activates a random effect from the dice room"/>
		<info collectible="451" text="Activates 2 random effects from the dice room"/>
		<info collectible="286" text="Recharge 4"/>
	</card>
	<card id="67">
		<info text="Enemies become slowed and take 2x damage for 30 seconds"/>
		<info collectible="286" text="Recharge 3"/>
	</card>
	<card id="68">
		<info notcollectible="451" text="Transform into the Keeper for 30 seconds"/>
		<info collectible="451" text="Transform into the Keeper for 1 minute"/>
		<info text="Enemies drop coins when killed"/>
		<info collectible="286" text="Recharge 6"/>
	</card>
	<card id="69">
		<info text="Spawns a random Bony familiar or bone orbital for each enemy killed in the current room"/>
		<info collectible="286" text="Recharge 4"/>
	</card>
	<card id="70">
		<info notcollectible="451" text="Isaac takes 5 pills"/>
		<info collectible="451" text="Isaac takes 10 pills"/>
		<info collectible="286" text="Recharge 6"/>
	</card>
	<card id="71">
		<info text="Grants the bible effect and a seraphim familiar for 30 seconds"/>
		<info text="Kills Mom, Mom's Heart, and It Lives"/>
		<info text="Kills Isaac if used on Satan"/>
		<info collectible="286" text="Recharge 4"/>
	</card>
	<card id="72">
		<info notcollectible="451" text="Spawns 7 rock clusters in the current room"/>
		<info collectible="451" text="Spawns 14 rock clusters in the current room"/>
		<info collectible="286" text="Recharge 4"/>
	</card>
	<card id="73">
		<info notcollectible="451" text="Removes Isaac's oldest passive item and spawns 2 items from the current room's pool"/>
		<info collectible="451" text="Removes Isaac's 2 oldest passive items and spawns 4 items from the current room's pool"/>
		<info collectible="286" text="Recharge 12"/>
	</card>
	<card id="74">
		<info text="Teleport to the ultra secret room"/>
		<info collectible="286" text="Recharge 2"/>
	</card>
	<card id="75">
		<info text="For the current floor:"/>
		<info text="Grants spirit of the night"/>
		<info text="+1.5 damage"/>
		<info text="Converts red hearts into bone hearts"/>
		<info text="Applies curse of darkness"/>
		<info collectible="286" text="Recharge 6"/>
	</card>
	<card id="76">
		<info notcollectible="451" text="Spawns a restock machine"/>
		<info collectible="451" text="Spawns 2 restock machines"/>
		<info collectible="286" text="Recharge 12"/>
	</card>
	<card id="77">
		<info text="Spawn a crawl space"/>
		<info collectible="286" text="Recharge 2"/>
	</card>
	<card id="78">
		<info text="Opens a door to a red room when used next to a valid wall"/>
	</card>
	<card id="79">
		<info text="Spawns 1-20 red hearts"/>
		<info collectible="286" text="Recharge 12"/>
	</card>
	<card id="80">
		<info text="Copies the effect of the most recently used active item, pill, card, or rune"/>
		<info collectible="286" text="Recharge 6"/>
	</card>
	<card id="81">
		<info text="Makes item pedestals in the room cycle between a rerolled option and the original item"/>
		<info collectible="263" text="Recharge 4"/>
	</card>
	<card id="82">
		<info text="Enemies killed in the current room drop 1/2 red hearts that disappear after 2 seconds"/>
		<info collectible="263" text="Recharge 3"/>
	</card>
	<card id="83">
		<info text="Unlocks all doors and creates red rooms where possible"/>
		<info collectible="263" text="Recharge 6"/>
	</card>
	<card id="84">
		<info text="Activates dark arts for 3 seconds"/>
		<info text="All entities touched during dark arts grant a temporary damage boost"/>
		<info collectible="263" text="Recharge 2"/>
	</card>
	<card id="85">
		<info text="Poison fart 8 times"/>
		<info text="Leave a trail of creep that grants damage and tears bonuses while standing in it"/>
		<info text="Rapidly drops 8 butt bombs"/>
		<info collectible="263" text="Recharge 3"/>
	</card>
	<card id="86">
		<info text="Summons 14 dead bird familiars that attack enemies in the current room"/>
		<info collectible="263" text="Recharge 4"/>
	</card>
	<card id="87">
		<info text="Become berserk, melee attacking for 10 seconds"/>
		<info text="Kills extend the duration by one second"/>
		<info collectible="263" text="Recharge 6"/>
	</card>
	<card id="88">
		<info text="Fire a mega Brimstone laser for 7.5 seconds"/>
		<info collectible="263" text="Recharge 6"/>
	</card>
	<card id="89">
		<info text="Isaac dies and revives with 1/2 heart"/>
		<info text="Automatically used if Isaac dies from other sources"/>
		<info collectible="263" text="Recharge 1"/>
	</card>
	<card id="90">
		<info text="Rerolls all items, trinkets, and pickups in the room"/>
		<info text="Item rerolls come from random pools"/>
		<info collectible="263" text="Recharge 4"/>
	</card>
	<card id="91">
		<info text="Transforms Isaac into the Lost for the room"/>
		<info collectible="263" text="Recharge 3"/>
	</card>
	<card id="92">
		<info text="Grants a permanent familiar"/>
		<info collectible="263" text="Recharge 12"/>
	</card>
	<card id="93">
		<info text="Spawns 1-25 coins"/>
		<info collectible="263" text="Recharge 12"/>
	</card>
	<card id="94">
		<info text="Spawns 15 random locusts"/>
		<info collectible="263" text="Recharge 6"/>
	</card>
	<card id="95">
		<info text="Spawns a friendly controllable Forgotten for the room"/>
		<info collectible="263" text="Recharge 4"/>
	</card>
	<card id="96">
		<info text="Spawns 6 random book of virtues wisps"/>
		<info collectible="263" text="Recharge 6"/>
	</card>
	<card id="97">
		<info text="Spawns a friendly controllable Esau for the room with the same number of items as Isaac"/>
		<info collectible="263" text="Recharge 4"/>
	</card>
</cards>

