<!-- Basement=1, Caves=2, Depths=3, Womb=4, Blue Womb=5, Sheol=6, Chest=7, Void=8, Home=9 -->
<!-- altStages: Bitmask of 1 << (Original: 0, WOTL: 1, Afterbirth: 2, UNUSED (was Greed Mode): 3, Repentance: 4, Repentance Alt: 5) -->
<fxLayers gfxroot="gfx/">
	<fx id="0" path="backdrop/8bitclouds_64.png" numLayers="3" xMin="0.1" xMax="1" yMin="-0.5" yMax="0.5" layer="foreground" stage="3" altStages="3" /> <!-- use for depths/necropolis -->
	<fx id="1" path="backdrop/8bitclouds_64_black.png" numLayers="3" xMin="0.04" xMax="0.4" yMin="-0.2" yMax="0.2" layer="foreground" stage="3" altStages="4" /> <!-- use for dank depths -->
	<fx id="2" path="backdrop/blue_overlay.png" numLayers="1" xMin="0" xMax="0" yMin="0" yMax="0" layer="foreground" stage="2" altStages="4" />
	<fx id="3" path="backdrop/orange_overlay.png" numLayers="1" xMin="0" xMax="0" yMin="0" yMax="0" layer="foreground" stage="4" altStages="2" /> <!-- use for utero -->
	<fx id="4" path="backdrop/8bitclouds_643.png" numLayers="3" xMin="0.07" xMax="0.7" yMin="-0.5" yMax="0.5" layer="foreground" stage="1" altStages="4" /> <!-- use for burning basement -->
	<fx id="5" path="backdrop/8bitclouds_642.png" numLayers="5" xMin="0" xMax="5" yMin="-5" yMax="5" layer="background" stage="4" altStages="1" onlyDefaultBackdrop="true"/> <!-- use for womb -->
	<fx id="6" path="backdrop/8bitclouds_utero.png" numLayers="2" xMin="0" xMax="1" yMin="-1" yMax="1" layer="foreground" stage="4" altStages="2" onlyDefaultBackdrop="true" blendMode="2"/> <!-- use for utero -->
	<fx id="7" path="Overlays/fx_grid.png" numLayers="1" xMin="-10" yMin="-10" xMax="10" yMax="10" layer="lighting" stage="1" altStages="7" parallax="0.025">
		<!-- Graphics replacements -->
		<gfx path="Overlays/Basement/1x1_overlay_1.png" roomshape="1"/>
		<gfx path="Overlays/Basement/1x1_overlay_2.png" roomshape="1"/>
		<gfx path="Overlays/Basement/1x1_overlay_3.png" roomshape="1"/>
		<gfx path="Overlays/Basement/1x1_overlay_4.png" roomshape="1"/>
		<gfx path="Overlays/Basement/1x1_overlay_5.png" roomshape="1"/>
		<gfx path="Overlays/Basement/2x1_overlay_1.png" roomshape="6"/>
		<gfx path="Overlays/Basement/2x1_overlay_2.png" roomshape="6"/>
		<gfx path="Overlays/Basement/2x1_overlay_3.png" roomshape="6"/>
		<gfx path="Overlays/Basement/2x1_overlay_4.png" roomshape="6"/>
		<gfx path="Overlays/Basement/2x1_overlay_5.png" roomshape="6"/>
		<gfx path="Overlays/Basement/1x2_overlay_1.png" roomshape="4"/>
		<gfx path="Overlays/Basement/1x2_overlay_2.png" roomshape="4"/>
		<gfx path="Overlays/Basement/1x2_overlay_3.png" roomshape="4"/>
		<gfx path="Overlays/Basement/1x2_overlay_4.png" roomshape="4"/>
		<gfx path="Overlays/Basement/1x2_overlay_5.png" roomshape="4"/>
		<gfx path="Overlays/Basement/2x2_overlay_1.png" roomshape="8"/>
		<gfx path="Overlays/Basement/2x2_overlay_2.png" roomshape="8"/>
		<gfx path="Overlays/Basement/2x2_overlay_3.png" roomshape="8"/>
		<gfx path="Overlays/Basement/2x2_overlay_4.png" roomshape="8"/>
		<gfx path="Overlays/Basement/2x2_overlay_5.png" roomshape="8"/>
	</fx>
	<fx id="8" path="backdrop/Effect_DarkRoom.png" numLayers="1" xMin="0.1" xMax="1" yMin="-0.5" yMax="0.5" layer="behind" stage="7" altStages="1" />
	<fx id="9" path="backdrop/8bitclouds_64_purple.png" numLayers="3" xMin="0.1" xMax="1" yMin="-0.5" yMax="0.5" layer="foreground" stage="7" altStages="1" />
	<fx id="10" path="Overlays/fx_grid.png" numLayers="1" xMin="-10" yMin="-10" xMax="10" yMax="10" layer="lighting" stage="2" altStages="7" parallax="0.025">
		<!-- Graphics replacements -->
		<gfx path="Overlays/Caves/1x1_overlay_2.png" roomshape="1"/>
		<gfx path="Overlays/Caves/1x1_overlay_3.png" roomshape="1"/>
		<gfx path="Overlays/Caves/1x1_overlay_4.png" roomshape="1"/>
		<gfx path="Overlays/Caves/1x1_overlay_5.png" roomshape="1"/>
		<gfx path="Overlays/Caves/1x1_overlay_1.png" roomshape="1"/>
		<gfx path="Overlays/Caves/2x1_overlay_1.png" roomshape="6"/>
		<gfx path="Overlays/Caves/2x1_overlay_2.png" roomshape="6"/>
		<gfx path="Overlays/Caves/2x1_overlay_3.png" roomshape="6"/>
		<gfx path="Overlays/Caves/2x1_overlay_4.png" roomshape="6"/>
		<gfx path="Overlays/Caves/2x1_overlay_5.png" roomshape="6"/>
		<gfx path="Overlays/Caves/1x2_overlay_1.png" roomshape="4"/>
		<gfx path="Overlays/Caves/1x2_overlay_2.png" roomshape="4"/>
		<gfx path="Overlays/Caves/1x2_overlay_3.png" roomshape="4"/>
		<gfx path="Overlays/Caves/1x2_overlay_4.png" roomshape="4"/>
		<gfx path="Overlays/Caves/1x2_overlay_5.png" roomshape="4"/>
		<gfx path="Overlays/Caves/2x2_overlay_1.png" roomshape="8"/>
		<gfx path="Overlays/Caves/2x2_overlay_2.png" roomshape="8"/>
		<gfx path="Overlays/Caves/2x2_overlay_3.png" roomshape="8"/>
		<gfx path="Overlays/Caves/2x2_overlay_4.png" roomshape="8"/>
		<gfx path="Overlays/Caves/2x2_overlay_5.png" roomshape="8"/>
	</fx>
	<fx id="11" path="Overlays/fx_grid.png" numLayers="1" xMin="-10" yMin="-10" xMax="10" yMax="10" layer="lighting" stage="3" altStages="7" parallax="0.025">
		<!-- Graphics replacements -->
		<gfx path="Overlays/Depths/1x1_overlay_2.png" roomshape="1"/>
		<gfx path="Overlays/Depths/1x1_overlay_3.png" roomshape="1"/>
		<gfx path="Overlays/Depths/1x1_overlay_4.png" roomshape="1"/>
		<gfx path="Overlays/Depths/1x1_overlay_5.png" roomshape="1"/>
		<gfx path="Overlays/Depths/1x1_overlay_1.png" roomshape="1"/>
		<gfx path="Overlays/Depths/2x1_overlay_1.png" roomshape="6"/>
		<gfx path="Overlays/Depths/2x1_overlay_2.png" roomshape="6"/>
		<gfx path="Overlays/Depths/2x1_overlay_3.png" roomshape="6"/>
		<gfx path="Overlays/Depths/2x1_overlay_4.png" roomshape="6"/>
		<gfx path="Overlays/Depths/2x1_overlay_5.png" roomshape="6"/>
		<gfx path="Overlays/Depths/1x2_overlay_1.png" roomshape="4"/>
		<gfx path="Overlays/Depths/1x2_overlay_2.png" roomshape="4"/>
		<gfx path="Overlays/Depths/1x2_overlay_3.png" roomshape="4"/>
		<gfx path="Overlays/Depths/1x2_overlay_4.png" roomshape="4"/>
		<gfx path="Overlays/Depths/1x2_overlay_5.png" roomshape="4"/>
		<gfx path="Overlays/Depths/2x2_overlay_1.png" roomshape="8"/>
		<gfx path="Overlays/Depths/2x2_overlay_2.png" roomshape="8"/>
		<gfx path="Overlays/Depths/2x2_overlay_3.png" roomshape="8"/>
		<gfx path="Overlays/Depths/2x2_overlay_4.png" roomshape="8"/>
		<gfx path="Overlays/Depths/2x2_overlay_5.png" roomshape="8"/>
	</fx>
	<fx id="12" path="Overlays/fx_grid.png" numLayers="1" xMin="-10" yMin="-10" xMax="10" yMax="10" layer="lighting" stage="4" altStages="7" parallax="0.02">
		<!-- Graphics replacements -->
		<gfx path="Overlays/Womb/1x1_overlay_2.png" roomshape="1"/>
		<gfx path="Overlays/Womb/1x1_overlay_3.png" roomshape="1"/>
		<gfx path="Overlays/Womb/1x1_overlay_4.png" roomshape="1"/>
		<gfx path="Overlays/Womb/1x1_overlay_5.png" roomshape="1"/>
		<gfx path="Overlays/Womb/1x1_overlay_1.png" roomshape="1"/>
		<gfx path="Overlays/Womb/2x1_overlay_1.png" roomshape="6"/>
		<gfx path="Overlays/Womb/2x1_overlay_2.png" roomshape="6"/>
		<gfx path="Overlays/Womb/2x1_overlay_3.png" roomshape="6"/>
		<gfx path="Overlays/Womb/2x1_overlay_4.png" roomshape="6"/>
		<gfx path="Overlays/Womb/2x1_overlay_5.png" roomshape="6"/>
		<gfx path="Overlays/Womb/1x2_overlay_1.png" roomshape="4"/>
		<gfx path="Overlays/Womb/1x2_overlay_2.png" roomshape="4"/>
		<gfx path="Overlays/Womb/1x2_overlay_3.png" roomshape="4"/>
		<gfx path="Overlays/Womb/1x2_overlay_4.png" roomshape="4"/>
		<gfx path="Overlays/Womb/1x2_overlay_5.png" roomshape="4"/>
		<gfx path="Overlays/Womb/2x2_overlay_1.png" roomshape="8"/>
		<gfx path="Overlays/Womb/2x2_overlay_2.png" roomshape="8"/>
		<gfx path="Overlays/Womb/2x2_overlay_3.png" roomshape="8"/>
		<gfx path="Overlays/Womb/2x2_overlay_4.png" roomshape="8"/>
		<gfx path="Overlays/Womb/2x2_overlay_5.png" roomshape="8"/>
	</fx>
	<fx id="13" path="Overlays/fx_grid.png" numLayers="1" xMin="-10" yMin="-10" xMax="10" yMax="10" layer="lighting" stage="7" altStages="2" parallax="0.02">
		<!-- Graphics replacements -->
		<gfx path="Overlays/Chest/1x1_overlay_1.png" roomshape="1"/>
		<gfx path="Overlays/Chest/2x1_overlay_1.png" roomshape="6"/>
		<gfx path="Overlays/Chest/1x2_overlay_1.png" roomshape="4"/>
		<gfx path="Overlays/Chest/2x2_overlay_1.png" roomshape="8"/>
	</fx>
	<fx id="14" path="Overlays/fx_grid.png" numLayers="1" xMin="-10" yMin="-10" xMax="10" yMax="10" layer="lighting" stage="6" altStages="2" parallax="0.02">
		<!-- Graphics replacements -->
		<gfx path="Overlays/Cathedral/1x1_overlay_2.png" roomshape="1"/>
		<gfx path="Overlays/Cathedral/1x1_overlay_3.png" roomshape="1"/>
		<gfx path="Overlays/Cathedral/1x1_overlay_4.png" roomshape="1"/>
		<gfx path="Overlays/Cathedral/1x1_overlay_5.png" roomshape="1"/>
		<gfx path="Overlays/Cathedral/1x1_overlay_1.png" roomshape="1"/>
		<gfx path="Overlays/Cathedral/2x1_overlay_1.png" roomshape="6"/>
		<gfx path="Overlays/Cathedral/2x1_overlay_2.png" roomshape="6"/>
		<gfx path="Overlays/Cathedral/2x1_overlay_3.png" roomshape="6"/>
		<gfx path="Overlays/Cathedral/2x1_overlay_4.png" roomshape="6"/>
		<gfx path="Overlays/Cathedral/2x1_overlay_5.png" roomshape="6"/>
		<gfx path="Overlays/Cathedral/1x2_overlay_1.png" roomshape="4"/>
		<gfx path="Overlays/Cathedral/1x2_overlay_2.png" roomshape="4"/>
		<gfx path="Overlays/Cathedral/1x2_overlay_3.png" roomshape="4"/>
		<gfx path="Overlays/Cathedral/1x2_overlay_4.png" roomshape="4"/>
		<gfx path="Overlays/Cathedral/1x2_overlay_5.png" roomshape="4"/>
		<gfx path="Overlays/Cathedral/2x2_overlay_1.png" roomshape="8"/>
		<gfx path="Overlays/Cathedral/2x2_overlay_2.png" roomshape="8"/>
		<gfx path="Overlays/Cathedral/2x2_overlay_3.png" roomshape="8"/>
		<gfx path="Overlays/Cathedral/2x2_overlay_4.png" roomshape="8"/>
		<gfx path="Overlays/Cathedral/2x2_overlay_5.png" roomshape="8"/>
	</fx>
	<fx id="15" path="Overlays/fx_grid.png" numLayers="1" xMin="-10" yMin="-10" xMax="10" yMax="10" layer="lighting" stage="6" altStages="1" parallax="0.02">
		<!-- Graphics replacements -->
		<gfx path="Overlays/Sheol/1x1_overlay_2.png" roomshape="1"/>
		<gfx path="Overlays/Sheol/1x1_overlay_3.png" roomshape="1"/>
		<gfx path="Overlays/Sheol/1x1_overlay_4.png" roomshape="1"/>
		<gfx path="Overlays/Sheol/1x1_overlay_5.png" roomshape="1"/>
		<gfx path="Overlays/Sheol/1x1_overlay_1.png" roomshape="1"/>
		<gfx path="Overlays/Sheol/2x1_overlay_1.png" roomshape="6"/>
		<gfx path="Overlays/Sheol/2x1_overlay_2.png" roomshape="6"/>
		<gfx path="Overlays/Sheol/2x1_overlay_3.png" roomshape="6"/>
		<gfx path="Overlays/Sheol/2x1_overlay_4.png" roomshape="6"/>
		<gfx path="Overlays/Sheol/2x1_overlay_5.png" roomshape="6"/>
		<gfx path="Overlays/Sheol/1x2_overlay_1.png" roomshape="4"/>
		<gfx path="Overlays/Sheol/1x2_overlay_2.png" roomshape="4"/>
		<gfx path="Overlays/Sheol/1x2_overlay_3.png" roomshape="4"/>
		<gfx path="Overlays/Sheol/1x2_overlay_4.png" roomshape="4"/>
		<gfx path="Overlays/Sheol/1x2_overlay_5.png" roomshape="4"/>
		<gfx path="Overlays/Sheol/2x2_overlay_1.png" roomshape="8"/>
		<gfx path="Overlays/Sheol/2x2_overlay_2.png" roomshape="8"/>
		<gfx path="Overlays/Sheol/2x2_overlay_3.png" roomshape="8"/>
		<gfx path="Overlays/Sheol/2x2_overlay_4.png" roomshape="8"/>
		<gfx path="Overlays/Sheol/2x2_overlay_5.png" roomshape="8"/>
	</fx>
<!-- REPENTANCE BEGIN -->
	<fx id="16" path="Overlays/fx_grid.png" numLayers="1" xMin="-10" yMin="-10" xMax="10" yMax="10" layer="lighting" stage="1" altStages="48" parallax="0.025">
		<!-- Graphics replacements -->
		<gfx path="Overlays/Downpour/1x1_overlay_1.png" roomshape="1"/>
		<gfx path="Overlays/Downpour/1x1_overlay_2.png" roomshape="1"/>
		<gfx path="Overlays/Downpour/1x1_overlay_3.png" roomshape="1"/>
		<gfx path="Overlays/Downpour/1x1_overlay_4.png" roomshape="1"/>
		<gfx path="Overlays/Downpour/1x1_overlay_5.png" roomshape="1"/>
		<gfx path="Overlays/Downpour/2x1_overlay_1.png" roomshape="6"/>
		<gfx path="Overlays/Downpour/2x1_overlay_2.png" roomshape="6"/>
		<gfx path="Overlays/Downpour/2x1_overlay_3.png" roomshape="6"/>
		<gfx path="Overlays/Downpour/2x1_overlay_4.png" roomshape="6"/>
		<gfx path="Overlays/Downpour/2x1_overlay_5.png" roomshape="6"/>
		<gfx path="Overlays/Downpour/1x2_overlay_1.png" roomshape="4"/>
		<gfx path="Overlays/Downpour/1x2_overlay_2.png" roomshape="4"/>
		<gfx path="Overlays/Downpour/1x2_overlay_3.png" roomshape="4"/>
		<gfx path="Overlays/Downpour/1x2_overlay_4.png" roomshape="4"/>
		<gfx path="Overlays/Downpour/1x2_overlay_5.png" roomshape="4"/>
		<gfx path="Overlays/Downpour/2x2_overlay_1.png" roomshape="8"/>
		<gfx path="Overlays/Downpour/2x2_overlay_2.png" roomshape="8"/>
		<gfx path="Overlays/Downpour/2x2_overlay_3.png" roomshape="8"/>
		<gfx path="Overlays/Downpour/2x2_overlay_4.png" roomshape="8"/>
		<gfx path="Overlays/Downpour/2x2_overlay_5.png" roomshape="8"/>
	</fx>
	<fx id="17" path="backdrop/pooclouds_thick.png" numLayers="2" xMin="0.1" xMax="1" yMin="-0.5" yMax="0.5" layer="underwater" stage="1" altStages="32" /> <!-- dross -->
	<fx id="18" path="Overlays/fx_grid.png" numLayers="1" xMin="-10" yMin="-10" xMax="10" yMax="10" layer="lighting" stage="2" altStages="48" parallax="0.025">
		<!-- Graphics replacements -->
		<gfx path="Overlays/Mines/1x1_overlay_1.png" roomshape="1"/>
		<gfx path="Overlays/Mines/1x1_overlay_2.png" roomshape="1"/>
		<gfx path="Overlays/Mines/1x1_overlay_3.png" roomshape="1"/>
		<gfx path="Overlays/Mines/1x1_overlay_4.png" roomshape="1"/>
		<gfx path="Overlays/Mines/1x1_overlay_5.png" roomshape="1"/>
		<gfx path="Overlays/Mines/2x1_overlay_1.png" roomshape="6"/>
		<gfx path="Overlays/Mines/2x1_overlay_2.png" roomshape="6"/>
		<gfx path="Overlays/Mines/2x1_overlay_3.png" roomshape="6"/>
		<gfx path="Overlays/Mines/2x1_overlay_4.png" roomshape="6"/>
		<gfx path="Overlays/Mines/2x1_overlay_5.png" roomshape="6"/>
		<gfx path="Overlays/Mines/1x2_overlay_1.png" roomshape="4"/>
		<gfx path="Overlays/Mines/1x2_overlay_2.png" roomshape="4"/>
		<gfx path="Overlays/Mines/1x2_overlay_3.png" roomshape="4"/>
		<gfx path="Overlays/Mines/1x2_overlay_4.png" roomshape="4"/>
		<gfx path="Overlays/Mines/1x2_overlay_5.png" roomshape="4"/>
		<gfx path="Overlays/Mines/2x2_overlay_1.png" roomshape="8"/>
		<gfx path="Overlays/Mines/2x2_overlay_2.png" roomshape="8"/>
		<gfx path="Overlays/Mines/2x2_overlay_3.png" roomshape="8"/>
		<gfx path="Overlays/Mines/2x2_overlay_4.png" roomshape="8"/>
		<gfx path="Overlays/Mines/2x2_overlay_5.png" roomshape="8"/>
	</fx>
	<fx id="19" path="Overlays/fx_grid.png" numLayers="1" xMin="-10" yMin="-10" xMax="10" yMax="10" layer="lighting" stage="3" altStages="16" parallax="0.025">
		<!-- Graphics replacements -->
		<gfx path="Overlays/Mausoleum/1x1_overlay_1.png" roomshape="1"/>
		<gfx path="Overlays/Mausoleum/1x1_overlay_2.png" roomshape="1"/>
		<gfx path="Overlays/Mausoleum/1x1_overlay_3.png" roomshape="1"/>
		<gfx path="Overlays/Mausoleum/1x1_overlay_4.png" roomshape="1"/>
		<gfx path="Overlays/Mausoleum/1x1_overlay_5.png" roomshape="1"/>
		<gfx path="Overlays/Mausoleum/2x1_overlay_1.png" roomshape="6"/>
		<gfx path="Overlays/Mausoleum/2x1_overlay_2.png" roomshape="6"/>
		<gfx path="Overlays/Mausoleum/2x1_overlay_3.png" roomshape="6"/>
		<gfx path="Overlays/Mausoleum/2x1_overlay_4.png" roomshape="6"/>
		<gfx path="Overlays/Mausoleum/2x1_overlay_5.png" roomshape="6"/>
		<gfx path="Overlays/Mausoleum/1x2_overlay_1.png" roomshape="4"/>
		<gfx path="Overlays/Mausoleum/1x2_overlay_2.png" roomshape="4"/>
		<gfx path="Overlays/Mausoleum/1x2_overlay_3.png" roomshape="4"/>
		<gfx path="Overlays/Mausoleum/1x2_overlay_4.png" roomshape="4"/>
		<gfx path="Overlays/Mausoleum/1x2_overlay_5.png" roomshape="4"/>
		<gfx path="Overlays/Mausoleum/2x2_overlay_1.png" roomshape="8"/>
		<gfx path="Overlays/Mausoleum/2x2_overlay_2.png" roomshape="8"/>
		<gfx path="Overlays/Mausoleum/2x2_overlay_3.png" roomshape="8"/>
		<gfx path="Overlays/Mausoleum/2x2_overlay_4.png" roomshape="8"/>
		<gfx path="Overlays/Mausoleum/2x2_overlay_5.png" roomshape="8"/>
	</fx>
	<fx id="20" path="Overlays/fx_grid.png" numLayers="1" xMin="-10" yMin="-10" xMax="10" yMax="10" layer="lighting" stage="4" altStages="48" parallax="0.025">
		<!-- Graphics replacements -->
		<gfx path="Overlays/Corpse/1x1_overlay_1.png" roomshape="1"/>
		<gfx path="Overlays/Corpse/2x1_overlay_1.png" roomshape="6"/>
		<gfx path="Overlays/Corpse/1x2_overlay_1.png" roomshape="4"/>
		<gfx path="Overlays/Corpse/2x2_overlay_1.png" roomshape="8"/>
	</fx>
	<fx id="21" path="backdrop/planetarium_blue_base.png"   numLayers="1" xMin="0.05" xMax="0.05" yMin="0.05" yMax="0.05" layer="behind" backdrop="35" blendMode="0" useBGShader="1" />
	<fx id="22" path="backdrop/planetarium_starfield_1.png" numLayers="1" xMin="0.07" xMax="0.07" yMin="0.07" yMax="0.07" layer="behind" backdrop="35" blendMode="2" useBGShader="1" />
	<fx id="23" path="backdrop/planetarium_starfield_2.png" numLayers="1" xMin="0.09" xMax="0.09" yMin="0.09" yMax="0.09" layer="behind" backdrop="35" blendMode="2" useBGShader="1" />
	<fx id="24" path="backdrop/planetarium_starfield_3.png" numLayers="1" xMin="0.11" xMax="0.11" yMin="0.11" yMax="0.11" layer="behind" backdrop="35" blendMode="2" useBGShader="1" />
	<fx id="25" path="backdrop/planetarium_starfield_4.png" numLayers="1" xMin="0.13" xMax="0.13" yMin="0.13" yMax="0.13" layer="behind" backdrop="35" blendMode="2" useBGShader="1" />
	<fx id="26" path="backdrop/planetarium_starfield_5.png" numLayers="1" xMin="0.15" xMax="0.15" yMin="0.15" yMax="0.15" layer="behind" backdrop="35" blendMode="2" useBGShader="1" />
	<fx id="27" path="backdrop/planetarium_overlay.png" numLayers="1" layer="overlay" backdrop="35" />
	<fx id="28" path="Overlays/fx_grid.png" numLayers="1" xMin="-10" yMin="-10" xMax="10" yMax="10" layer="lighting" stage="9" altStages="3" parallax="0.025" onlyDefaultBackdrop="true">
		<!-- Graphics replacements -->
		<!--
		<gfx path="Overlays/Home/1x1_overlay_1.png" roomshape="1"/>
		<gfx path="Overlays/Home/2x1_overlay_1.png" roomshape="6"/>
		<gfx path="Overlays/Home/1x2_overlay_1.png" roomshape="4"/>
		<gfx path="Overlays/Home/2x2_overlay_1.png" roomshape="8"/>
		-->
		<gfx path="Overlays/Basement/1x1_overlay_1.png" roomshape="1"/>
		<gfx path="Overlays/Basement/1x1_overlay_2.png" roomshape="1"/>
		<gfx path="Overlays/Basement/1x1_overlay_3.png" roomshape="1"/>
		<gfx path="Overlays/Basement/1x1_overlay_4.png" roomshape="1"/>
		<gfx path="Overlays/Basement/1x1_overlay_5.png" roomshape="1"/>
		<gfx path="Overlays/Basement/2x1_overlay_1.png" roomshape="6"/>
		<gfx path="Overlays/Basement/2x1_overlay_2.png" roomshape="6"/>
		<gfx path="Overlays/Basement/2x1_overlay_3.png" roomshape="6"/>
		<gfx path="Overlays/Basement/2x1_overlay_4.png" roomshape="6"/>
		<gfx path="Overlays/Basement/2x1_overlay_5.png" roomshape="6"/>
		<gfx path="Overlays/Basement/1x2_overlay_1.png" roomshape="4"/>
		<gfx path="Overlays/Basement/1x2_overlay_2.png" roomshape="4"/>
		<gfx path="Overlays/Basement/1x2_overlay_3.png" roomshape="4"/>
		<gfx path="Overlays/Basement/1x2_overlay_4.png" roomshape="4"/>
		<gfx path="Overlays/Basement/1x2_overlay_5.png" roomshape="4"/>
		<gfx path="Overlays/Basement/2x2_overlay_1.png" roomshape="8"/>
		<gfx path="Overlays/Basement/2x2_overlay_2.png" roomshape="8"/>
		<gfx path="Overlays/Basement/2x2_overlay_3.png" roomshape="8"/>
		<gfx path="Overlays/Basement/2x2_overlay_4.png" roomshape="8"/>
		<gfx path="Overlays/Basement/2x2_overlay_5.png" roomshape="8"/>
	</fx>
	<fx id="29" path="backdrop/background_dogma.png" numLayers="1" xMin="0.1" xMax="10" yMin="-5.5" yMax="5.5" layer="behind" backdrop="54" />
	<fx id="30" path="Overlays/fx_grid.png" numLayers="1" xMin="-10" yMin="-10" xMax="10" yMax="10" layer="lighting" backdrop="54" parallax="0.025">
		<gfx path="Overlays/dogma_overlay.png" roomshape="4"/>
	</fx>
	<fx id="31" path="backdrop/white_overlay.png" numLayers="1" layer="overlay" stage="5" altStages="16" />
	<fx id="32" path="Overlays/fx_grid.png" numLayers="1" xMin="-10" yMin="-10" xMax="10" yMax="10" layer="lighting" stage="3" altStages="32" parallax="0.025">
		<!-- Graphics replacements -->
		<gfx path="Overlays/Gehenna/1x1_overlay_1.png" roomshape="1"/>
		<gfx path="Overlays/Gehenna/1x1_overlay_2.png" roomshape="1"/>
		<gfx path="Overlays/Gehenna/1x1_overlay_3.png" roomshape="1"/>
		<gfx path="Overlays/Gehenna/1x1_overlay_4.png" roomshape="1"/>
		<gfx path="Overlays/Gehenna/1x1_overlay_5.png" roomshape="1"/>
		<gfx path="Overlays/Gehenna/2x1_overlay_1.png" roomshape="6"/>
		<gfx path="Overlays/Gehenna/2x1_overlay_2.png" roomshape="6"/>
		<gfx path="Overlays/Gehenna/2x1_overlay_3.png" roomshape="6"/>
		<gfx path="Overlays/Gehenna/2x1_overlay_4.png" roomshape="6"/>
		<gfx path="Overlays/Gehenna/2x1_overlay_5.png" roomshape="6"/>
		<gfx path="Overlays/Gehenna/1x2_overlay_1.png" roomshape="4"/>
		<gfx path="Overlays/Gehenna/1x2_overlay_2.png" roomshape="4"/>
		<gfx path="Overlays/Gehenna/1x2_overlay_3.png" roomshape="4"/>
		<gfx path="Overlays/Gehenna/1x2_overlay_4.png" roomshape="4"/>
		<gfx path="Overlays/Gehenna/1x2_overlay_5.png" roomshape="4"/>
		<gfx path="Overlays/Gehenna/2x2_overlay_1.png" roomshape="8"/>
		<gfx path="Overlays/Gehenna/2x2_overlay_2.png" roomshape="8"/>
		<gfx path="Overlays/Gehenna/2x2_overlay_3.png" roomshape="8"/>
		<gfx path="Overlays/Gehenna/2x2_overlay_4.png" roomshape="8"/>
		<gfx path="Overlays/Gehenna/2x2_overlay_5.png" roomshape="8"/>
	</fx>
<!-- REPENTANCE END -->
</fxLayers>
<fxRays>
	<rayGroup xMin="-150" xMax="150" topParallax="-0.025" bottomParallax="-0.08" rayLength="250" raySpacing="-55" perspective="1.5" stages="1a,1b">
		<fxRay opacity="0.7" animationSpeed="0.01" path="backdrop/fx_ray.png"/>
		<fxRay opacity="0.7" animationSpeed="0.01" path="backdrop/fx_ray_2.png"/>
		<fxRay opacity="0.7" animationSpeed="0.01" path="backdrop/fx_ray.png"/>
	</rayGroup>
	<rayGroup xMin="-250" xMax="250" topParallax="-0.025" bottomParallax="-0.08" rayLength="200" raySpacing="-55" perspective="1.5" stages="1a,1b">
		<fxRay opacity="0.6" animationSpeed="0.01" path="backdrop/fx_ray_2.png"/>
		<fxRay opacity="0.6" animationSpeed="0.005" path="backdrop/fx_ray.png"/>
		<fxRay opacity="0.6" animationSpeed="0.005" path="backdrop/fx_ray_2.png"/>
		<fxRay opacity="0.6" animationSpeed="0.01" path="backdrop/fx_ray.png"/>
		<fxRay opacity="0.6" animationSpeed="0.01" path="backdrop/fx_ray_2.png"/>
	</rayGroup>
	<rayGroup xMin="-150" xMax="150" topParallax="-0.025" bottomParallax="-0.08" rayLength="250" raySpacing="-55" perspective="2" stages="6ab">
		<fxRay opacity="1" animationSpeed="0.01" path="backdrop/fx_ray_3.png"/>
		<fxRay opacity="1" animationSpeed="0.01" path="backdrop/fx_ray_4.png"/>
		<fxRay opacity="1" animationSpeed="0.01" path="backdrop/fx_ray_3.png"/>
	</rayGroup>
	<rayGroup xMin="-250" xMax="250" topParallax="-0.025" bottomParallax="-0.08" rayLength="200" raySpacing="-55" perspective="2" stages="6ab">
		<fxRay opacity="1" animationSpeed="0.01" path="backdrop/fx_ray_4.png"/>
		<fxRay opacity="1" animationSpeed="0.01" path="backdrop/fx_ray_3.png"/>
		<fxRay opacity="1" animationSpeed="0.01" path="backdrop/fx_ray_4.png"/>
		<fxRay opacity="1" animationSpeed="0.01" path="backdrop/fx_ray_3.png"/>
		<fxRay opacity="1" animationSpeed="0.01" path="backdrop/fx_ray_4.png"/>
	</rayGroup>
</fxRays>
<fxParams>
	<!-- basement/cellar -->
	<params stage="1" altStages="3" shadowAlpha="0.4" />
	<!-- burning basement -->
	<params stage="1" altStages="4" shadowAlpha="0.5">
		<colorModifier r="-1" g="0.1" b="0.5" a="-0.2" brightness="0" contrast="1.05" />
	</params>
	<!-- flooded caves -->
	<params stage="2" altStages="4">
		<colorModifier r="1" g="1.2" b="3" a="0.15" brightness="-0.08" contrast="0.82" />
		<shadowColor r="0.06" g="0.1" b="0.1" a="1" />
		<waterColor r="0.08" g="0.25" b="0.45" a="0.6" rMul="1" gMul="1" bMul="1"/>
	</params>
	<!-- dank depths -->
	<params stage="3" altStages="4">
		<colorModifier r="2" g="1.6" b="3" a="0.15" brightness="0" contrast="1.03" />
		<shadowColor r="0.04" g="0.03" b="0.04" a="1" />
		<lightColor r="0.8" g="1" b="0.6" a="1" />
	</params>
	<!-- womb -->
	<params stage="4" altStages="1" shadowAlpha="0.3">
		<shadowColor r="0.1" g="0.04" b="0.04" a="1" />
		<waterColor r="0.08" g="0.01" b="0.01" a="0.6" rMul="0.8" gMul="0.1" bMul="0.1"/>
		<waterEffectColor r="1.0" g="0.1" b="0.1" a="1" />
	</params>
	<!-- utero -->
	<params stage="4" altStages="2" shadowAlpha="0.3">
		<colorModifier r="1" g="0" b="0" a="0.15" brightness="0" contrast="1.03" />
		<shadowColor r="0.1" g="0.04" b="0.04" a="1" />
		<waterColor r="0.08" g="0.01" b="0.01" a="0.6" rMul="0.8" gMul="0.1" bMul="0.1"/>
		<waterEffectColor r="1.0" g="0.1" b="0.1" a="1" />
	</params>
	<!-- scarred womb -->
	<params stage="4" altStages="4">
		<colorModifier r="1" g="-0.95" b="-0.95" a="0.04" brightness="0" contrast="1.03" />
		<shadowColor r="0.1" g="0.04" b="0.04" a="1" />
		<lightColor r="1" g="0.7" b="0.7" a="0.6" />
		<waterColor r="0.08" g="0.01" b="0.01" a="0.6" rMul="0.8" gMul="0.1" bMul="0.1"/>
		<waterEffectColor r="1.0" g="0.1" b="0.1" a="1" />
	</params>
	<!-- cathedral -->
	<params stage="6" altStages="2" shadowAlpha="0.3"/>
	<!-- chest -->
	<params stage="7" altStages="2" shadowAlpha="0.2">
		<shadowColor r="0.05" g="0.03" b="0.03" a="1" />
		<lightColor r="1" g="0.9" b="0.7" a="1" />
	</params>
	<!-- dark room -->
	<params stage="7" altStages="1" shadowAlpha="0.2">
		<shadowColor r="0.05" g="0.03" b="0.03" a="1" />
		<lightColor r="0.5" g="0.1" b="1.0" a="1" />
	</params>
<!-- REPENTANCE BEGIN -->
	<!-- downpour -->
	<params stage="1" altStages="16" waterv2="true">
		<colorModifier r="1" g="1.2" b="4" a="0.15" brightness="0" contrast="1" />
		<lightColor r="0.6" g="0.6" b="1" a="0.8" />
	</params>
	<!-- dross -->
	<params stage="1" altStages="32" waterv2="true">
		<colorModifier r="1.5" g="2" b="1" a="0.15" brightness="0" contrast="1" />
		<shadowColor r="0.06" g="0.1" b="0.04" a="1" />
		<waterColor r="0.02" g="0.08" b="0.01" a="0.5" rMul="1.0" gMul="0.8" bMul="0.7"/>
		<lightColor r="1" g="0.8" b="0.3" a="0.8" />
		<waterEffectColor r="0.5" g="0.4" b="0.2" a="1" />
	</params>
	<!-- mines -->
	<params stage="2" altStages="16">
		<shadowColor r="0.1" g="0.12" b="0.16" a="1.0" />
		<colorModifier r="-1.2" g="-0.8" b="0" a="-0.15" brightness="-0.03" contrast="1" />
	</params>
	<!-- ashpit -->
	<params stage="2" altStages="32">
		<shadowColor r="0.12" g="0.05" b="0.05" a="1.0" />
		<colorModifier r="1" g="1" b="0.9" a="0.1" brightness="0.03" contrast="1.1" />
	</params>
	<!-- mausoleum -->
	<params stage="3" altStages="16">
		<shadowColor r="0.035" g="0.04" b="0.03" a="1.0" />
		<lightColor r="1" g="0.8" b="1" a="1" />
		<colorModifier r="0" g="1" b="-0.8" a="-0.08" brightness="0" contrast="1" />
	</params>
	<!-- mausoleum (minifloor) -->
	<params stage="3" altStages="16" backdrop="41">
		<shadowColor r="0.035" g="0.09" b="0.03" a="1.0" />
		<lightColor r="0.6" g="0.4" b="1.5" a="1" />
		<colorModifier r="0" g="0.3" b="-1" a="-0.25" brightness="0" contrast="1.05" />
	</params>
	<!-- mausoleum (post mom's heart) -->
	<params stage="3" altStages="16" backdrop="39" shadowAlpha="0.6">
		<shadowColor r="0.1" g="0.04" b="0" a="1.0" />
		<lightColor r="1" g="1" b="1" a="0" />
		<colorModifier r="1" g="0.5" b="0" a="0.45" brightness="0" contrast="1" />
	</params>
	<!-- gehenna -->
	<params stage="3" altStages="32">
		<shadowColor r="0.04" g="0.04" b="0.03" a="1.0" />
		<lightColor r="1" g="0.8" b="0.8" a="1" />
		<colorModifier r="0" g="1" b="1" a="-0.4" brightness="0" contrast="1" />
	</params>
	<!-- corpse -->
	<params stage="4" altStages="16">
		<shadowColor r="0.1" g="0.02" b="0.02" a="1" />
		<lightColor r="1" g="0.7" b="0.7" a="0.6" />
		<waterColor r="0.08" g="0.01" b="0.01" a="0.6" rMul="0.8" gMul="0.2" bMul="0.2"/>
		<waterEffectColor r="1.0" g="0.1" b="0.1" a="1" />
		<colorModifier r="0.8" g="1.2" b="0.8" a="0.2" brightness="0" contrast="1" />
	</params>
	<!-- home -->
	<params stage="9" altStages="1" shadowAlpha="0.5">
		<lightColor r="0.8" g="0.75" b="0.7" a="1" />
		<colorModifier r="1" g="1" b="1" a="-0.1" brightness="0" contrast="1" />
	</params>
	<!-- home (dark) -->
	<params stage="9" altStages="2" shadowAlpha="0.7">
		<lightColor r="1" g="1" b="1" a="1" />
		<shadowColor r="0.02" g="0" b="0.1" a="1" />
		<colorModifier r="0" g="0.2" b="1" a="0.3" brightness="0" contrast="1" />
	</params>
	<!-- beast -->
	<params backdrop="57" shadowAlpha="1">
		<shadowColor r="0" g="0" b="0" a="1" />
	</params>
	<!-- backwards 
	<params stage="5" altStages="16" shadowAlpha="0.3">
		<lightColor r="1" g="1" b="1" a="1" />
		<shadowColor r="0.12" g="0.05" b="0.05" a="1.0" />
		<colorModifier r="1" g="0.7" b="0.5" a="0.5" brightness="0.04" contrast="1" />
	</params>-->
	<!-- abandoned mineshaft -->
	<params stage="2" altStages="64">
		<shadowColor r="0.1" g="0.12" b="0.16" a="1.0" />
		<colorModifier r="0.0" g="0.4" b="-0.4" a="-0.45" brightness="-0.03" contrast="1" />
	</params>
<!-- REPENTANCE END -->
</fxParams>
